chore(lint): restore green gate
This commit is contained in:
+588
-446
File diff suppressed because it is too large
Load Diff
@@ -53,6 +53,7 @@ StatTarget = Literal[
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"linguistics", "perception", "perform", "profession", "ride",
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"sense_motive", "sleight_of_hand", "spellcraft", "stealth",
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"survival", "swim", "use_magic_device",
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"dex_skills",
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]
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_STACKING_TYPES: frozenset[str] = frozenset({"", "dodge", "racial", "trait"})
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@@ -26,56 +26,14 @@ if TYPE_CHECKING:
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from pf1e_simulator.loaders.foundry import Json
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from pf1e_simulator.abilities import (
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ADOPTED,
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ALERTNESS,
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ARMOR_PROFICIENCY_LIGHT,
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ARMOR_PROFICIENCY_MEDIUM,
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AXE_TO_GRIND,
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BITTER,
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BORN_DAMNED,
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BREEZE_KISSED,
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BREW_POTION,
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COMBAT_REFLEXES,
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CRAFT_WONDROUS_ITEM,
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DAZZLING_DISPLAY,
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DODGE,
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EXTRA_HEX,
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ESCHEW_MATERIALS,
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EXALTED_SOCIETY,
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EXTREMELY_FASHIONABLE,
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FATES_FAVORED,
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FEY_TOUCHED,
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FOCUSED_STUDY,
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FORTIFIED_DRINKER,
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FRIENDLY_FACE,
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GIFTED_ADEPT,
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GREAT_FORTITUDE,
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GUNSMITHING,
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HARMONIC_SPELL,
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IRON_WILL,
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LIKE_THE_WIND,
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LIGHTNING_REFLEXES,
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LONELY,
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LARGER_THAN_LIFE,
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MAW_OR_CLAW,
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MOUNTED_COMBAT,
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POINT_BLANK_SHOT,
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POWER_ATTACK,
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PRECISE_SHOT,
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PREHENSILE_TAIL,
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RAPID_RELOAD,
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SACRED_SUMS,
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SELECTIVE_CHANNELING,
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SKILL_FOCUS_PERCEPTION,
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SPELL_VULNERABILITY_DIVINATION,
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STEALTH_SYNERGY,
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SUMMON_GOOD_MONSTER,
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THOROUGHBRED,
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VAGABOND_CHILD,
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WHISPERING_WIND,
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VAGABOND_CHILD,
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WHISPERING_WIND,
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WEAPON_FINESSE,
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AbilitySpec,
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toughness,
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weapon_focus,
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@@ -175,16 +133,17 @@ def load_combatant(path: Path) -> Combatant:
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_auto_attack_ids(data, monster_id)
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# Resolve features (list of strings → list of AbilitySpec)
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level = data.get("level", 1) if isinstance(data.get("level"), int) else 1
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raw_level = data.get("level")
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level = raw_level if isinstance(raw_level, int) and not isinstance(raw_level, bool) else 1
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raw_features = data.pop("features", None)
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validate_payload: dict[str, object] = dict(data)
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if isinstance(raw_features, list):
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# Type ignore: we assign AbilitySpec list into a Json dict before Pydantic validation
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data["features"] = _resolve_features(raw_features, level) # type: ignore[assignment]
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validate_payload["features"] = _resolve_features(raw_features, level)
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# spells stays as list[str] — Pydantic validates it directly
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try:
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return Combatant.model_validate(data)
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return Combatant.model_validate(validate_payload)
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except ValidationError as exc:
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raise CombatantLoadError(path, str(exc)) from exc
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@@ -27,6 +27,16 @@ class AbilityScores(_FrozenModel):
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wis_score: int
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cha_score: int
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@property
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def str_mod(self) -> int:
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"""Strength ability modifier."""
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return (self.str_score - 10) // 2
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@property
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def dex_mod(self) -> int:
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"""Dexterity ability modifier."""
