Files
pf1e-simulator/tests
ctan a9ccdd3a56 feat(combat): add activate_power_attack action and consume Up Close and Deadly deed
- New Action kind activate_power_attack: free action that sets
  state.power_attack = True when the combatant has the Power Attack feat;
  logged no-op otherwise. Routed via _execute_movement (free-action branch)
  to keep _execute under the C901 complexity ceiling.
- Consume deed_up_close_and_deadly in resolve_attack: the first attack
  resolved while the flag is set gains +1d6 if it is a ranged attack within
  30 ft; the flag is reset in all cases (benefit lost if out of range or
  not ranged). Extracted into _consume_up_close_and_deadly helper.
- Document activate_power_attack, corrected deed semantics, and the
  power_attack snapshot key in README.
- Add tests/test_engine_fixes.py (5 tests): PA activation, no-feat no-op,
  deed+ranged within 30ft, deed out-of-range, deed melee.
2026-09-06 18:37:58 +02:00
..
2026-09-04 23:34:12 +02:00
2026-09-04 23:02:25 +02:00