/* drawingboard.js v0.4.6 - https://github.com/Leimi/drawingboard.js * Copyright (c) 2015 Emmanuel Pelletier * Licensed MIT */ (function() { 'use strict'; /** * SimpleUndo is a very basic javascript undo/redo stack for managing histories of basically anything. * * options are: { * * `provider` : required. a function to call on `save`, which should provide the current state of the historized object through the given "done" callback * * `maxLength` : the maximum number of items in history * * `opUpdate` : a function to call to notify of changes in history. Will be called on `save`, `undo`, `redo` and `clear` * } * */ var SimpleUndo = function(options) { var settings = options ? options : {}; var defaultOptions = { provider: function() { throw new Error("No provider!"); }, maxLength: 30, onUpdate: function() {} }; this.provider = (typeof settings.provider != 'undefined') ? settings.provider : defaultOptions.provider; this.maxLength = (typeof settings.maxLength != 'undefined') ? settings.maxLength : defaultOptions.maxLength; this.onUpdate = (typeof settings.onUpdate != 'undefined') ? settings.onUpdate : defaultOptions.onUpdate; this.initialItem = null; this.clear(); }; function truncate (stack, limit) { while (stack.length > limit) { stack.shift(); } } SimpleUndo.prototype.initialize = function(initialItem) { this.stack[0] = initialItem; this.initialItem = initialItem; }; SimpleUndo.prototype.clear = function() { this.stack = [this.initialItem]; this.position = 0; this.onUpdate(); }; SimpleUndo.prototype.save = function() { this.provider(function(current) { truncate(this.stack, this.maxLength); this.position = Math.min(this.position,this.stack.length - 1); this.stack = this.stack.slice(0, this.position + 1); this.stack.push(current); this.position++; this.onUpdate(); }.bind(this)); }; SimpleUndo.prototype.undo = function(callback) { if (this.canUndo()) { var item = this.stack[--this.position]; this.onUpdate(); if (callback) { callback(item); } } }; SimpleUndo.prototype.redo = function(callback) { if (this.canRedo()) { var item = this.stack[++this.position]; this.onUpdate(); if (callback) { callback(item); } } }; SimpleUndo.prototype.canUndo = function() { return this.position > 0; }; SimpleUndo.prototype.canRedo = function() { return this.position < this.count(); }; SimpleUndo.prototype.count = function() { return this.stack.length - 1; // -1 because of initial item }; //exports // node module if (typeof module != 'undefined') { module.exports = SimpleUndo; } // browser global if (typeof window != 'undefined') { window.SimpleUndo = SimpleUndo; } })(); window.DrawingBoard = typeof DrawingBoard !== "undefined" ? DrawingBoard : {}; DrawingBoard.Utils = {}; /*! * Tim (lite) * github.com/premasagar/tim *//* A tiny, secure JavaScript micro-templating script. */ DrawingBoard.Utils.tpl = (function(){ "use strict"; var start = "{{", end = "}}", path = "[a-z0-9_][\\.a-z0-9_]*", // e.g. config.person.name pattern = new RegExp(start + "\\s*("+ path +")\\s*" + end, "gi"), undef; return function(template, data){ // Merge data into the template string return template.replace(pattern, function(tag, token){ var path = token.split("."), len = path.length, lookup = data, i = 0; for (; i < len; i++){ lookup = lookup[path[i]]; // Property not found if (lookup === undef){ throw "tim: '" + path[i] + "' not found in " + tag; } // Return the required value if (i === len - 1){ return lookup; } } }); }; }()); /** * https://github.com/jeromeetienne/microevent.js * MicroEvent - to make any js object an event emitter (server or browser) * * - pure javascript - server compatible, browser compatible * - dont rely on the browser doms * - super simple - you get it immediatly, no mistery, no magic involved * * - create a MicroEventDebug with goodies to debug * - make it safer to use */ DrawingBoard.Utils.MicroEvent = function(){}; DrawingBoard.Utils.MicroEvent.prototype = { bind : function(event, fct){ this._events = this._events || {}; this._events[event] = this._events[event] || []; this._events[event].push(fct); }, unbind : function(event, fct){ this._events = this._events || {}; if( event in this._events === false ) return; this._events[event].splice(this._events[event].indexOf(fct), 1); }, trigger : function(event /* , args... */){ this._events = this._events || {}; if( event in this._events === false ) return; for(var i = 0; i < this._events[event].length; i++){ this._events[event][i].apply(this, Array.prototype.slice.call(arguments, 1)); } } }; //I know. DrawingBoard.Utils._boxBorderSize = function($el, withPadding, withMargin, direction) { withPadding = !!withPadding || true; withMargin = !!withMargin || false; var width = 0, props; if (direction == "width") { props = ['border-left-width', 'border-right-width']; if (withPadding) props.push('padding-left', 'padding-right'); if (withMargin) props.push('margin-left', 'margin-right'); } else { props = ['border-top-width', 'border-bottom-width']; if (withPadding) props.push('padding-top', 'padding-bottom'); if (withMargin) props.push('margin-top', 'margin-bottom'); } for (var i = props.length - 1; i >= 0; i--) width += parseInt($el.css(props[i]).replace('px', ''), 10); return width; }; DrawingBoard.Utils.boxBorderWidth = function($el, withPadding, withMargin) { return DrawingBoard.Utils._boxBorderSize($el, withPadding, withMargin, 'width'); }; DrawingBoard.Utils.boxBorderHeight = function($el, withPadding, withMargin) { return DrawingBoard.Utils._boxBorderSize($el, withPadding, withMargin, 'height'); }; DrawingBoard.Utils.isColor = function(string) { if (!string || !string.length) return false; return (/(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i).test(string) || $.inArray(string.substring(0, 3), ['rgb', 'hsl']) !== -1; }; /** * Packs an RGB color into a single integer. */ DrawingBoard.Utils.RGBToInt = function(r, g, b) { var c = 0; c |= (r & 255) << 16; c |= (g & 255) << 8; c |= (b & 255); return c; }; /** * Returns informations on the pixel located at (x,y). */ DrawingBoard.Utils.pixelAt = function(image, x, y) { var i = (y * image.width + x) * 4; var c = DrawingBoard.Utils.RGBToInt( image.data[i], image.data[i + 1], image.data[i + 2] ); return [ i, // INDEX x, // X y, // Y c // COLOR ]; }; /** * Compares two colors with the given tolerance (between 0 and 255). */ DrawingBoard.Utils.compareColors = function(a, b, tolerance) { if (tolerance === 0) { return (a === b); } var ra = (a >> 16) & 255, rb = (b >> 16) & 255, ga = (a >> 8) & 255, gb = (b >> 8) & 255, ba = a & 255, bb = b & 255; return (Math.abs(ra - rb) <= tolerance) && (Math.abs(ga - gb) <= tolerance) && (Math.abs(ba - bb) <= tolerance); }; (function() { var lastTime = 0; var vendors = ['ms', 'moz', 'webkit', 'o']; for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; } }()); window.DrawingBoard = typeof DrawingBoard !== "undefined" ? DrawingBoard : {}; /** * pass the id of the html element to put the drawing board into * and some options : { * controls: array of controls to initialize with the drawingboard. 'Colors', 'Size', and 'Navigation' by default * instead of simple strings, you can pass an object to define a control opts * ie ['Color', { Navigation: { reset: false }}] * controlsPosition: "top left" by default. Define where to put the controls: at the "top" or "bottom" of the canvas, aligned to "left"/"right"/"center" * background: background of the drawing board. Give a hex color or an image url "#ffffff" (white) by default * color: pencil color ("#000000" by default) * size: pencil size (3 by default) * webStorage: 'session', 'local' or false ('session' by default). store the current drawing in session or local storage and restore it when you come back * droppable: true or false (false by default). If true, dropping an image on the canvas will include it and allow you to draw on it, * errorMessage: html string to put in the board's element on browsers that don't support canvas. * stretchImg: default behavior of image setting on the canvas: set to the canvas width/height or not? false by default * } */ DrawingBoard.Board = function(id, opts) { this.opts = this.mergeOptions(opts); this.ev = new DrawingBoard.Utils.MicroEvent(); this.id = id; this.