fix(rules): Larger Than Life / Ambitious / Focused Study to documented traced no-ops (SRD effects gate on Intimidate size, HD-differential Diplomacy, and chosen-skill bonuses the engine never resolves; the flat +1 Intimidate was the wrong effect)

This commit is contained in:
2026-09-19 12:27:07 +02:00
parent 17c06e18cc
commit 2dd3fefa1d
+25 -6
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@@ -397,8 +397,15 @@ BITTER = AbilitySpec(
source_detail="drawback: ally healing received reduced by 1 (engine behavior)", source_detail="drawback: ally healing received reduced by 1 (engine behavior)",
) )
# Ambitious: +1 trait bonus on one Craft or Profession skill # Ambitious (Basic Social trait, APG): "+4 trait bonus on Diplomacy checks
AMBITIOUS = AbilitySpec(name="Ambitious", category="trait") # made to influence creatures with at least 5 Hit Dice more than you
# possess." The HD-differential gate on a social skill the engine never
# resolves is not expressible -> documented traced no-op.
AMBITIOUS = AbilitySpec(
name="Ambitious",
category="trait",
source_detail="trait (not modeled: +4 Diplomacy vs creatures 5+ HD greater)",
)
# Rapid Reload: reload firearms as free action # Rapid Reload: reload firearms as free action
RAPID_RELOAD = AbilitySpec(name="Rapid Reload (Pistol)", category="feat") RAPID_RELOAD = AbilitySpec(name="Rapid Reload (Pistol)", category="feat")
@@ -449,12 +456,24 @@ LONELY = AbilitySpec(
), ),
) )
# Larger Than Life: +1 trait bonus on Intimidate # Larger Than Life (Basic Combat trait, APG): "When you use the Intimidate
# skill on a creature while wielding a firearm, you are considered one size
# category larger than your actual size." Intimidate is never resolved by the
# engine and size-for-skill is not modeled -> documented traced no-op (the
# previous flat "+1 intimidate" was the wrong effect: the trait grants no
# numeric bonus and only applies while wielding a firearm).
LARGER_THAN_LIFE = AbilitySpec( LARGER_THAN_LIFE = AbilitySpec(
name="Larger Than Life", name="Larger Than Life",
category="trait", category="trait",
effects=(StatModifier(target="intimidate", value=1),), source_detail="trait (not modeled: one size larger for Intimidate with a firearm)",
) )
# Focused Study: +2 on one skill # Focused Study (human alternate racial trait, ARG): "+2 trait bonus on one
FOCUSED_STUDY = AbilitySpec(name="Focused Study", category="trait") # skill" (chosen at 1st level, re-chosen at 8th/16th). The chosen skill is a
# social/exploration skill the combat engine never resolves -> documented
# traced no-op.
FOCUSED_STUDY = AbilitySpec(
name="Focused Study",
category="trait",
source_detail="trait (not modeled: +2 on one chosen skill, social/exploration)",
)