a6cc5aef36
DamageEffect gains optional scaling (1dX per N levels, capped) and scaling_flat (+X per N levels, capped) specs; effective_formula resolves them against the caster's level at cast time, so scaled dice flow through crits, energy resistance and metamagic like the base formula (CRB Magic - Caster Level). Loader rejects mismatched die types. Data: Fireball/Lightning Bolt 1d6/lvl max 10d6, Burning Hands 1d4/lvl max 5d4, Shocking Grasp 1d6/lvl max 5d6, Inflict Light Wounds +1/lvl max +5 (SRD-verified). Cure Light Wounds stays flat: its golden transcript pins 1d8+1 and HealEffect scaling is out of scope. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
20 lines
585 B
JSON
20 lines
585 B
JSON
{
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"name": "Burning Hands",
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"level": 1,
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"school": "evocation",
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"range": "touch",
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"save": "ref",
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"base_dc": 10,
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"cast_time": "standard",
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"effects": [
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{
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"type": "damage",
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"formula": "0",
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"types": ["fire"],
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"half_on_save": true,
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"scaling": { "dice": "1d4", "per_levels": 1, "max_dice": 5 }
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}
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],
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"description": "SRD spells/burning-hands.md: 1d4 points of fire damage per caster level (maximum 5d4) in a 15-ft. cone; Reflex half. The cone template is applied in the area-shapes batch; until then the spell resolves on the target."
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}
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