Files
pf1e-simulator/tests/test_conformance_action_economy.py
T
ctan b7c80babfd fix(rules): enforce the action-economy budget on policy output
Apply the PF1e per-turn action budget (CRB Actions in Combat: one
standard + one move, or one full-round in place of both, plus one
swift) unconditionally to every sequence a policy returns, not only
the immediate/staggered/nauseated specializations.

- _action_economy_filter: greedy in-order walk keeping the earliest
  legal prefix-subsequence; a full-round action is only kept while
  both the standard and move slots are still free.
- Exhaustive kind->slot classification (standard / move / swift /
  full_round / free-conditional) over the Action.kind Literal,
  documented and locked by tests.
- Surplus actions dropped and reported as
  ActionResult(ok=False, reason="downgraded:action_economy") via a
  multiset drop diff (reports duplicate-kind surplus the set-based
  _dropped_kinds cannot).
- Composition order: general budget first, then the existing
  immediate/staggered/nauseated filters (unchanged).
- default_policy untouched and its turns verified legal by the
  validator; golden transcripts byte-identical.
2026-09-11 12:26:49 +02:00

379 lines
14 KiB
Python

"""Conformance X4: the general per-turn action-economy budget.
PF1e CRB "Actions in Combat": one standard action + one move action (or one
full-round action in place of both), plus one swift action per turn; free and
conditional actions never consume the budget. ``_action_economy_filter``
enforces this on EVERY policy-returned sequence (unconditionally, not only
for the immediate/staggered/nauseated specializations): surplus actions are
dropped in order (the earliest legal prefix-subsequence is kept) and reported
as ``downgraded:action_economy`` in ``last_action_results``. ``default_policy``
turns are legal by construction — verified here so the goldens stay frozen.
"""
from __future__ import annotations
from collections.abc import Callable
from typing import Literal
from pf1e_simulator.combat import (
_ACTION_ECONOMY_FREE_KINDS,
_ACTION_ECONOMY_FULL_ROUND_KINDS,
_ACTION_ECONOMY_MOVE_KINDS,
_ACTION_ECONOMY_STANDARD_KINDS,
_ACTION_ECONOMY_SWIFT_KINDS,
ACTION_RESULT_REASONS,
Action,
CombatantState,
CombatEngine,
_action_economy_filter,
_action_economy_slot,
_dropped_kinds,
_dropped_kinds_multiset,
default_policy,
)
from pf1e_simulator.conditions import CONDITIONS_BY_NAME
from pf1e_simulator.effects import ActiveCondition
from pf1e_simulator.rng import ScriptedRng
from tests.test_combat import make_combatant, make_state
from tests.test_observation_enriched import make_grid
PolicyFn = Callable[[CombatEngine, CombatantState], tuple[Action, ...]]
_Kind = Literal[
"attack", "move", "wait", "swift", "free", "immediate", "full_round",
"full_attack", "charge", "withdraw", "5foot_step", "cast_spell",
"maneuver", "channel_energy", "hex", "deed", "spell_combat",
"inspire_courage", "retrieve_weapon", "repair_weapon",
"activate_power_attack", "delay", "ready", "total_defense",
"fight_defensively", "stand_up", "drop_prone", "aid_another", "run",
]
_WAIT: tuple[Action, ...] = (Action(kind="wait"),)
def _foe(kind: _Kind) -> Action:
return Action(kind=kind, target_id="foe")
# ── (a) the kind -> slot classification is exhaustive and disjoint ───────────
_ALL_KINDS: tuple[_Kind, ...] = (
"attack", "move", "wait", "swift", "free", "immediate", "full_round",
"full_attack", "charge", "withdraw", "5foot_step", "cast_spell",
"maneuver", "channel_energy", "hex", "deed", "spell_combat",
"inspire_courage", "retrieve_weapon", "repair_weapon",
"activate_power_attack", "delay", "ready", "total_defense",
"fight_defensively", "stand_up", "drop_prone", "aid_another", "run",
)
def test_every_action_kind_is_classified_exactly_once() -> None:
groups = (
_ACTION_ECONOMY_STANDARD_KINDS,
_ACTION_ECONOMY_MOVE_KINDS,
_ACTION_ECONOMY_SWIFT_KINDS,
_ACTION_ECONOMY_FULL_ROUND_KINDS,
_ACTION_ECONOMY_FREE_KINDS,
)
covered = frozenset().union(*groups)
assert covered == frozenset(_ALL_KINDS)
# Pairwise disjoint: no kind consumes two slots.
total = sum(len(g) for g in groups)
assert total == len(covered)
def test_slot_per_kind_matches_pf1e_action_type() -> None:
