Files
pf1e-simulator/data/pcs/misty.json
T
ctan f6292f8bdc feat(rules): encode arcane_caster and armor_spell_failure from the sheets
- arcane_caster true: misty (Magus/Bard sheet class), nairda (Witch/
  Sorcerer), thrune_agent (Human magus 8, KB bestiary/thrune-agent.md);
  lich already true. False: oni (Cleric), tammara (Gunslinger/
  Warpriest - divine), esha (Cavalier/Rogue, spell-like only), the
  companions harvie/ierlieth/jeanne/esha_mount and the remaining
  monsters.
- armor_spell_failure stays 0 everywhere, as the effective PF1e value:
  nairda and the lich wear no armor (sheet note "Pas d'armure", KB lich
  block); misty's mithral shirt (RAW ASF 10%, magic-items/mithral-shirt
  .md) and the thrune agent's +1 studded leather (15%) are light armor
  and every spell they cast is on their own class list - magus and bard
  cast their own spells in light armor with no arcane spell failure
  (classes/magus.md, classes/bard.md).
- tests/test_spell_failure.py: the lich/oni smoke test becomes a
  full-data table pinning all 15 combatants' flags with per-entry
  sources. No shipped combatant incurs a non-zero ASF; the failure roll
  itself stays covered by the synthetic armored-caster tests.
2026-09-20 14:30:57 +02:00

177 lines
3.5 KiB
JSON

{
"name": "Misty",
"alignment": "NE",
"level": 4,
"size": "Medium",
"abilities": {
"str_score": 12,
"dex_score": 19,
"con_score": 14,
"int_score": 16,
"wis_score": 7,
"cha_score": 18
},
"hp_max": 31,
"ac": {
"total": 20,
"touch": 14,
"flat_footed": 16
},
"bab": 3,
"initiative_mod": 4,
"speed_land_ft": 30,
"saves": {
"fort": 7,
"ref": 9,
"will": 3
},
"casting_ability": "cha",
"arcane_caster": true,
"armor_spell_failure": 0,
"spell_slots": {
"1": 4,
"2": 3
},
"resources": {
"bardic_rounds": 12
},
"attacks": [
{
"name": "MWK Rapier",
"kind": "melee",
"attack_bonus": 8,
"damage": [
{
"formula": "1d6",
"types": [
"piercing"
]
}
],
"damage_bonus": 1,
"crit_range": 18,
"crit_mult": 2,
"reach_ft": 5,
"count": 1
},
{
"name": "Dagger",
"kind": "melee",
"attack_bonus": 7,
"damage": [
{
"formula": "1d4",
"types": [
"piercing"
]
}
],
"damage_bonus": 1,
"crit_range": 19,
"crit_mult": 2,
"reach_ft": 5,
"count": 1,
"range_increment_ft": 10
},
{
"name": "Talons (attaque naturelle)",
"kind": "melee",
"attack_bonus": 4,
"damage": [
{
"formula": "1d4",
"types": [
"slashing"
]
}
],
"damage_bonus": 1,
"crit_range": 20,
"crit_mult": 2,
"reach_ft": 5,
"count": 1,
"natural": true
},
{
"name": "Bite (attaque naturelle)",
"kind": "melee",
"attack_bonus": 4,
"damage": [
{
"formula": "1d6",
"types": [
"piercing"
]
}
],
"damage_bonus": 1,
"crit_range": 20,
"crit_mult": 2,
"reach_ft": 5,
"count": 1,
"natural": true
},
{
"name": "Unarmed Strike",
"kind": "melee",
"attack_bonus": 4,
"damage": [
{
"formula": "1d3",
"types": [
"bludgeoning"
]
}
],
"damage_bonus": 1,
"crit_range": 20,
"crit_mult": 2,
"reach_ft": 5,
"count": 1
}
],
"source": "fiches_personnages/misty_sheet.json",
"notes": "Traits : 'Born Damned' est un no-op documenté (+2 sauvegardes vs malédictions, descripteur 'curse' absent du moteur) ; 'Axe to Grind' est un no-op documenté (+1 dégâts vs ennemi menacé seulement par soi, condition non exprimable) ; 'Scaled Skin (electricity)' est encodé dans resistances (électricité 5, SRD : remplace Fiendish Resistance, donc pas de résistance froid/feu). 'Maw or Claw' : la fiche Foundry note la morsure « 1d4 piercing estimé » (item sans stats, estimation de l'auteur, non délibérée) ; le SRD (ARG, trait tieffelin daemon-spawn) accorde une morsure 1d6 à une créature Medium - l'encodage suit le SRD (1d6) et consigne l'écart avec la fiche.",
"features": [
"Harmonic Spell",
"Weapon Finesse",
"Axe to Grind (combat)",
"Spell Vulnerability (divination; drawback)",
"Born Damned (race: tiefling)",
"Gifted Adept (dispel magic; magic)",
"Prehensile Tail (tiefling daemon-spawn)",
"Scaled Skin (electricity) (tiefling daemon-spawn)",
"Maw or Claw (Bite) (tiefling daemon-spawn)",
"Plot Armor"
],
"spells": [
"Prestidigitation",
"Oath of Anonymity",
"Detect Magic",
"Read Magic",
"Disrupt Undead",
"Ray of Frost",
"Summon Instrument",
"Mage Hand",
"Open/Close",
"Arcane Mark",
"Acid Splash",
"Grasp",
"Shield",
"Cure Light Wounds",
"Color Spray",
"Saving Finale",
"Vanish",
"Shocking Grasp",
"Burning Hands",
"Alarm",
"Scorching Ray",
"Bladed Dash",
"Mirror Image",
"Heroism"
],
"resistances": {
"electricity": 5
}
}