Files
pf1e-simulator/data/spells/spiritual_weapon.json
T
ctan 91666d84b9 feat(rules): encode SRD spell components for all 108 registry spells
- Every data/spells/*.json now carries a "components" field with the
  V/S/M/F/DF tokens from its KB Components line (material/focus
  descriptions dropped; M/DF and F/DF alternatives kept verbatim).
- 107/108 encoded. Create Alcool (data/spells/create_alcool.json) is
  left without the field: it is a homebrew cantrip (level 0) with no KB
  entry - the closest real spell, Enhance Water (Inner Sea Gods, V, S),
  is already a separate registry entry.
- summon_monster_i/ii map to the KB's numeric files (summon-monster-1/2);
  hidden_diplomacy maps to its KB name Egorian Diplomacy (same spell,
  Spymaster's Handbook rename): V, S, M.
- tests/test_spell_failure.py: the placeholder asserting the registry was
  not yet encoded is replaced by an encoded-state smoke test (all spells
  but Create Alcool declare components; five spot-checks against the SRD
  stat blocks). Golden transcripts unchanged: the component gates still
  need deafened/ASF conditions no golden combat has.
2026-09-20 14:21:15 +02:00

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JSON

{
"name": "Spiritual Weapon",
"level": 2,
"school": "evocation",
"components": "V, S, DF",
"range": "medium",
"save": "none",
"base_dc": 10,
"cast_time": "standard",
"effects": [],
"description": "SRD spells/spiritual-weapon.md: a force weapon appears and attacks 1/round on your turn (starting the round it is cast) for 1 round/level, dealing 1d8 force damage + 1 per three caster levels (maximum +5 at 15th), using your base attack bonus plus your Wisdom modifier; it strikes as a spell (ignores DR, hits incorporeal). Deferred: the engine's only persistent autonomous attacker is SummonEffect, which loads a static creature JSON - it cannot express the per-caster attack bonus (BAB + Wis) or the level-scaled damage, and a summoned creature attacks as a weapon (wrong DR/incorporeal semantics for a force spell). Modeling it needs a spell-scaled summon or an unattended-attack track - a redesign. No combat effect encoded."
}