Files
pf1e-simulator/tests/test_monster_loader.py
T
ctan 4d89305881 fix(rules): distinguish natural reach from reach weapons
PF1e CRB 'Big and Little Creatures in Combat': a creature's natural
reach is a disk (a Large creature still threatens and strikes adjacent
squares), while a reach weapon doubles the wielder's natural reach but
'can't strike at their natural reach or less' (a ring whose dead zone is
the natural reach). The engine keyed the ring off reach_ft > 5, so
reach-10 natural attacks (giant belostomatid bite/claw, mounted
hooves) wrongly got a 5-ft dead zone.

AttackSpec gains reach_weapon (parsed from the combatant JSON); the
disk-vs-ring rule is centralized in _melee_reach_zone_cells and applied
consistently to weapon selection, melee usability, threatened squares
and charge end placement. Esha's Lance is the only reach weapon in the
shipped data; Large natural attackers keep the default (disk).

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 22:06:46 +02:00

231 lines
7.5 KiB
Python

"""Golden and validation tests for the hand-authored monster JSON loader."""
from __future__ import annotations
import json
from pathlib import Path
import pytest
from pf1e_simulator.dice import DiceExpr
from pf1e_simulator.loaders.combatant import CombatantLoadError, load_combatant
MONSTERS_DIR = Path(__file__).resolve().parents[1] / "data" / "monsters"
PCS_DIR = Path(__file__).resolve().parents[1] / "data" / "pcs"
@pytest.mark.parametrize(
"stem",
["esha", "harvie", "ierlieth", "jeanne", "misty", "nairda", "oni", "tammara"],
)
def test_pc_sheet_loads(stem: str) -> None:
"""Every transposed PC sheet loads through the strict monster JSON path."""
combatant = load_combatant(PCS_DIR / f"{stem}.json")
assert combatant.attacks
assert combatant.hp_max >= 1
assert combatant.ac.total >= 10
assert combatant.speed_land_ft >= 0
def test_pc_sheets_golden_spots() -> None:
esha = load_combatant(PCS_DIR / "esha.json")
assert esha.name == "Esha Randu"
assert [a.name for a in esha.attacks] == [
"Lance",
"Composite Shortbow +3",
"Earth Breaker",
]
assert esha.attacks[0].reach_ft == 10
assert esha.attacks[0].reach_weapon is True
assert esha.attacks[1].range_increment_ft == 70
harvie = load_combatant(PCS_DIR / "harvie.json")
assert harvie.size == "Small"
assert harvie.speed_fly_ft == 80
oni = load_combatant(PCS_DIR / "oni.json")
assert "Pioche" in oni.notes
assert "Weapon" in oni.notes
tammara = load_combatant(PCS_DIR / "tammara.json")
assert tammara.initiative_mod == 7
def _write(tmp_path: Path, payload: dict[str, object]) -> Path:
target = tmp_path / "monster.json"
target.write_text(json.dumps(payload), encoding="utf-8")
return target
def _valid_payload() -> dict[str, object]:
return {
"name": "Testling",
"level": 1,
"abilities": {
"str_score": 10,
"dex_score": 10,
"con_score": 10,
"int_score": 10,
"wis_score": 10,
"cha_score": 10,
},
"hp_max": 5,
"ac": {"total": 12, "touch": 10, "flat_footed": 12},
"bab": 0,
"initiative_mod": 1,
"speed_land_ft": 20,
"saves": {"fort": 1, "ref": 2, "will": 3},
"attacks": [
{
"name": "Bite",
"kind": "melee",
"attack_bonus": 1,
"damage": [{"formula": "1d4", "types": ["piercing"]}],
}
],
}
def test_goblin_golden() -> None:
goblin = load_combatant(MONSTERS_DIR / "goblin.json")
assert goblin.name == "Goblin"
assert goblin.size == "Small"
assert goblin.cr == "1/3"
assert goblin.xp == 135
assert goblin.hp_max == 6
assert goblin.ac.total == 16
assert goblin.ac.touch == 13
assert goblin.ac.flat_footed == 14
assert goblin.initiative_mod == 6
assert goblin.speed_land_ft == 30
assert goblin.saves.fort == 3
assert goblin.saves.ref == 2
assert goblin.saves.will == -1
assert goblin.abilities.dex_score == 15
assert len(goblin.attacks) == 2
sword = next(a for a in goblin.attacks if a.name == "short sword")
assert sword.kind == "melee"
assert sword.attack_bonus == 2
assert sword.crit_range == 19