expected: dict[str, str] = {
# standard actions
"attack": "standard", "cast_spell": "standard", "maneuver": "standard",
"channel_energy": "standard", "hex": "standard", "delay": "standard",
"ready": "standard", "total_defense": "standard",
"aid_another": "standard",
# move actions
"move": "move", "stand_up": "move", "retrieve_weapon": "move",
"repair_weapon": "move",
# run: RAW full-round, but the engine models it as move machinery
# (sets moved_this_turn, excluded from _FULL_ROUND_KINDS) — consistent.
"run": "move",
# swift actions
"swift": "swift", "deed": "swift", "inspire_courage": "swift",
# full-round actions
"full_attack": "full_round", "charge": "full_round",
"withdraw": "full_round", "full_round": "full_round",
"spell_combat": "full_round",
# free / conditional — no budget
"wait": "free", "free": "free", "immediate": "free",
"5foot_step": "free", "drop_prone": "free",
"activate_power_attack": "free", "fight_defensively": "free",
}
assert set(expected) == set(_ALL_KINDS)
for kind, slot in expected.items():
assert _action_economy_slot(kind) == slot, kind
def test_downgrade_reason_is_in_the_result_vocabulary() -> None:
assert "downgraded:action_economy" in ACTION_RESULT_REASONS
# ── (b) legal sequences pass through untouched ───────────────────────────────
def test_legal_sequences_are_kept_unchanged() -> None:
legal: tuple[tuple[_Kind, ...], ...] = (
("attack", "move"),
("move", "attack"),
("deed", "attack"),
("swift", "attack"),
("full_attack",),
("charge",),
("withdraw",),
("run",),
("5foot_step", "full_attack"),
("move", "5foot_step"),
("5foot_step", "move"),
("inspire_courage", "spell_combat"),
("activate_power_attack", "full_attack"),
("drop_prone", "attack"),
("fight_defensively", "attack"),
("deed", "move", "attack"),
("wait",),
)
for kinds in legal:
actions = tuple(_foe(k) for k in kinds)
assert _action_economy_filter(actions) == actions, kinds
assert _dropped_kinds_multiset(actions, actions) == (), kinds
def test_two_moves_conflict_but_free_steps_do_not() -> None:
# stand_up is a move action: a second move is surplus.
actions = (_foe("move"), _foe("stand_up"))
assert _action_economy_filter(actions) == (_foe("move"),)
# 5foot_step is free: two steps do not consume the move slot.
steps = (_foe("5foot_step"), _foe("5foot_step"))
assert _action_economy_filter(steps) == steps
# ── (c) illegal sequences degrade to the earliest legal prefix ───────────────
def test_illegal_sequences_degrade_deterministically() -> None:
cases: tuple[tuple[tuple[_Kind, ...], tuple[_Kind, ...]], ...] = (
# two standards — the second is surplus
(("attack", "attack"), ("attack",)),
# charge (full-round) then a standard attack
(("charge", "attack"), ("charge",)),
# standard spent, then a full-round conflicting with standard+move
(("attack", "full_attack", "move"), ("attack", "move")),
# two moves around a standard
(("move", "attack", "move"), ("move", "attack")),
# two swifts — the second is surplus
(("full_attack", "deed", "inspire_courage"), ("full_attack", "deed")),
# full-round then a move (charge consumes standard+move)
(("full_attack", "move"), ("full_attack",)),
# two full-round actions
(("charge", "withdraw"), ("charge",)),
# move first, then a full-round that needed the move slot
(("move", "charge"), ("move",)),
# three standards
(("attack", "cast_spell", "maneuver"), ("attack",)),
)
for kinds, kept_kinds in cases:
actions = tuple(_foe(k) for k in kinds)
expected = tuple(_foe(k) for k in kept_kinds)
assert _action_economy_filter(actions) == expected, kinds
def test_multiset_drop_reports_each_surplus_instance() -> None:
actions = (_foe("attack"), _foe("attack"))
assert _dropped_kinds_multiset(actions, (actions[0],)) == ("attack",)
# The set-based _dropped_kinds cannot see the duplicate; the multiset can.
assert _dropped_kinds(actions, (actions[0],)) == ()
deeds = (_foe("deed"), _foe("deed"), _foe("attack"))
kept = (deeds[0], deeds[2])
assert _dropped_kinds_multiset(deeds, kept) == ("deed",)
# ── (d) interplay with the condition-specific filters ────────────────────────
def _duel(policy: PolicyFn, rng: list[int], round_cap: int = 1) -> CombatEngine:
hero = make_state(
make_combatant("hero", hp=100, initiative_mod=2), "players", (0, 0)
)
foe = make_state(make_combatant("foe", hp=100), "monsters", (0, 1))
return CombatEngine(
ScriptedRng(rng), make_grid(), [hero, foe],
policy=policy, round_cap=round_cap,
)
def _add_condition(state: CombatantState, name: str) -> None:
state.active_conditions.append(
ActiveCondition(
condition=CONDITIONS_BY_NAME[name], rounds_left=5, source="test"
)
)
def test_staggered_after_budget_keeps_single_legal_action() -> None:
