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pf1e-simulator/data/spells/spiritual_weapon.json
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{
"name": "Spiritual Weapon",
"level": 2,
"school": "evocation",
"range": "medium",
"save": "none",
"base_dc": 10,
"cast_time": "standard",
"effects": [],
"description": "SRD spells/spiritual-weapon.md: a force weapon appears and attacks 1/round on your turn (starting the round it is cast) for 1 round/level, dealing 1d8 force damage + 1 per three caster levels (maximum +5 at 15th), using your base attack bonus plus your Wisdom modifier; it strikes as a spell (ignores DR, hits incorporeal). Deferred: the engine's only persistent autonomous attacker is SummonEffect, which loads a static creature JSON - it cannot express the per-caster attack bonus (BAB + Wis) or the level-scaled damage, and a summoned creature attacks as a weapon (wrong DR/incorporeal semantics for a force spell). Modeling it needs a spell-scaled summon or an unattended-attack track - a redesign. No combat effect encoded."
}