assert sword.crit_mult == 2
assert sword.damage[0].formula == DiceExpr(count=1, sides=4)
bow = next(a for a in goblin.attacks if a.name == "short bow")
assert bow.kind == "ranged"
assert bow.attack_bonus == 4
assert bow.crit_mult == 3
assert bow.range_increment_ft == 60
def test_orc_golden() -> None:
orc = load_combatant(MONSTERS_DIR / "orc.json")
assert orc.name == "Orc"
assert orc.size == "Medium"
assert orc.hp_max == 6
assert orc.ac.total == 13
assert "Ferocity" in orc.notes # documented Phase 0 omission
falchion = next(a for a in orc.attacks if a.name == "falchion")
assert falchion.attack_bonus == 5
assert falchion.damage[0].formula == DiceExpr(count=2, sides=4)
assert falchion.damage_bonus == 4
assert falchion.crit_range == 18
assert falchion.crit_mult == 2
javelin = next(a for a in orc.attacks if a.name == "javelin")
assert javelin.kind == "ranged"
assert javelin.range_increment_ft == 30
assert javelin.damage_bonus == 3
def test_reach_weapon_flag_parses_and_defaults(tmp_path: Path) -> None:
"""R1: ``"reach_weapon": true`` parses through the strict JSON loader and
defaults to False when absent (natural attacks stay a disk)."""
payload = _valid_payload()
attacks = payload["attacks"]
assert isinstance(attacks, list)
lance = attacks[0]
assert isinstance(lance, dict)
lance["reach_ft"] = 10
lance["reach_weapon"] = True
combatant = load_combatant(_write(tmp_path, payload))
assert combatant.attacks[0].reach_weapon is True
natural = load_combatant(_write(tmp_path, _valid_payload()))
assert natural.attacks[0].reach_weapon is False
def test_data_reach_flags_match_raw() -> None:
"""R1 data audit: the only reach weapon in the shipped data is Esha's
Lance; every Large natural attacker (bite/claw/hooves, reach_ft 10) keeps
the default False so its natural reach stays a disk."""
flagged: list[tuple[str, str]] = []
for path in sorted(MONSTERS_DIR.glob("*.json")) + sorted(PCS_DIR.glob("*.json")):
flagged.extend(
(path.name, attack.name)
for attack in load_combatant(path).attacks
if attack.reach_weapon
)
assert flagged == [("esha.json", "Lance")]
belostomatid = load_combatant(MONSTERS_DIR / "giant_belostomatid.json")
assert {a.name for a in belostomatid.attacks if a.reach_ft > 5} == {"bite", "claw"}
assert all(not a.reach_weapon for a in belostomatid.attacks)
for mount in ("esha_mount.json", "jeanne.json"):
hooves = load_combatant(PCS_DIR / mount)
assert any(a.reach_ft == 10 and not a.reach_weapon for a in hooves.attacks)
def test_monster_attack_ids_auto_assigned() -> None:
goblin = load_combatant(MONSTERS_DIR / "goblin.json")
assert [a.id for a in goblin.attacks] == ["goblin:0", "goblin:1"]
def test_valid_minimal_monster_loads(tmp_path: Path) -> None:
monster = load_combatant(_write(tmp_path, _valid_payload()))
assert monster.name == "Testling"
assert monster.attacks[0].id == "monster:0" # falls back to file stem
def test_rejects_crit_mult_one(tmp_path: Path) -> None:
payload = _valid_payload()
payload["attacks"] = [
{
"name": "Bite",
"kind": "melee",
"attack_bonus": 1,
"damage": [{"formula": "1d4", "types": ["piercing"]}],
"crit_mult": 1,
}
]
with pytest.raises(CombatantLoadError):
load_combatant(_write(tmp_path, payload))
def test_rejects_zero_hp(tmp_path: Path) -> None:
payload = _valid_payload()
payload["hp_max"] = 0
with pytest.raises(CombatantLoadError):
load_combatant(_write(tmp_path, payload))
def test_rejects_unknown_key(tmp_path: Path) -> None:
payload = _valid_payload()
payload["bogus_field"] = 1
with pytest.raises(CombatantLoadError):
load_combatant(_write(tmp_path, payload))
def test_rejects_bad_formula(tmp_path: Path) -> None:
payload = _valid_payload()
payload["attacks"] = [
{
"name": "Bite",
"kind": "melee",
"attack_bonus": 1,
"damage": [{"formula": "banana", "types": ["piercing"]}],
}
]
with pytest.raises(CombatantLoadError):
load_combatant(_write(tmp_path, payload))