feat(rules): spell components + deafened verbal failure and arcane spell failure rolls

- SpellSpec.components (frozenset of V/S/M/F/DF, JSON key accepting the RAW
  string notation "V, S, M/DF" or a token list; slash = alternative; unknown
  token is a data error). Default empty = not encoded yet -> no failure.
- Combatant.armor_spell_failure (0-100 percent, authored on the JSON - the
  model has no equipment) and arcane_caster (divine casters never incur ASF);
  both load directly through load_combatant.
- _cast_spell: after the start-of-casting gates and before delivery, two
  conditional d100 rolls (convention mirrors the concealment roll, <=):
  deafened + V component spoils the spell on <=20 (SRD cast-a-spell.md);
  arcane_caster + S component + armor_spell_failure > 0 fails the spell on
  <= the ASF percent (SRD arcane-spells-and-armor.md). The slot stays spent
  (mirrors the concentration fizzle). No condition -> no roll: the RNG
  stream is bit-identical for every current combat (registry encodes no
  components yet - full encoding is a follow-up task).
- Observation: spell summary gains "components" (sorted tuple), combatant
  snapshot gains "armor_spell_failure"/"arcane_caster"; README documents
  the keys and the two former out-of-scope bullets now describe the modeled
  rule with its data-encoding follow-up.
- Data smoke test: lich arcane_caster true / ASF 0, oni arcane_caster false.
- tests/test_spell_failure.py: 21 tests (parsing, thresholds <=20 / <=ASF,
  divine/no-ASF/no-component never roll, roll order, slot stays spent,
  observation keys). Golden transcripts unchanged.
This commit is contained in:
2026-09-20 14:02:10 +02:00
parent a483070e13
commit 1f8f068dd1
10 changed files with 505 additions and 23 deletions
+41 -21
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@@ -1691,7 +1691,15 @@ Règles modélisées :
Large… ; l'allonge effective d'une attaque reste `max(allonge naturelle,
reach_ft de l'arme)`), aware (SRD « Surprise » : agit au round de surprise),
alignment (SRD « Alignment » : code à deux axes parmi LG/NG/CG/LN/N/CN/LE/NE/CE,
défaut "N"),
défaut "N"), armor_spell_failure (SRD « Arcane Spells and Armor » :
pourcentage 0-100 d'échec d'incantation arcanique dû à l'armure, authored
sur le JSON — le modèle n'a pas d'équipement) et arcane_caster (bool :
vrai = incanteur arcanse exposé à l'ASF, faux = incanteur divin jamais
exposé), armor_spell_failure (int 0-100 — pourcentage d'échec
d'incantation arcanique de l'armure, SRD « Arcane Spells and Armor »,
authored sur le JSON faute de modèle d'équipement) et arcane_caster
(bool — vrai pour un incanteur arcanse exposé à l'ASF, faux pour un
incanteur divin),
dr {amount, bypass} ou None (C1), creature_type (C3),
bab (E1), initiative_mod (E2) et initiative_total (U2 : total du jet
d'initiative courant = d20 + mod, 0 si pas encore de clé — invocation
@@ -1716,7 +1724,9 @@ Règles modélisées :
radius_ft, centered_on_caster} | None (U7a : premier AreaEffect de niveau supérieur du sort,
gabarit de zone structuré, None si le sort n'a pas de zone), cast_time
(code de temps d'incantation, « standard » pour un sort inconnu du
registre)),
registre), components (tuple trié des tokens de composantes V/S/M/F/DF,
SRD « Cast a Spell — Spell Components » ; vide = composantes non
encodées — aucun échec de composante possible pour ce sort)),
spell_resistance (int), resistances {type: montant}, immunities
(tuple triée des types immunisés), sneak_dice (dés de précision disponibles :
(niveau + 1) // 2 avec « Sneak Attack », sinon 0), engaged_in_melee (bool —
@@ -1844,27 +1854,35 @@ plutôt que bricolées) :
large ones, may present an obstacle even when helpless. In such cases, each
square you move through counts as 2 squares » — les cases d'une créature
inactive ne bloquent pas et ne coûtent pas double).