$el = $(document.getElementById(id)); if (!this.$el.length) return false; var tpl = '
'; if (this.opts.controlsPosition.indexOf("bottom") > -1) tpl += '
'; else tpl = '
' + tpl; this.$el.addClass('drawing-board').append(tpl); this.dom = { $canvasWrapper: this.$el.find('.drawing-board-canvas-wrapper'), $canvas: this.$el.find('.drawing-board-canvas'), $cursor: this.$el.find('.drawing-board-cursor'), $controls: this.$el.find('.drawing-board-controls') }; $.each(['left', 'right', 'center'], $.proxy(function(n, val) { if (this.opts.controlsPosition.indexOf(val) > -1) { this.dom.$controls.attr('data-align', val); return false; } }, this)); this.canvas = this.dom.$canvas.get(0); this.ctx = this.canvas && this.canvas.getContext && this.canvas.getContext('2d') ? this.canvas.getContext('2d') : null; this.color = this.opts.color; if (!this.ctx) { if (this.opts.errorMessage) this.$el.html(this.opts.errorMessage); return false; } this.storage = this._getStorage(); this.initHistory(); //init default board values before controls are added (mostly pencil color and size) this.reset({ webStorage: false, history: false, background: false }); //init controls (they will need the default board values to work like pencil color and size) this.initControls(); //set board's size after the controls div is added this.resize(); //reset the board to take all resized space this.reset({ webStorage: false, history: false, background: true }); this.restoreWebStorage(); this.initDropEvents(); this.initDrawEvents(); }; DrawingBoard.Board.defaultOpts = { controls: ['Color', 'DrawingMode', 'Size', 'Navigation'], controlsPosition: "top left", color: "#000000", size: 1, background: "#fff", eraserColor: "background", fillTolerance: 100, fillHack: true, //try to prevent issues with anti-aliasing with a little hack by default webStorage: 'session', droppable: false, enlargeYourContainer: false, errorMessage: "

It seems you use an obsolete browser. Update it to start drawing.

", stretchImg: false //when setting the canvas img, strech the image at the whole canvas size when this opt is true }; DrawingBoard.Board.prototype = { mergeOptions: function(opts) { opts = $.extend({}, DrawingBoard.Board.defaultOpts, opts); if (!opts.background && opts.eraserColor === "background") opts.eraserColor = "transparent"; return opts; }, /** * Canvas reset/resize methods: put back the canvas to its default values * * depending on options, can set color, size, background back to default values * and store the reseted canvas in webstorage and history queue * * resize values depend on the `enlargeYourContainer` option */ reset: function(opts) { opts = $.extend({ color: this.opts.color, size: this.opts.size, webStorage: true, history: true, background: false }, opts); this.setMode('pencil'); if (opts.background) { this.resetBackground(this.opts.background, $.proxy(function() { if (opts.history) this.saveHistory(); }, this)); } if (opts.color) this.setColor(opts.color); if (opts.size) this.ctx.lineWidth = opts.size; this.ctx.lineCap = "round"; this.ctx.lineJoin = "round"; // this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.width); if (opts.webStorage) this.saveWebStorage(); // if opts.background we already dealt with the history if (opts.history && !opts.background) this.saveHistory(); this.blankCanvas = this.getImg(); this.ev.trigger('board:reset', opts); }, resetBackground: function(background, callback) { background = background || this.opts.background; var bgIsColor = DrawingBoard.Utils.isColor(background); var prevMode = this.getMode(); this.setMode('pencil'); this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height); if (bgIsColor) { this.ctx.fillStyle = background; this.ctx.fillRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height); this.history.initialize(this.getImg()); if (callback) callback(); } else if (background) this.setImg(background, { callback: $.proxy(function() { this.history.initialize(this.getImg()); if (callback) callback(); }, this) }); this.setMode(prevMode); }, resize: function() { this.dom.$controls.toggleClass('drawing-board-controls-hidden', (!this.controls || !this.controls.length)); var canvasWidth, canvasHeight; var widths = [ this.$el.width(), DrawingBoard.Utils.boxBorderWidth(this.$el), DrawingBoard.Utils.boxBorderWidth(this.dom.$canvasWrapper, true, true) ]; var heights = [ this.$el.height(), DrawingBoard.Utils.boxBorderHeight(this.$el), this.dom.$controls.height(), DrawingBoard.Utils.boxBorderHeight(this.dom.$controls, false, true), DrawingBoard.Utils.boxBorderHeight(this.dom.$canvasWrapper, true, true) ]; var that = this; var sum = function(values, multiplier) { //make the sum of all array values multiplier = multiplier || 1; var res = values[0]; for (var i = 1; i < values.length; i++) { res = res + (values[i]*multiplier); } return res; }; var sub = function(values) { return sum(values, -1); }; //substract all array values from the first one if (this.opts.enlargeYourContainer) { canvasWidth = this.$el.width(); canvasHeight = this.$el.height(); this.$el.width( sum(widths) ); this.$el.height( sum(heights) ); } else { canvasWidth = sub(widths); canvasHeight = sub(heights); } this.dom.$canvasWrapper.css('width', canvasWidth + 'px'); this.dom.$canvasWrapper.css('height', canvasHeight + 'px'); this.dom.$canvas.css('width', canvasWidth + 'px'); this.dom.$canvas.css('height', canvasHeight + 'px'); this.canvas.width = canvasWidth; this.canvas.height = canvasHeight; }, /** * Controls: * the drawing board can has various UI elements to control it. * one control is represented by a class in the namespace DrawingBoard.Control * it must have a $el property (jQuery object), representing the html element to append on the drawing board at initialization. * */ initControls: function() { this.controls = []; if (!this.opts.controls.length || !DrawingBoard.Control) return false; for (var i = 0; i < this.opts.controls.length; i++) { var c = null; if (typeof this.opts.controls[i] == "string") c = new window['DrawingBoard']['Control'][this.opts.controls[i]](this); else if (typeof this.opts.controls[i] == "object") { for (var controlName in this.opts.controls[i]) break; c = new window['DrawingBoard']['Control'][controlName](this, this.opts.controls[i][controlName]); } if (c) { this.addControl(c); } } }, //add a new control or an existing one at the position you want in the UI //to add a totally new control, you can pass a string with the js class as 1st parameter and control options as 2nd ie "addControl('Navigation', { reset: false }" //the last parameter (2nd or 3rd depending on the situation) is always the position you want to place the control at addControl: function(control, optsOrPos, pos) { if (typeof control !== "string" && (typeof control !== "object" || !control instanceof DrawingBoard.Control)) return false; var opts = typeof optsOrPos == "object" ? optsOrPos : {}; pos = pos ? pos*1 : (typeof optsOrPos == "number" ? optsOrPos : null); if (typeof control == "string") control = new window['DrawingBoard']['Control'][control](this, opts); if (pos) this.dom.