chore(lint): restore green gate
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@@ -2,6 +2,8 @@
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from __future__ import annotations
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from typing import Literal
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from pf1e_simulator.abilities import (
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ALERTNESS,
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DODGE,
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@@ -9,6 +11,7 @@ from pf1e_simulator.abilities import (
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IRON_WILL,
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LIGHTNING_REFLEXES,
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POINT_BLANK_SHOT,
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AbilitySpec,
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weapon_focus,
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)
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from pf1e_simulator.combat import CombatantState, CombatEngine
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@@ -30,16 +33,16 @@ from pf1e_simulator.rng import ScriptedRng
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def _make_hero(
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cid: str = "hero",
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*,
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features: list[object] | None = None,
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features: list[AbilitySpec] | None = None,
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weapon_name: str = "sword",
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weapon_kind: str = "melee",
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weapon_kind: Literal["melee", "ranged", "touch"] = "melee",
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attack_bonus: int = 5,
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damage_bonus: int = 2,
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) -> Combatant:
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attack = AttackSpec(
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id=f"{cid}-w",
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name=weapon_name,
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kind=weapon_kind, # type: ignore[arg-type]
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kind=weapon_kind,
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attack_bonus=attack_bonus,
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damage=[DamageComponent(formula=parse_dice("1d8"), types=["slashing"])],
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damage_bonus=damage_bonus,
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@@ -61,7 +64,7 @@ def _make_hero(
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speed_land_ft=30,
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saves=Saves(fort=5, ref=4, will=3),
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attacks=[attack],
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features=features or [], # type: ignore[arg-type]
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features=features or [],
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)
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