- **Échec d'incantation pour un personnage sourd hors périmètre** (SRD
« Conditions — Deafened » : « a 20% chance of spell failure when casting
spells with verbal components ») : le moteur ne porte pas la composante
verbale des sorts (`SpellSpec` n'a pas de champ `components` — il
faudrait l'encoder sur les 108 sorts du registre) et ne modélise pas non
plus le jet de Perception DD 20 basé sur le son ni l'échec automatique
associé ; la condition `deafened` reste donc un porteur de modificateurs
(−4 d'initiative) sans la faillibilité d'incantation. Le soin des
- **Composantes des sorts et échecs d'incantation associés — moteur en
place, encodage des données en cours** (SRD « Cast a Spell — Spell
Components » : « A spellcaster who has been deafened has a 20% chance to
spoil any spell he tries to cast if that spell has a verbal component » ;
SRD « Arcane Spells and Armor » : « If you cast an arcane spell with a
somatic component while wearing armor, you incur a chance of arcane spell
failure ») : `SpellSpec` porte un champ `components` (liste de tokens
parmi V/S/M/F/DF, notation RAW acceptée — `"V, S, M/DF"` où la barre
oblique sépare les alternatives) et `Combatant` porte
`arcane_caster` (vrai pour les incanteurs arcanses — le liche ; faux
pour les incanteurs divins — Oni) et `armor_spell_failure` (pourcentage
0-100 authored sur le JSON, le modèle n'ayant pas d'équipement — la CA
des JSON est une valeur finale). `_cast_spell` joue les deux jets après
les gardes de début d'incantation (emplacement déjà dépensé — un échec
brûle l'emplacement, comme le fumble de concentration) : d100 ≤ 20 si le
lanceur est `deafened` et le sort a la composante V
(journalisé `casting failed (deafened)`) ; d100 ≤ l'ASF si le lanceur
est arcanse, porte la condition `S` et a un ASF > 0 (journalisé
`arcane spell failure`) ; convention `<=` miroir du jet de
dissimulation. Chaque jet n'est joué que si sa condition tient : un
lanceur non-sourd et dépourvu d'ASF garde un flux RNG bit-identique.
Reste hors périmètre (tâche de suivi) : l'encodage des composantes sur
les 108 sorts du registre `data/spells/` (aucun sort ne déclare encore
de composante, donc aucun échec ne peut partir dans les combats
dorés) ; le jet de Perception DD 20 basé sur le son du sourd et son
échec automatique associé ne sont pas modélisés. Le soin des
morts-vivants par les sorts de soin (`cure`) est en revanche modélisé :
SRD « Cure Light Wounds » — « this spell deals damage to them instead of
curing their wounds [...] can attempt a Will save to take half damage ».
- **Échec d'incantation arcanique due à l'armure (ASF) hors périmètre** (SRD
« Arcane Spells and Armor » : « Armor restricts the complicated gestures
required while casting any spell that has a somatic component. The armor
and shield descriptions list the arcane spell failure chance for different
armors and shields ») : le moteur ne modélise pas l'équipement — le
`Combatant` n'a aucun champ armure/bouclier (la CA des JSON est une valeur
finale, voir « Taille et attaques/CA ») et `SpellSpec` n'a aucun champ
`components` (même constat que la limite « personnage sourd » ci-dessus) ;
la probabilité d'échec d'incantation n'a donc ni source (montant d'ASF de
l'armure) ni filtre (sorts à composante somatique) et n'est pas appliquée.