$controls.children().eq(pos).before(control.$el); else this.dom.$controls.append(control.$el); if (!this.controls) this.controls = []; this.controls.push(control); this.dom.$controls.removeClass('drawing-board-controls-hidden'); }, /** * History methods: undo and redo drawed lines */ initHistory: function() { this.history = new SimpleUndo({ maxLength: 30, provider: $.proxy(function(done) { done(this.getImg()); }, this), onUpdate: $.proxy(function() { this.ev.trigger('historyNavigation'); }, this) }); }, saveHistory: function() { this.history.save(); }, restoreHistory: function(image) { this.setImg(image, { callback: $.proxy(function() { this.saveWebStorage(); }, this) }); }, goBackInHistory: function() { this.history.undo($.proxy(this.restoreHistory, this)); }, goForthInHistory: function() { this.history.redo($.proxy(this.restoreHistory, this)); }, /** * Image methods: you can directly put an image on the canvas, get it in base64 data url or start a download */ setImg: function(src, opts) { opts = $.extend({ stretch: this.opts.stretchImg, callback: null }, opts); var ctx = this.ctx; var img = new Image(); var oldGCO = ctx.globalCompositeOperation; img.onload = function() { ctx.globalCompositeOperation = "source-over"; ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); if (opts.stretch) { ctx.drawImage(img, 0, 0, ctx.canvas.width, ctx.canvas.height); } else { ctx.drawImage(img, 0, 0); } ctx.globalCompositeOperation = oldGCO; if (opts.callback) { opts.callback(); } }; img.src = src; }, getImg: function() { return this.canvas.toDataURL("image/png"); }, downloadImg: function() { var img = this.getImg(); img = img.replace("image/png", "image/octet-stream"); window.location.href = img; }, /** * WebStorage handling : save and restore to local or session storage */ saveWebStorage: function() { if (window[this.storage]) { window[this.storage].setItem('drawing-board-' + this.id, this.getImg()); this.ev.trigger('board:save' + this.storage.charAt(0).toUpperCase() + this.storage.slice(1), this.getImg()); } }, restoreWebStorage: function() { if (window[this.storage] && window[this.storage].getItem('drawing-board-' + this.id) !== null) { this.setImg(window[this.storage].getItem('drawing-board-' + this.id)); this.ev.trigger('board:restore' + this.storage.charAt(0).toUpperCase() + this.storage.slice(1), window[this.storage].getItem('drawing-board-' + this.id)); } }, clearWebStorage: function() { if (window[this.storage] && window[this.storage].getItem('drawing-board-' + this.id) !== null) { window[this.storage].removeItem('drawing-board-' + this.id); this.ev.trigger('board:clear' + this.storage.charAt(0).toUpperCase() + this.storage.slice(1)); } }, _getStorage: function() { if (!this.opts.webStorage || !(this.opts.webStorage === 'session' || this.opts.webStorage === 'local')) return false; return this.opts.webStorage + 'Storage'; }, /** * Drop an image on the canvas to draw on it */ initDropEvents: function() { if (!this.opts.droppable) return false; this.dom.$canvas.on('dragover dragenter drop', function(e) { e.stopPropagation(); e.preventDefault(); }); this.dom.$canvas.on('drop', $.proxy(this._onCanvasDrop, this)); }, _onCanvasDrop: function(e) { e = e.originalEvent ? e.originalEvent : e; var files = e.dataTransfer.files; if (!files || !files.length || files[0].type.indexOf('image') == -1 || !window.FileReader) return false; var fr = new FileReader(); fr.readAsDataURL(files[0]); fr.onload = $.proxy(function(ev) { this.setImg(ev.target.result, { callback: $.proxy(function() { this.saveHistory(); }, this) }); this.ev.trigger('board:imageDropped', ev.target.result); this.ev.trigger('board:userAction'); }, this); }, /** * set and get current drawing mode * * possible modes are "pencil" (draw normally), "eraser" (draw transparent, like, erase, you