fix(rules): dirty trick RAW list extended to shaken and sickened (APG), with runtime validation

This commit is contained in:
2026-09-16 20:16:35 +02:00
parent 2b5920c85c
commit 06da519fc6
3 changed files with 75 additions and 6 deletions
+3 -2
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@@ -1357,8 +1357,9 @@ Règles modélisées :
condition choisie par `Action.trick_condition` (défaut `dazzled` ; durée
= 1 round + 1 round par 5 points dont l'attaque dépasse le CMD — APG
« Dirty Trick » ;
`blinded`/`deafened`/`entangled` possibles, `nauseated` exclu car hors de
la liste RAW) ; steal → le modèle ne porte
`blinded`/`dazzled`/`deafened`/`entangled`/`shaken`/`sickened` possibles
(liste exacte de l'APG), `nauseated` exclu car hors de
la liste RAW, et rejeté à l'exécution avec journalisation) ; steal → le modèle ne porte
aucun objet transporté non tenu : en application de l'APG « Steal » (« Items
held in the hands (such as wielded weapons or wands) also cannot be taken
with the steal maneuver—you must use the disarm combat maneuver instead »),
+19 -2
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@@ -151,7 +151,9 @@ if TYPE_CHECKING:
from pf1e_simulator.rng import Rng
from pf1e_simulator.spells import SpellSpec
TrickCondition = Literal["dazzled", "blinded", "deafened", "entangled"]
TrickCondition = Literal[
"dazzled", "blinded", "deafened", "entangled", "shaken", "sickened"
]
ReadyTrigger = Literal[
"enemy_enters_reach", "enemy_casts", "enemy_attacks", "enemy_hits_ally"
@@ -268,6 +270,11 @@ _RUN_SPEED_FACTOR = 4 # PF1e: running is a full-round action at 4x speed
_OVERRUN_PRONE_MARGIN = 5 # PF1e: overrun knocks prone only on a 5+ CMB margin
_BULL_RUSH_EXTRA_PER_MARGIN = 5 # PF1e: +5 ft push per 5 points above CMD
_DIRTY_TRICK_EXTRA_ROUND_MARGIN = 5 # PF1e APG: +1 round per 5 points above CMD
# PF1e (APG "Dirty Trick"): "The penalty is limited to one of the following
# conditions: blinded, dazzled, deafened, entangled, shaken, or sickened."
_DIRTY_TRICK_CONDITIONS: frozenset[str] = frozenset(
{"blinded", "dazzled", "deafened", "entangled", "shaken", "sickened"}
)
_REPOSITION_EXTRA_PER_MARGIN = 5 # PF1e APG: +5 ft move per 5 points above CMD
_DRAG_EXTRA_PER_MARGIN = 5 # PF1e APG: +5 ft drag per 5 points above CMD
_TRIP_RETALIATION_MARGIN = 10 # PF1e: trip failing by 10+ knocks the attacker prone
@@ -5102,12 +5109,22 @@ class CombatEngine:
target: CombatantState,
m: _ManeuverRoll,
*,
trick_condition: TrickCondition | None = None,
trick_condition: str | None = None,
) -> None:
# ``trick_condition`` is typed ``str`` here (not the TrickCondition
# Literal) because the APG RAW list is enforced at RUNTIME by
# ``_DIRTY_TRICK_CONDITIONS`` — untrusted policy payloads must be
# rejected, not just statically annotated away.
if not m.success:
self._maneuver_fail(state, target, "dirty_trick", m)
return
condition_name = trick_condition or "dazzled"
if condition_name not in _DIRTY_TRICK_CONDITIONS:
self._log(
f"round {self._current_round} {state.combatant.id}: "
f"dirty trick unknown condition {condition_name!r}"
)
return
condition = CONDITIONS_BY_NAME[condition_name]
# PF1e (APG Dirty Trick): "This condition lasts for 1 round. For
# every 5 by which your attack exceeds your opponent's CMD, the
+53 -2
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@@ -2,7 +2,8 @@
L6 of the ``llm-policy-contract`` plan: ``Action`` gains a
``trick_condition`` field that lets a policy choose which condition a
successful dirty trick applies (blinded, dazzled, deafened, entangled)
successful dirty trick applies (blinded, dazzled, deafened, entangled,
shaken, sickened)
instead of always applying ``dazzled``. APG Dirty Trick limits the penalty
to those conditions — nauseated is NOT on the RAW list and is not a valid
choice. The condition lasts 1 round plus 1 more per 5 by which the attack
@@ -14,7 +15,13 @@ kept bit-identical.
from __future__ import annotations
from pf1e_simulator.combat import Action, CombatantState, CombatEngine
from pf1e_simulator.combat import (
_DIRTY_TRICK_CONDITIONS,
Action,
CombatantState,
CombatEngine,
_ManeuverRoll,
)
from pf1e_simulator.grid import Grid
from pf1e_simulator.map import MapSpec, TerrainType
from pf1e_simulator.models import (
@@ -122,6 +129,50 @@ def test_dirty_trick_entangled() -> None:
assert _condition_names(b) == ["entangled"]
def test_dirty_trick_shaken() -> None:
# APG Dirty Trick RAW list: blinded, dazzled, deafened, entangled,
# shaken, or sickened.
a_spec = make_combatant("a")
b_spec = make_combatant("b")
a = make_state(a_spec, "players", (1, 1))
b = make_state(b_spec, "monsters", (1, 2))
engine = make_engine([1, 12], [a, b])
engine._execute_maneuver(a, b, "dirty_trick", trick_condition="shaken")
assert _condition_names(b) == ["shaken"]
def test_dirty_trick_sickened() -> None:
a_spec = make_combatant("a")
b_spec = make_combatant("b")
a = make_state(a_spec, "players", (1, 1))
b = make_state(b_spec, "monsters", (1, 2))
engine = make_engine([1, 12], [a, b])
engine._execute_maneuver(a, b, "dirty_trick", trick_condition="sickened")
assert _condition_names(b) == ["sickened"]
def test_dirty_trick_rejects_condition_off_the_raw_list() -> None:
# Runtime validation: a condition off the APG list (e.g. nauseated) is
# refused with a logged line and applies nothing.
a_spec = make_combatant("a")
b_spec = make_combatant("b")
a = make_state(a_spec, "players", (1, 1))
b = make_state(b_spec, "monsters", (1, 2))
engine = make_engine([], [a, b])
m = _ManeuverRoll(roll=12, attacker_cmb=2, total=14, target_cmd=12, success=True)
engine._maneuver_dirty_trick(a, b, m, trick_condition="nauseated")
assert _condition_names(b) == []
assert any("unknown condition" in line for line in engine._transcript)
def test_dirty_trick_conditions_set_matches_apg_list() -> None:
# The APG list is exactly: blinded, dazzled, deafened, entangled,
# shaken, sickened (nauseated excluded).
assert frozenset(
{"blinded", "dazzled", "deafened", "entangled", "shaken", "sickened"}
) == _DIRTY_TRICK_CONDITIONS
def test_dirty_trick_duration_scales_with_margin() -> None:
# APG Dirty Trick: "This condition lasts for 1 round. For every 5 by
# which your attack exceeds your opponent's CMD, the penalty lasts 1