# (charge, attack): the budget keeps the charge and drops the attack as
# surplus standard; the staggered filter then drops the full-round charge.
def policy(_e: CombatEngine, s: CombatantState) -> tuple[Action, ...]:
if s.combatant.id == "hero":
return (
Action(kind="charge", target_id="foe"),
Action(kind="attack", target_id="foe"),
)
return _WAIT
eng = _duel(policy, [10, 5])
hero = eng._states[0]
hero.hp = 0 # disabled -> staggered
eng._roll_initiative()
eng._take_turn(hero)
reasons = [(r.kind, r.reason) for r in hero.last_action_results]
assert ("attack", "downgraded:action_economy") in reasons
assert ("charge", "downgraded:staggered") in reasons
def test_nauseated_after_budget_keeps_single_move() -> None:
# (move, attack, move): the budget drops the second move; the nauseated
# filter then keeps only the first move and drops the standard attack.
def policy(_e: CombatEngine, s: CombatantState) -> tuple[Action, ...]:
if s.combatant.id == "hero":
return (
Action(kind="move", target_id="foe"),
Action(kind="attack", target_id="foe"),
Action(kind="move", target_id="foe"),
)
return _WAIT
eng = _duel(policy, [10, 5])
hero = eng._states[0]
_add_condition(hero, "nauseated")
eng._roll_initiative()
eng._take_turn(hero)
reasons = [(r.kind, r.reason) for r in hero.last_action_results]
assert reasons.count(("move", "downgraded:action_economy")) == 1
assert ("attack", "downgraded:nauseated") in reasons
def test_immediate_swift_still_removes_swift_bonus_after_budget() -> None:
# (deed, deed, attack): the budget drops the second deed; the consumed
# swift (immediate_used) then removes the surviving deed too.
def policy(_e: CombatEngine, s: CombatantState) -> tuple[Action, ...]:
if s.combatant.id == "hero":
return (
Action(
kind="deed", target_id="foe",
deed_name="up_close_and_deadly",
),
Action(
kind="deed", target_id="foe",
deed_name="up_close_and_deadly",
),
Action(kind="attack", target_id="foe"),
)
return _WAIT
eng = _duel(policy, [10, 5, 8, 3])
hero = eng._states[0]
hero.immediate_used = True
eng._roll_initiative()
eng._take_turn(hero)
reasons = [(r.kind, r.reason) for r in hero.last_action_results]
assert ("deed", "downgraded:action_economy") in reasons
assert ("deed", "downgraded:immediate_swift") in reasons
assert ("attack", "ok") in reasons
# ── (e) end-to-end: an illegal custom policy tuple is degraded by run() ─────
def test_run_degrades_illegal_policy_and_reports_results() -> None:
def policy(_e: CombatEngine, s: CombatantState) -> tuple[Action, ...]:
if s.combatant.id == "hero":
# two standards + two moves: only the first attack and the
# first move may execute.
return (
Action(kind="attack", target_id="foe"),
Action(kind="attack", target_id="foe"),
Action(kind="move", target_id="foe"),
Action(kind="move", target_id="foe"),
)
return _WAIT
eng = _duel(policy, [10, 5, 8, 3, 6, 4])
result = eng.run()
hero = eng._states[0]
reasons = [(r.kind, r.ok, r.reason) for r in hero.last_action_results]
assert reasons == [
("attack", False, "downgraded:action_economy"),
("move", False, "downgraded:action_economy"),
("attack", True, "ok"),
("move", True, "ok"),
]
# Only one hero swing is resolved in the transcript.
swings = [ln for ln in result.transcript if "hero: short sword vs foe" in ln]
assert len(swings) == 1
def test_run_keeps_legal_custom_policy_untouched() -> None:
def policy(_e: CombatEngine, s: CombatantState) -> tuple[Action, ...]:
if s.combatant.id == "hero":
return (
Action(
kind="deed", target_id="foe",
deed_name="up_close_and_deadly",
),
Action(kind="move", target_id="foe"),
Action(kind="attack", target_id="foe"),
)
return _WAIT
eng = _duel(policy, [10, 5, 8, 3, 6, 4])
eng.run()
hero = eng._states[0]
for res in hero.last_action_results:
assert res.reason != "downgraded:action_economy"
# ── (f) default_policy turns are legal by construction (golden invariant) ────
def test_default_policy_representative_sequences_pass_the_validator() -> None:
shapes: tuple[tuple[_Kind, ...], ...] = (
("wait",),
("withdraw",),
("channel_energy",),
("hex",),
("cast_spell",),
("inspire_courage", "spell_combat"),
("deed", "full_attack"),
("deed", "charge"),
("deed", "5foot_step", "full_attack"),
("deed", "move", "attack"),
("inspire_courage", "cast_spell"),
("full_attack",),
("charge",),
("5foot_step", "full_attack"),
("move", "attack"),
)
for kinds in shapes:
actions = tuple(_foe(k) for k in kinds)
assert _action_economy_filter(actions) == actions, kinds
def test_default_policy_combats_never_trigger_the_budget_downgrade() -> None:
# All d20 rolls are 1s after initiative: every swing auto-misses, so the
# scripted queue cannot exhaust before the round cap.
for rng in (
[10, 5] + [1] * 10,
[8, 6] + [1] * 10,
):
eng = _duel(default_policy, rng, round_cap=3)
eng.run()
for state in eng._states:
for res in state.last_action_results:
assert res.reason != "downgraded:action_economy", (rng, res)