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return (self.dex_score - 10) // 2
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class ACProfile(_FrozenModel):
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total: int
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+113
-39
@@ -17,10 +17,10 @@ from __future__ import annotations
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import json
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from dataclasses import dataclass
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from pathlib import Path
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from typing import TYPE_CHECKING, Literal, cast
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from typing import TYPE_CHECKING, Literal, TypeGuard, get_args
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from pf1e_simulator.dice import DiceExpr, parse_dice
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from pf1e_simulator.effects import BonusType, StatModifier
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from pf1e_simulator.effects import BonusType, StatModifier, StatTarget
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if TYPE_CHECKING:
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from pf1e_simulator.loaders.foundry import Json
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@@ -57,7 +57,7 @@ class BuffEffect:
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@dataclass(frozen=True)
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class AreaEffect:
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"""Area of effect spell (burst only for Phase 0).
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- shape: only "burst" supported (circle around target point)
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- radius_ft: radius in feet (e.g., 20 for fireball)
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- effects: the effects applied to each creature in the area
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@@ -71,7 +71,7 @@ class AreaEffect:
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@dataclass(frozen=True)
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class SummonEffect:
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"""Summoning spell effect.
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- creature: path to the creature JSON file (e.g., "data/monsters/celestial_wolf.json")
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- duration_rounds: how long the summoned creature stays
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"""
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@@ -106,64 +106,138 @@ def spell_range_ft(spell: SpellSpec, caster_level: int) -> int:
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return 400 + 40 * caster_level
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def _parse_effect(data: dict[str, Json]) -> SpellEffect:
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effect_type = str(data["type"])
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def _as_dict(value: Json) -> dict[str, Json]:
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if isinstance(value, dict):
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return value
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msg = f"expected object, got {value!r}"
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raise ValueError(msg)
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def _as_list(value: Json) -> list[Json]:
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if isinstance(value, list):
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return value
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msg = f"expected list, got {value!r}"
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raise ValueError(msg)
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def _as_str(value: Json) -> str:
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if isinstance(value, str):
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return value
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msg = f"expected string, got {value!r}"
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raise ValueError(msg)
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def _as_int(value: Json) -> int:
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if isinstance(value, int):
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return value
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if isinstance(value, float):
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return int(value)
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if isinstance(value, str):
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return int(value)
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msg = f"expected integer, got {value!r}"
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raise ValueError(msg)
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def _as_optional_str(value: Json) -> str | None:
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if value is None:
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return None
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return _as_str(value)
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def _is_spell_range(value: str) -> TypeGuard[SpellRange]:
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return value in ("personal", "touch", "close", "medium", "long")
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def _is_save_type(value: str) -> TypeGuard[SaveType]:
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return value in ("fort", "ref", "will", "none")
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def _is_stat_target(value: str) -> TypeGuard[StatTarget]:
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return value in get_args(StatTarget)
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def _is_bonus_type(value: str) -> TypeGuard[BonusType]:
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return value in get_args(BonusType)
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def _parse_modifier(value: Json) -> StatModifier:
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m = _as_dict(value)
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target = _as_str(m["target"])
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if not _is_stat_target(target):
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msg = f"unknown stat target: {target!r}"
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raise ValueError(msg)
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bonus = _as_str(m.get("bonus_type", ""))
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if not _is_bonus_type(bonus):
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msg = f"unknown bonus type: {bonus!r}"
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raise ValueError(msg)
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return StatModifier(
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target=target,
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value=_as_int(m["value"]),
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bonus_type=bonus,
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condition=_as_optional_str(m.get("condition")),
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weapon_filter=_as_optional_str(m.get("weapon_filter")),
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)
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def _parse_effect(data: Json) -> SpellEffect:
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effect = _as_dict(data)
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effect_type = _as_str(effect["type"])
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if effect_type == "damage":
