6f784d3369
PF1e CRB (Magic - Ranged Touch Attacks): spells delivered by ray require a ranged touch attack (BAB + Dex vs touch AC, no range increment) to hit a hostile target; a miss wastes the slot. SpellSpec gains requires_ranged_touch, set on the 8 SRD-confirmed rays (Ray of Frost, Ray of Enfeeblement, Scorching Ray, Acid Arrow, Acid Splash, Disrupt Undead, Shard of Chaos, Spear of Purity). Magic Missile and area spells are unaffected. Simplification (documented): no size modifier / Weapon Finesse on the roll. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
20 lines
799 B
JSON
20 lines
799 B
JSON
{
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"name": "Ray of Enfeeblement",
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"level": 1,
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"school": "necromancy",
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"range": "close",
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"save": "fort",
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"base_dc": 10,
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"requires_ranged_touch": true,
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"cast_time": "standard",
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"effects": [
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{
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"type": "condition",
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"condition_name": "fatigued",
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"duration_rounds": 4,
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"save_negates": true
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}
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],
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"description": "A coruscating ray strikes the target (ranged touch attack), dealing 1d6 points of Strength damage +1 per two caster levels (maximum 1d6+5); a successful Fortitude save halves the damage. Simplification: the engine has no ability damage, so the Strength penalty is modeled as the fatigued condition (attack/damage penalties, no charge) for 4 rounds (1 round/level at caster level 4); Fortitude halves is approximated as Fortitude negates."
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}
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