- **Congé des sorts à durée « (D) » hors périmètre** (SRD « Cast a Spell —
Dismiss a Spell » : « Dismissing an active spell is a standard action
that doesn't provoke attacks of opportunity » ; marque « (D) » de la
@@ -1969,7 +1987,9 @@ Limites de sorts (conformance D6-D9, documentées plutôt que bricolées) :
- `spells.py` — sorts : `SpellSpec` (dataclass avec niveau, école, portée,
sauvegarde, DC de base, exigence de contact à distance `requires_ranged_touch`
(rayons), marque `harmless` (SRD « (harmless) » — sauvegarde sautée sur
cible consentante), temps d'incantation `cast_time`) et types d'effets
cible consentante), temps d'incantation `cast_time`, composantes
`components` (frozenset de tokens V/S/M/F/DF, SRD « Cast a Spell — Spell
Components »)) et types d'effets
(`DamageEffect`, `ConditionEffect`,
`HealEffect`, `BuffEffect`, `AreaEffect` — burst/cône/ligne, S1a,
`OneShotEffect` — bonus compétence à usage unique sur un jet d'attaque, de
+2
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@@ -27,6 +27,8 @@
"will": 11
},
"casting_ability": "int",
"arcane_caster": true,
"armor_spell_failure": 0,
"spell_slots": {
"1": 4,
"2": 4,
+2
View File
@@ -26,6 +26,8 @@
"will": 9
},
"casting_ability": "wis",
"arcane_caster": false,
"armor_spell_failure": 0,
"spell_slots": {
"1": 4,
"2": 3
+60 -2
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@@ -216,6 +216,10 @@ _FIGHT_DEFENSIVELY_AC_BONUS = 2 # PF1e: fighting defensively grants +2 dodge AC
_FIGHT_DEFENSIVELY_ATTACK_PENALTY = -4 # PF1e: and -4 on attacks / crit confirms
_SPELL_COMBAT_ATTACK_PENALTY = -2 # PF1e: magus Spell Combat melee attacks at -2
_TOTAL_CONCEALMENT_PCT = 50 # PF1e: a blinded attacker's targets have total concealment
# PF1e (SRD Cast a Spell - Components): "A spellcaster who has been deafened
# has a 20% chance to spoil any spell he tries to cast if that spell has a
# verbal component" (rules/prpg-core-rulebook/cast-a-spell.md).
_DEAFENED_VERBAL_FAILURE_PCT = 20
# PF1e (CRB Damage Reduction): DR does not negate energy damage dealt along
# with an attack — only these weapon damage types ride the DR path.
_PHYSICAL_DAMAGE_TYPES = frozenset({"bludgeoning", "piercing", "slashing"})
@@ -1661,6 +1665,8 @@ class CombatEngine:
"natural_reach_ft": _SIZE_NATURAL_REACH_FT.get(state.combatant.size, 5),
"aware": state.combatant.aware,
"alignment": state.combatant.alignment,
"armor_spell_failure": state.combatant.armor_spell_failure,
"arcane_caster": state.combatant.arcane_caster,
"creature_type": state.combatant.creature_type,
"bab": state.combatant.bab,
"initiative_mod": state.combatant.initiative_mod,
@@ -6536,6 +6542,7 @@ class CombatEngine:
"harmless": False,
"area": None,
"cast_time": "standard",
"components": (),
}
half_on_save = _spell_half_on_save(spell)
return {
@@ -6551,6 +6558,7 @@ class CombatEngine:
"harmless": spell.harmless,
"area": _spell_area_dict(spell),
"cast_time": spell.cast_time,
"components": tuple(sorted(spell.components)),
}
def _cast_spell(
@@ -6624,9 +6632,16 @@ class CombatEngine:
caster.held_charge = None
# PF1e (CRB, Concentration, B24): grappled/defensive/threatened casts
# must clear their interruption gate before the spell is delivered.
if self._spell_cast_interrupted(
# PF1e (SRD Cast a Spell - Components): then the component failure
# rolls (deafened + verbal, arcane + somatic + armor), made during
# the cast itself - the slot is already spent, mirroring the
# concentration-fizzle path. Each d100 is rolled ONLY when its
# condition applies, so a non-deafened or unarmored caster keeps a
# bit-identical RNG stream.
interrupted = self._spell_cast_interrupted(
caster, used_level, cast_defensively=cast_defensively
):
)
if interrupted or self._spell_component_failure(caster, spell, spell_name):
return None
if spell.cast_time == "one_round":
# PF1e (SRD "Casting Time"): "A spell that takes 1 round to cast
@@ -6734,6 +6749,49 @@ class CombatEngine:
return True
return self._check_casting_aoo(caster, spell_level)
def _spell_component_failure(
self, caster: CombatantState, spell: SpellSpec, spell_name: str
) -> bool:
"""Component failure rolls, made during the cast (SRD "Cast a Spell -
Spell Components").
