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pf1e-simulator/docs
ctan 630f5321e0 docs(phase2): revise the LLM architecture after critique
Key correction: the LLM must not sit on the per-turn hot path of a Monte
Carlo sweep (runs x rounds x combatants calls, no cross-run cache reuse).
Adopts a two-tier design - a compiled, parameterised deterministic Policy for
quantitative sweeps (tier A) and a per-turn NLPolicy for a handful of showcase
battles (tier B). Also fixes: 'engine unchanged' -> rules unchanged/additive
boundary; replay keyed by a monotonic call_seq (delay re-queues, summons);
composite response-cache key incl. model id; ObservationView as a structured
object; candidates derived from pairs instead of a second legality engine;
per-run PolicyFactory; cost guardrails in P1; concurrency; D1 to settle in P0.
2026-09-21 09:55:53 +02:00
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