fix(rules): dirty trick RAW list extended to shaken and sickened (APG), with runtime validation
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@@ -151,7 +151,9 @@ if TYPE_CHECKING:
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from pf1e_simulator.rng import Rng
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from pf1e_simulator.spells import SpellSpec
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TrickCondition = Literal["dazzled", "blinded", "deafened", "entangled"]
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TrickCondition = Literal[
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"dazzled", "blinded", "deafened", "entangled", "shaken", "sickened"
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]
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ReadyTrigger = Literal[
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"enemy_enters_reach", "enemy_casts", "enemy_attacks", "enemy_hits_ally"
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@@ -268,6 +270,11 @@ _RUN_SPEED_FACTOR = 4 # PF1e: running is a full-round action at 4x speed
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_OVERRUN_PRONE_MARGIN = 5 # PF1e: overrun knocks prone only on a 5+ CMB margin
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_BULL_RUSH_EXTRA_PER_MARGIN = 5 # PF1e: +5 ft push per 5 points above CMD
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_DIRTY_TRICK_EXTRA_ROUND_MARGIN = 5 # PF1e APG: +1 round per 5 points above CMD
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# PF1e (APG "Dirty Trick"): "The penalty is limited to one of the following
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# conditions: blinded, dazzled, deafened, entangled, shaken, or sickened."
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_DIRTY_TRICK_CONDITIONS: frozenset[str] = frozenset(
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{"blinded", "dazzled", "deafened", "entangled", "shaken", "sickened"}
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)
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_REPOSITION_EXTRA_PER_MARGIN = 5 # PF1e APG: +5 ft move per 5 points above CMD
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_DRAG_EXTRA_PER_MARGIN = 5 # PF1e APG: +5 ft drag per 5 points above CMD
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_TRIP_RETALIATION_MARGIN = 10 # PF1e: trip failing by 10+ knocks the attacker prone
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@@ -5102,12 +5109,22 @@ class CombatEngine:
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target: CombatantState,
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m: _ManeuverRoll,
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*,
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trick_condition: TrickCondition | None = None,
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trick_condition: str | None = None,
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) -> None:
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# ``trick_condition`` is typed ``str`` here (not the TrickCondition
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# Literal) because the APG RAW list is enforced at RUNTIME by
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# ``_DIRTY_TRICK_CONDITIONS`` — untrusted policy payloads must be
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# rejected, not just statically annotated away.
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if not m.success:
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self._maneuver_fail(state, target, "dirty_trick", m)
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return
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condition_name = trick_condition or "dazzled"
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if condition_name not in _DIRTY_TRICK_CONDITIONS:
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self._log(
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f"round {self._current_round} {state.combatant.id}: "
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f"dirty trick unknown condition {condition_name!r}"
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)
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return
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condition = CONDITIONS_BY_NAME[condition_name]
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# PF1e (APG Dirty Trick): "This condition lasts for 1 round. For
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# every 5 by which your attack exceeds your opponent's CMD, the
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