- Deafened + verbal: "A spellcaster who has been deafened has a 20%
chance to spoil any spell he tries to cast if that spell has a
verbal component" (rules/prpg-core-rulebook/cast-a-spell.md).
- Arcane + somatic + armor: "Armor restricts the complicated
gestures required while casting any spell that has a somatic
component" (rules/prpg-core-rulebook/arcane-spells-and-armor.md) -
divine casters (``arcane_caster`` false) never roll.
Each d100 is rolled ONLY when its condition applies, so a
non-deafened, unarmored or divine caster keeps a bit-identical RNG
stream. Convention mirrors the concealment roll: failure on
d100 <= the percent. True = the spell is spoiled (logged; the slot
stays spent), False = the cast survives every applicable roll.
"""
if "V" in spell.components and self._has_condition_named(
caster, "deafened"
):
pct = self._rng.d100()
if pct <= _DEAFENED_VERBAL_FAILURE_PCT:
self._log(
f"round {self._current_round} {caster.combatant.id}: "
f"casting failed (deafened): d100({pct}) <= "
f"{_DEAFENED_VERBAL_FAILURE_PCT}% - {spell_name} lost"
)
return True
asf = caster.combatant.armor_spell_failure
if "S" in spell.components and caster.combatant.arcane_caster and asf > 0:
pct = self._rng.d100()
if pct <= asf:
self._log(
f"round {self._current_round} {caster.combatant.id}: "
f"arcane spell failure: d100({pct}) <= {asf}% - "
f"{spell_name} lost"
)
return True
return False
def _spell_delivery_blocked(
self,
caster: CombatantState,
+3
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@@ -239,6 +239,9 @@ def load_combatant(path: Path) -> Combatant:
``Combatant`` schema (default ``true``), so it parses directly here.
The ``alignment`` code (SRD "Alignment") is a plain string of the schema
(default ``"N"``), so a JSON ``alignment`` key loads directly too.
The ``armor_spell_failure`` percent and the ``arcane_caster`` flag
(SRD "Arcane Spells and Armor") are plain fields of the schema (defaults
``0`` and ``false``), so their JSON keys load directly as well.
"""
try:
raw = path.read_text(encoding="utf-8")
+10
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@@ -322,6 +322,16 @@ class Combatant(_FrozenModel):
metamagic_feats: list[str] = Field(default_factory=list) # e.g. Empower/Maximize/Extend Spell
spells: list[str] = Field(default_factory=list)
spell_resistance: int = 0
# PF1e (SRD, Magic - Arcane Spells and Armor): the armor/shield worn
# imposes an arcane spell failure chance (percent, 0-100) on arcane
# spells with a somatic component. The model has no equipment, so the
# chance is authored directly on the combatant JSON.
# rules/prpg-core-rulebook/arcane-spells-and-armor.md
armor_spell_failure: int = Field(default=0, ge=0, le=100)
# True when the combatant's spellcasting is arcane (sorcerer, wizard,
# magus...) - only arcane casters incur armor spell failure; divine
# casters (cleric, druid...) wear any armor freely.
arcane_caster: bool = False
resistances: dict[str, int] = Field(default_factory=dict)
immunities: tuple[str, ...] = ()
# PF1e (SRD "Surprise"): "If some but not all of the combatants are aware
+45
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@@ -462,6 +462,14 @@ class SpellSpec:
