Files
pf1e-simulator/data/spells/fear.json
T
ctan 5b64fbee48 fix(spells): correct the fear condition
PF1e (SRD spells/fear.md): creatures become panicked unless they succeed on a Will save - the JSON applied frightened instead. Condition fixed to panicked. The shaken-for-1-round on a successful save needs partial-save support for conditions and the 30-ft cone needs a cone template, neither of which the engine has; both documented in README as out of scope rather than built.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-12 13:05:49 +02:00

19 lines
653 B
JSON

{
"name": "Fear",
"level": 4,
"school": "necromancy",
"range": "medium",
"save": "will",
"base_dc": 10,
"cast_time": "standard",
"effects": [
{
"type": "condition",
"condition_name": "panicked",
"duration_rounds": 4,
"save_negates": true
}
],
"description": "SRD spells/fear.md: each living creature in the 30-ft. cone becomes panicked unless it succeeds on a Will save (a successful save makes it shaken for 1 round instead). Modeled as panicked for 4 rounds on a failed save; the shaken-on-success partial needs partial-save support and the cone template is absent - both documented limitations."
}