know), "filler" (paint can) */ setMode: function(newMode, silent) { silent = silent || false; newMode = newMode || 'pencil'; this.ev.unbind('board:startDrawing', $.proxy(this.fill, this)); if (this.opts.eraserColor === "transparent") this.ctx.globalCompositeOperation = newMode === "eraser" ? "destination-out" : "source-over"; else { if (newMode === "eraser") { if (this.opts.eraserColor === "background" && DrawingBoard.Utils.isColor(this.opts.background)) this.ctx.strokeStyle = this.opts.background; else if (DrawingBoard.Utils.isColor(this.opts.eraserColor)) this.ctx.strokeStyle = this.opts.eraserColor; } else if (!this.mode || this.mode === "eraser") { this.ctx.strokeStyle = this.color; } if (newMode === "filler") this.ev.bind('board:startDrawing', $.proxy(this.fill, this)); } this.mode = newMode; if (!silent) this.ev.trigger('board:mode', this.mode); }, getMode: function() { return this.mode || "pencil"; }, setColor: function(color) { var that = this; color = color || this.color; if (!DrawingBoard.Utils.isColor(color)) return false; this.color = color; if (this.opts.eraserColor !== "transparent" && this.mode === "eraser") { var setStrokeStyle = function(mode) { if (mode !== "eraser") that.strokeStyle = that.color; that.ev.unbind('board:mode', setStrokeStyle); }; this.ev.bind('board:mode', setStrokeStyle); } else this.ctx.strokeStyle = this.color; }, /** * Fills an area with the current stroke color. */ fill: function(e) { if (this.getImg() === this.blankCanvas) { this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height); this.ctx.fillStyle = this.color; this.ctx.fillRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height); return; } var img = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height); // constants identifying pixels components var INDEX = 0, X = 1, Y = 2, COLOR = 3; // target color components var stroke = this.ctx.strokeStyle; var r = parseInt(stroke.substr(1, 2), 16); var g = parseInt(stroke.substr(3, 2), 16); var b = parseInt(stroke.substr(5, 2), 16); // starting point var start = DrawingBoard.Utils.pixelAt(img, parseInt(e.coords.x, 10), parseInt(e.coords.y, 10)); var startColor = start[COLOR]; var tolerance = this.opts.fillTolerance; var useHack = this.opts.fillHack; //see https://github.com/Leimi/drawingboard.js/pull/38 // no need to continue if starting and target colors are the same if (DrawingBoard.Utils.compareColors(startColor, DrawingBoard.Utils.RGBToInt(r, g, b), tolerance)) return; // pixels to evaluate var queue = [start]; // loop vars var pixel, x, y; var maxX = img.width - 1; var maxY = img.height - 1; function updatePixelColor(pixel) { img.data[pixel[INDEX]] = r; img.data[pixel[INDEX] + 1] = g; img.data[pixel[INDEX] + 2] = b; } while ((pixel = queue.pop())) { if (useHack) updatePixelColor(pixel); if (DrawingBoard.Utils.compareColors(pixel[COLOR], startColor, tolerance)) { if (!useHack) updatePixelColor(pixel); if (pixel[X] > 0) // west queue.push(DrawingBoard.Utils.pixelAt(img, pixel[X] - 1, pixel[Y])); if (pixel[X] < maxX) // east queue.push(DrawingBoard.Utils.pixelAt(img, pixel[X] + 1, pixel[Y])); if (pixel[Y] > 0) // north queue.push(DrawingBoard.Utils.pixelAt(img, pixel[X], pixel[Y] - 1)); if (pixel[Y] < maxY) // south queue.push(DrawingBoard.Utils.pixelAt(img, pixel[X], pixel[Y] + 1)); } } this.ctx.putImageData(img, 0, 0); }, /** * Drawing handling, with mouse or touch */ initDrawEvents: function() { this.isDrawing = false; this.isMouseHovering = false; this.coords = {}; this.coords.old = this.coords.current = this.coords.oldMid = { x: 0, y: 0 }; this.dom.$canvas.on('mousedown touchstart', $.proxy(function(e) { this._onInputStart(e, this._getInputCoords(e) ); }, this)); this.dom.$canvas.on('mousemove touchmove', $.proxy(function(e) { this._onInputMove(e, this._getInputCoords(e) ); }, this)); this.dom.