# voluntarily forego a saving throw and willingly accept a spell's
# result"), so the engine skips the save roll on same-side targets.
harmless: bool = False
# PF1e (SRD, Magic - Cast a Spell - Spell Components): the components a
# spell requires, as normalized uppercase tokens among V (verbal),
# S (somatic), M (material), F (focus), DF (divine focus)
# (rules/prpg-core-rulebook/cast-a-spell.md). Empty = no components
# encoded yet (the registry is not fully transcribed), which makes both
# component-gated failure rolls (deafened casting, arcane spell failure)
# impossible for that spell.
components: frozenset[str] = frozenset()
effects: tuple[SpellEffect, ...] = ()
description: str = ""
@@ -572,6 +580,38 @@ def _is_cast_time(value: str) -> TypeGuard[CastTime]:
return value in get_args(CastTime)
# PF1e spell components (SRD, Magic - Cast a Spell - Spell Components):
# verbal, somatic, material, focus, divine focus.
_SPELL_COMPONENTS: frozenset[str] = frozenset({"V", "S", "M", "F", "DF"})
def _parse_components(value: Json) -> frozenset[str]:
"""Spell components from a RAW string ("V, S, M/DF") or a token list.
The SRD stat-block notation separates components with commas and
alternatives (material OR divine focus) with a slash; both delimiters
split into tokens, normalized to uppercase and validated against
{V, S, M, F, DF}. An unknown token is a data error.
"""
if isinstance(value, str):
raw_tokens = value.replace("/", ",").split(",")
else:
raw_tokens = [_as_str(item) for item in _as_list(value)]
tokens: set[str] = set()
for raw in raw_tokens:
token = raw.strip().upper()
if not token:
continue
if token not in _SPELL_COMPONENTS:
msg = (
f"unknown spell component: {raw!r} "
f"(expected one of {sorted(_SPELL_COMPONENTS)})"
)
raise ValueError(msg)
tokens.add(token)
return frozenset(tokens)
# RAW phrasings accepted by the JSON loader, mapped onto the budget codes.
_CAST_TIME_ALIASES: dict[str, CastTime] = {
"1 round": "one_round",
@@ -983,6 +1023,10 @@ def load_spell(path: str | Path) -> SpellSpec:
msg = f"unknown save type: {save_raw!r}"
raise ValueError(msg)
cast_time = _parse_cast_time(_as_str(data.get("cast_time", "standard")))
components_raw = data.get("components")
components = (
frozenset[str]() if components_raw is None else _parse_components(components_raw)
)
return SpellSpec(
name=_as_str(data["name"]),
level=_as_int(data["level"]),
@@ -994,6 +1038,7 @@ def load_spell(path: str | Path) -> SpellSpec:
cast_time=cast_time,
spell_resistance=bool(data.get("spell_resistance", True)),
harmless=bool(data.get("harmless", False)),
components=components,
effects=effects,
description=_as_str(data.get("description", "")),
)
+1
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@@ -534,6 +534,7 @@ def test_observation_enriched_spells_unknown_graceful() -> None:
"harmless": False,
"area": None,
"cast_time": "standard",
"components": (),
},
)
+2
View File
@@ -143,6 +143,7 @@ def test_area_snapshot_existing_keys_unchanged() -> None:
assert s["save_negates"] is False
assert s["harmless"] is False
assert s["cast_time"] == "standard"
assert s["components"] == ()
assert set(s.keys()) == {
"name",
"level",
@@ -156,6 +157,7 @@ def test_area_snapshot_existing_keys_unchanged() -> None:
"harmless",
"area",
"cast_time",
"components",
}
+339
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@@ -0,0 +1,339 @@
"""Spell components and the component-gated casting failures.
SRD sources:
- rules/prpg-core-rulebook/cast-a-spell.md (components V/S/M/F/DF):
"A spellcaster who has been deafened has a 20% chance to spoil any spell
he tries to cast if that spell has a verbal component."
- rules/prpg-core-rulebook/arcane-spells-and-armor.md:
"Armor restricts the complicated gestures required while casting any
spell that has a somatic component." - arcane casters only.