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return DamageEffect(
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formula=parse_dice(str(data["formula"])),
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types=tuple(str(t) for t in data["types"]), # type: ignore[index]
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half_on_save=bool(data.get("half_on_save", True)),
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formula=parse_dice(_as_str(effect["formula"])),
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types=tuple(_as_str(t) for t in _as_list(effect["types"])),
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half_on_save=bool(effect.get("half_on_save", True)),
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)
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if effect_type == "condition":
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return ConditionEffect(
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condition_name=str(data["condition_name"]),
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duration_rounds=int(data["duration_rounds"]), # type: ignore[arg-type]
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save_negates=bool(data.get("save_negates", True)),
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condition_name=_as_str(effect["condition_name"]),
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duration_rounds=_as_int(effect["duration_rounds"]),
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save_negates=bool(effect.get("save_negates", True)),
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)
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if effect_type == "heal":
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return HealEffect(
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formula=parse_dice(str(data["formula"])),
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formula=parse_dice(_as_str(effect["formula"])),
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)
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if effect_type == "buff":
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return BuffEffect(
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modifiers=tuple(
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StatModifier(
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target=str(m["target"]), # type: ignore[index]
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value=int(m["value"]), # type: ignore[arg-type]
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bonus_type=cast("BonusType", str(m.get("bonus_type", ""))), # type: ignore[union-attr]
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condition=m.get("condition"), # type: ignore[assignment]
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weapon_filter=m.get("weapon_filter"), # type: ignore[assignment]
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)
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for m in cast("list[dict[str, Json]]", data["modifiers"])
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),
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duration_rounds=int(data.get("duration_rounds", 0)), # type: ignore[arg-type]
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modifiers=tuple(_parse_modifier(m) for m in _as_list(effect["modifiers"])),
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duration_rounds=_as_int(effect.get("duration_rounds", 0)),
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)
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if effect_type == "area":
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return AreaEffect(
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radius_ft=int(data.get("radius_ft", 20)), # type: ignore[arg-type]
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effects=tuple(_parse_effect(e) for e in data["effects"]), # type: ignore[index]
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save_for_half=bool(data.get("save_for_half", True)),
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radius_ft=_as_int(effect.get("radius_ft", 20)),
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effects=tuple(_parse_effect(e) for e in _as_list(effect["effects"])),
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save_for_half=bool(effect.get("save_for_half", True)),
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)
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if effect_type == "summon":
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return SummonEffect(
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creature=str(data["creature"]), # type: ignore[index]
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duration_rounds=int(data["duration_rounds"]), # type: ignore[arg-type]
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creature=_as_str(effect["creature"]),
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duration_rounds=_as_int(effect["duration_rounds"]),
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)
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raise ValueError(f"Unknown effect type: {effect_type}")
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msg = f"Unknown effect type: {effect_type}"
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raise ValueError(msg)
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def load_spell(path: str | Path) -> SpellSpec:
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data: dict[str, Json] = json.loads(Path(path).read_text())
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effects = tuple(_parse_effect(e) for e in data.get("effects", [])) # type: ignore[arg-type]
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data = _as_dict(json.loads(Path(path).read_text()))
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effects = tuple(_parse_effect(e) for e in _as_list(data.get("effects", [])))
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range_raw = _as_str(data.get("range", "medium"))
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if not _is_spell_range(range_raw):
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msg = f"unknown spell range: {range_raw!r}"
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raise ValueError(msg)
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save_raw = _as_str(data.get("save", "none"))
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if not _is_save_type(save_raw):
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msg = f"unknown save type: {save_raw!r}"
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raise ValueError(msg)
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return SpellSpec(
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name=str(data["name"]),
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level=int(data["level"]), # type: ignore[arg-type]
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school=str(data["school"]),
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range=str(data.get("range", "medium")), # type: ignore[assignment]
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save=str(data.get("save", "none")), # type: ignore[assignment]
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base_dc=int(data.get("base_dc", 10)), # type: ignore[arg-type]
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name=_as_str(data["name"]),
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level=_as_int(data["level"]),
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school=_as_str(data["school"]),
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range=range_raw,
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save=save_raw,
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base_dc=_as_int(data.get("base_dc", 10)),