$canvas.on('mousemove', $.proxy(function(e) { }, this)); this.dom.$canvas.on('mouseup touchend', $.proxy(function(e) { this._onInputStop(e, this._getInputCoords(e) ); }, this)); this.dom.$canvas.on('mouseover', $.proxy(function(e) { this._onMouseOver(e, this._getInputCoords(e) ); }, this)); this.dom.$canvas.on('mouseout', $.proxy(function(e) { this._onMouseOut(e, this._getInputCoords(e) ); }, this)); $('body').on('mouseup touchend', $.proxy(function(e) { this.isDrawing = false; }, this)); if (window.requestAnimationFrame) requestAnimationFrame( $.proxy(this.draw, this) ); }, draw: function() { //if the pencil size is big (>10), the small crosshair makes a friend: a circle of the size of the pencil //todo: have the circle works on every browser - it currently should be added only when CSS pointer-events are supported //we assume that if requestAnimationFrame is supported, pointer-events is too, but this is terribad. if (window.requestAnimationFrame && this.ctx.lineWidth > 10 && this.isMouseHovering) { this.dom.$cursor.css({ width: this.ctx.lineWidth + 'px', height: this.ctx.lineWidth + 'px' }); var transform = DrawingBoard.Utils.tpl("translateX({{x}}px) translateY({{y}}px)", { x: this.coords.current.x-(this.ctx.lineWidth/2), y: this.coords.current.y-(this.ctx.lineWidth/2) }); this.dom.$cursor.css({ 'transform': transform, '-webkit-transform': transform, '-ms-transform': transform }); this.dom.$cursor.removeClass('drawing-board-utils-hidden'); } else { this.dom.$cursor.addClass('drawing-board-utils-hidden'); } if (this.isDrawing) { var currentMid = this._getMidInputCoords(this.coords.current); this.ctx.beginPath(); this.ctx.moveTo(currentMid.x, currentMid.y); this.ctx.quadraticCurveTo(this.coords.old.x, this.coords.old.y, this.coords.oldMid.x, this.coords.oldMid.y); this.ctx.stroke(); this.coords.old = this.coords.current; this.coords.oldMid = currentMid; } if (window.requestAnimationFrame) requestAnimationFrame( $.proxy(function() { this.draw(); }, this) ); }, _onInputStart: function(e, coords) { this.coords.current = this.coords.old = coords; this.coords.oldMid = this._getMidInputCoords(coords); this.isDrawing = true; if (!window.requestAnimationFrame) this.draw(); this.ev.trigger('board:startDrawing', {e: e, coords: coords}); e.stopPropagation(); e.preventDefault(); }, _onInputMove: function(e, coords) { this.coords.current = coords; this.ev.trigger('board:drawing', {e: e, coords: coords}); if (!window.requestAnimationFrame) this.draw(); e.stopPropagation(); e.preventDefault(); }, _onInputStop: function(e, coords) { if (this.isDrawing && (!e.touches || e.touches.length === 0)) { this.isDrawing = false; this.saveWebStorage(); this.saveHistory(); this.ev.trigger('board:stopDrawing', {e: e, coords: coords}); this.ev.trigger('board:userAction'); e.stopPropagation(); e.preventDefault(); } }, _onMouseOver: function(e, coords) { this.isMouseHovering = true; this.coords.old = this._getInputCoords(e); this.coords.oldMid = this._getMidInputCoords(this.coords.old); this.ev.trigger('board:mouseOver', {e: e, coords: coords}); }, _onMouseOut: function(e, coords) { this.isMouseHovering = false; this.ev.trigger('board:mouseOut', {e: e, coords: coords}); }, _getInputCoords: function(e) { e = e.originalEvent ? e.originalEvent : e; var rect = this.canvas.getBoundingClientRect(), width = this.dom.$canvas.width(), height = this.dom.$canvas.height() ; var x, y; if (e.touches && e.touches.length == 1) { x = e.touches[0].pageX; y = e.touches[0].pageY; } else { x = e.pageX; y = e.pageY; } x = x - this.dom.$canvas.offset().left; y = y - this.dom.$canvas.offset().top; x *= (width / rect.width); y *= (height / rect.height); return { x: x, y: y }; }, _getMidInputCoords: function(coords) { return { x: this.coords.old.x + coords.x>>1, y: this.coords.old.y + coords.y>>1 }; } };