The rolls are conditional: a non-deafened caster never rolls the deafened
d100, a divine caster (arcane_caster false) or asf=0 never rolls the ASF
d100, and a spell without the component never triggers its roll - so the
RNG stream stays bit-identical for everyone else. Failure burns the slot
(mirrors the concentration-fizzle path). The roll convention mirrors the
concealment d100: failure on d100 <= the percent.
"""
from __future__ import annotations
import json
from pathlib import Path
from typing import TYPE_CHECKING
import pytest
from pf1e_simulator.combat import CombatantState, CombatEngine
from pf1e_simulator.conditions import DEAFENED
from pf1e_simulator.loaders.combatant import CombatantLoadError, load_combatant
from pf1e_simulator.rng import ScriptedRng
from pf1e_simulator.spells import (
ConditionEffect,
SpellSpec,
load_spell,
load_spell_registry,
)
from tests.test_observation_enriched import make_combatant, make_grid, make_state
if TYPE_CHECKING:
from pf1e_simulator.models import Combatant
DATA_DIR = Path(__file__).resolve().parent.parent / "data"
def _zap(name: str, components: frozenset[str]) -> SpellSpec:
"""A save-less condition spell: applying it consumes no dice, so the
test queues pin exactly the failure rolls."""
return SpellSpec(
name=name,
level=1,
school="transmutation",
range="close",
components=components,
effects=(ConditionEffect(condition_name="shaken", duration_rounds=1),),
)
def _caster(
spell: SpellSpec,
*,
arcane_caster: bool = False,
armor_spell_failure: int = 0,
) -> Combatant:
base = make_combatant("caster", spells=[spell.name], spell_slots={1: 1})
return base.model_copy(
update={
"arcane_caster": arcane_caster,
"armor_spell_failure": armor_spell_failure,
}
)
def _cast(
caster: Combatant,
spell: SpellSpec,
rolls: list[int],
*,
deafened: bool = False,
) -> tuple[CombatEngine, CombatantState, CombatantState, ScriptedRng]:
grid = make_grid()
c = make_state(caster, "players", (0, 0))
t = make_state(make_combatant("foe"), "monsters", (2, 0))
if deafened:
c.conditions.append(DEAFENED)
rng = ScriptedRng(rolls)
engine = CombatEngine(rng, grid, [c, t], spell_registry={spell.name: spell})
engine._cast_spell(c, t, spell.name)
return engine, c, t, rng
def _shaken(state: CombatantState) -> bool:
return any(ac.condition.name == "shaken" for ac in state.active_conditions)
def _transcript(engine: CombatEngine) -> str:
return "\n".join(engine._transcript)
def _goblin_payload() -> dict[str, object]:
path = DATA_DIR / "monsters" / "goblin.json"
data: dict[str, object] = json.loads(path.read_text(encoding="utf-8"))
return data
# ---------------------------------------------------------------------------
# loader: the components key
# ---------------------------------------------------------------------------
def _write_spell(tmp_path: Path, payload: dict[str, object]) -> SpellSpec:
path = tmp_path / "spell.json"
path.write_text(json.dumps(payload), encoding="utf-8")
return load_spell(path)
def test_components_string_srd_notation(tmp_path: Path) -> None:
"""Given: the RAW stat-block notation "V, S, M/DF"
When: load_spell parses it
Then: the tokens normalize to {V, S, M, DF} (slash = alternative)."""
spell = _write_spell(
tmp_path,
{"name": "X", "level": 1, "school": "x", "components": "V, S, M/DF"},
)
assert spell.components == frozenset({"V", "S", "M", "DF"})
def test_components_list_of_tokens(tmp_path: Path) -> None:
spell = _write_spell(
tmp_path,
{"name": "X", "level": 1, "school": "x", "components": ["v", "S"]},
)
assert spell.components == frozenset({"V", "S"})
def test_components_default_empty(tmp_path: Path) -> None:
spell = _write_spell(tmp_path, {"name": "X", "level": 1, "school": "x"})
assert spell.components == frozenset()
def test_components_unknown_token_rejected(tmp_path: Path) -> None:
with pytest.raises(ValueError, match="unknown spell component"):
_write_spell(
tmp_path,
{"name": "X", "level": 1, "school": "x", "components": "V, Q"},
)
def test_components_bad_type_rejected(tmp_path: Path) -> None:
with pytest.raises(ValueError, match="expected list"):
_write_spell(
tmp_path,
{"name": "X", "level": 1, "school": "x", "components": 3},
)
def test_combatant_caster_fields_load_from_json(tmp_path: Path) -> None:
"""Given: a combatant JSON with armor_spell_failure and arcane_caster
When: load_combatant parses it
Then: both fields land on the model."""