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effects=effects,
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description=str(data.get("description", "")),
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description=_as_str(data.get("description", "")),
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)
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@@ -2,6 +2,8 @@
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from __future__ import annotations
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from typing import Literal
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from pf1e_simulator.abilities import (
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ALERTNESS,
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DODGE,
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@@ -9,6 +11,7 @@ from pf1e_simulator.abilities import (
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IRON_WILL,
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LIGHTNING_REFLEXES,
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POINT_BLANK_SHOT,
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AbilitySpec,
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weapon_focus,
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)
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from pf1e_simulator.combat import CombatantState, CombatEngine
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@@ -30,16 +33,16 @@ from pf1e_simulator.rng import ScriptedRng
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def _make_hero(
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cid: str = "hero",
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*,
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features: list[object] | None = None,
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features: list[AbilitySpec] | None = None,
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weapon_name: str = "sword",
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weapon_kind: str = "melee",
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weapon_kind: Literal["melee", "ranged", "touch"] = "melee",
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attack_bonus: int = 5,
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damage_bonus: int = 2,
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) -> Combatant:
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attack = AttackSpec(
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id=f"{cid}-w",
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name=weapon_name,
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kind=weapon_kind, # type: ignore[arg-type]
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kind=weapon_kind,
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attack_bonus=attack_bonus,
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damage=[DamageComponent(formula=parse_dice("1d8"), types=["slashing"])],
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damage_bonus=damage_bonus,
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@@ -61,7 +64,7 @@ def _make_hero(
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speed_land_ft=30,
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saves=Saves(fort=5, ref=4, will=3),
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attacks=[attack],
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features=features or [], # type: ignore[arg-type]
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features=features or [],
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)
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@@ -8,6 +8,8 @@ from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from pathlib import Path
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from pf1e_simulator.loaders.foundry import Json
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from pf1e_simulator.abilities import (
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DODGE,
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IRON_WILL,
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@@ -79,7 +81,8 @@ class TestResolveFeatures:
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assert result[1] is DODGE
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def test_filters_non_strings(self) -> None:
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result = _resolve_features(["Iron Will", 42, None, True], 1) # type: ignore[list-item]
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raw: list[Json] = ["Iron Will", 42, None, True]
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result = _resolve_features(raw, 1)
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assert len(result) == 1
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def test_empty_list(self) -> None:
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@@ -2,7 +2,7 @@
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from __future__ import annotations
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from pf1e_simulator.abilities import POWER_ATTACK
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from pf1e_simulator.abilities import POWER_ATTACK, AbilitySpec
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from pf1e_simulator.combat import CombatantState, CombatEngine
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from pf1e_simulator.dice import parse_dice
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from pf1e_simulator.grid import Grid
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@@ -24,7 +24,7 @@ def _make_fighter(
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bab: int = 4,
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attack_bonus: int = 5,
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damage_bonus: int = 2,
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features: list[object] | None = None,
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features: list[AbilitySpec] | None = None,
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) -> Combatant:
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attack = AttackSpec(
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id=f"{cid}-w",
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@@ -50,7 +50,7 @@ def _make_fighter(
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speed_land_ft=30,
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saves=Saves(fort=6, ref=2, will=2),
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attacks=[attack],
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features=features or [], # type: ignore[arg-type]
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features=features or [],
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)
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@@ -407,7 +407,8 @@ class TestSpellDamageWithDr:
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"dr": DamageReduction(amount=5, bypass=frozenset()),
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})
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# 2 save rolls (2 targets in area) + 6 damage dice
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engine, c, t = _make_engine(caster, target_with_dr, [2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3])
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queue = [2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
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engine, c, t = _make_engine(caster, target_with_dr, queue)
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hp_before = t.hp
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engine._cast_spell(c, t, "Fireball")
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# Save fails (2), 6d6 rolls all 3 = 18 damage, DR 5/- -> 13 damage
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