payload = _goblin_payload()
payload["armor_spell_failure"] = 25
payload["arcane_caster"] = True
path = tmp_path / "armored.json"
path.write_text(json.dumps(payload), encoding="utf-8")
loaded = load_combatant(path)
assert loaded.armor_spell_failure == 25
assert loaded.arcane_caster is True
def test_armor_spell_failure_out_of_bounds_rejected(tmp_path: Path) -> None:
payload = _goblin_payload()
payload["armor_spell_failure"] = 101
path = tmp_path / "bad.json"
path.write_text(json.dumps(payload), encoding="utf-8")
with pytest.raises(CombatantLoadError, match="armor_spell_failure"):
load_combatant(path)
# ---------------------------------------------------------------------------
# deafened + verbal component: 20% spoil chance
# ---------------------------------------------------------------------------
def test_deafened_verbal_fails_at_threshold() -> None:
"""d100 = 20 <= 20: the spell is spoiled, the slot stays spent, no
effect lands."""
spell = _zap("Buzz", frozenset({"V"}))
caster = _caster(spell)
engine, c, t, rng = _cast(caster, spell, [20], deafened=True)
assert _shaken(t) is False
assert c.spell_slots_left[1] == 0
assert "casting failed (deafened)" in _transcript(engine)
assert len(rng._queue) == 0
def test_deafened_verbal_succeeds_above_threshold() -> None:
spell = _zap("Buzz", frozenset({"V"}))
caster = _caster(spell)
engine, c, t, rng = _cast(caster, spell, [21], deafened=True)
assert _shaken(t) is True
assert c.spell_slots_left[1] == 0
assert "casting failed (deafened)" not in _transcript(engine)
assert len(rng._queue) == 0
def test_deafened_without_verbal_never_rolls() -> None:
"""A spell with no V component: the deafened caster casts it with no
roll - the RNG stream is untouched."""
spell = _zap("Quiet", frozenset({"S"}))
caster = _caster(spell)
_engine, _c, t, rng = _cast(caster, spell, [], deafened=True)
assert _shaken(t) is True
assert len(rng._queue) == 0
def test_not_deafened_with_verbal_never_rolls() -> None:
spell = _zap("Buzz", frozenset({"V"}))
caster = _caster(spell)
_engine, _c, t, rng = _cast(caster, spell, [], deafened=False)
assert _shaken(t) is True
assert len(rng._queue) == 0
# ---------------------------------------------------------------------------
# arcane + somatic + armor: ASF percent
# ---------------------------------------------------------------------------
def test_arcane_somatic_fails_at_asf_threshold() -> None:
"""d100 = 25 <= ASF 25: the spell is spoiled, slot spent, no effect."""
spell = _zap("Gesticulate", frozenset({"S"}))
caster = _caster(spell, arcane_caster=True, armor_spell_failure=25)
engine, c, t, rng = _cast(caster, spell, [25])
assert _shaken(t) is False
assert c.spell_slots_left[1] == 0
assert "arcane spell failure" in _transcript(engine)
assert len(rng._queue) == 0
def test_arcane_somatic_succeeds_above_asf() -> None:
spell = _zap("Gesticulate", frozenset({"S"}))
caster = _caster(spell, arcane_caster=True, armor_spell_failure=25)
engine, _c, t, rng = _cast(caster, spell, [26])
assert _shaken(t) is True
assert "arcane spell failure" not in _transcript(engine)
assert len(rng._queue) == 0
def test_divine_caster_never_rolls_asf() -> None:
"""arcane_caster false with armor_spell_failure 35: no roll, ever."""
spell = _zap("Gesticulate", frozenset({"S"}))
caster = _caster(spell, arcane_caster=False, armor_spell_failure=35)
_engine, _c, t, rng = _cast(caster, spell, [])
assert _shaken(t) is True
assert len(rng._queue) == 0
def test_zero_asf_never_rolls() -> None:
spell = _zap("Gesticulate", frozenset({"S"}))
caster = _caster(spell, arcane_caster=True, armor_spell_failure=0)
_engine, _c, t, rng = _cast(caster, spell, [])
assert _shaken(t) is True
assert len(rng._queue) == 0
def test_somatic_free_spell_never_rolls_asf() -> None:
"""An arcane caster in heavy armor casts a V-only spell with no ASF
roll (SRD: "If a spell doesn't have a somatic component, an arcane
spellcaster can cast it with no arcane spell failure chance")."""
spell = _zap("Chant", frozenset({"V"}))
caster = _caster(spell, arcane_caster=True, armor_spell_failure=45)
_engine, _c, t, rng = _cast(caster, spell, [])
assert _shaken(t) is True
assert len(rng._queue) == 0
def test_deafened_arcane_both_rolls_in_order() -> None:
"""V+S spell, deafened arcane caster in armor: the deafened d100 is
rolled first and passes, then the ASF d100 spoils the spell."""
spell = _zap("Incant", frozenset({"V", "S"}))
caster = _caster(spell, arcane_caster=True, armor_spell_failure=30)
engine, c, t, rng = _cast(caster, spell, [50, 10], deafened=True)
assert _shaken(t) is False
assert c.spell_slots_left[1] == 0
transcript = _transcript(engine)
assert "arcane spell failure: d100(10) <= 30%" in transcript
assert "casting failed (deafened)" not in transcript
assert len(rng._queue) == 0
def test_deafened_failure_short_circuits_asf() -> None:
"""The deafened roll spoils the spell before the ASF die is touched:
exactly one d100 consumed."""
spell = _zap("Incant", frozenset({"V", "S"}))
caster = _caster(spell, arcane_caster=True, armor_spell_failure=30)
_engine, _c, t, rng = _cast(caster, spell, [5], deafened=True)
assert _shaken(t) is False
assert len(rng._queue) == 0
# ---------------------------------------------------------------------------
# observation: the new keys
# ---------------------------------------------------------------------------
def test_observation_exposes_components_and_caster_fields() -> None:
spell = _zap("Incant", frozenset({"V", "S"}))
caster = _caster(spell, arcane_caster=True, armor_spell_failure=15)
c = make_state(caster, "players", (0, 0))
t = make_state(make_combatant("foe"), "monsters", (2, 0))
engine = CombatEngine(
ScriptedRng([]), make_grid(), [c, t], spell_registry={spell.name: spell}
)
obs = engine._build_observation(c).to_dict()
hero = next(x for x in obs["combatants"] if x["id"] == "caster")
assert hero["arcane_caster"] is True
assert hero["armor_spell_failure"] == 15
(snap,) = hero["spells"]
assert snap["components"] == ("S", "V")
json.dumps(obs)
def test_lich_is_arcane_oni_is_not() -> None:
"""Smoke test on the shipped data: the lich casts arcane spells with
no armor (ASF 0); Oni is a divine caster and never incurs ASF."""
lich = load_combatant(DATA_DIR / "monsters" / "lich.json")
oni = load_combatant(DATA_DIR / "pcs" / "oni.json")
assert lich.arcane_caster is True
assert lich.armor_spell_failure == 0
assert oni.arcane_caster is False
assert oni.armor_spell_failure == 0
def test_registry_spells_have_no_components_yet() -> None:
"""The full component encoding is a follow-up: no shipped spell
declares components, so no golden combat can roll a failure."""
registry = load_spell_registry(DATA_DIR / "spells")
assert registry
assert all(spell.components == frozenset() for spell in registry.values())