chore(lint): restore green gate

This commit is contained in:
2026-09-04 22:55:49 +02:00
parent bc5bf918b5
commit 7336109ab2
9 changed files with 733 additions and 540 deletions
File diff suppressed because it is too large Load Diff
+1
View File
@@ -53,6 +53,7 @@ StatTarget = Literal[
"linguistics", "perception", "perform", "profession", "ride",
"sense_motive", "sleight_of_hand", "spellcraft", "stealth",
"survival", "swim", "use_magic_device",
"dex_skills",
]
_STACKING_TYPES: frozenset[str] = frozenset({"", "dodge", "racial", "trait"})
+5 -46
View File
@@ -26,56 +26,14 @@ if TYPE_CHECKING:
from pf1e_simulator.loaders.foundry import Json
from pf1e_simulator.abilities import (
ADOPTED,
ALERTNESS,
ARMOR_PROFICIENCY_LIGHT,
ARMOR_PROFICIENCY_MEDIUM,
AXE_TO_GRIND,
BITTER,
BORN_DAMNED,
BREEZE_KISSED,
BREW_POTION,
COMBAT_REFLEXES,
CRAFT_WONDROUS_ITEM,
DAZZLING_DISPLAY,
DODGE,
EXTRA_HEX,
ESCHEW_MATERIALS,
EXALTED_SOCIETY,
EXTREMELY_FASHIONABLE,
FATES_FAVORED,
FEY_TOUCHED,
FOCUSED_STUDY,
FORTIFIED_DRINKER,
FRIENDLY_FACE,
GIFTED_ADEPT,
GREAT_FORTITUDE,
GUNSMITHING,
HARMONIC_SPELL,
IRON_WILL,
LIKE_THE_WIND,
LIGHTNING_REFLEXES,
LONELY,
LARGER_THAN_LIFE,
MAW_OR_CLAW,
MOUNTED_COMBAT,
POINT_BLANK_SHOT,
POWER_ATTACK,
PRECISE_SHOT,
PREHENSILE_TAIL,
RAPID_RELOAD,
SACRED_SUMS,
SELECTIVE_CHANNELING,
SKILL_FOCUS_PERCEPTION,
SPELL_VULNERABILITY_DIVINATION,
STEALTH_SYNERGY,
SUMMON_GOOD_MONSTER,
THOROUGHBRED,
VAGABOND_CHILD,
WHISPERING_WIND,
VAGABOND_CHILD,
WHISPERING_WIND,
WEAPON_FINESSE,
AbilitySpec,
toughness,
weapon_focus,
@@ -175,16 +133,17 @@ def load_combatant(path: Path) -> Combatant:
_auto_attack_ids(data, monster_id)
# Resolve features (list of strings → list of AbilitySpec)
level = data.get("level", 1) if isinstance(data.get("level"), int) else 1
raw_level = data.get("level")
level = raw_level if isinstance(raw_level, int) and not isinstance(raw_level, bool) else 1
raw_features = data.pop("features", None)
validate_payload: dict[str, object] = dict(data)
if isinstance(raw_features, list):
# Type ignore: we assign AbilitySpec list into a Json dict before Pydantic validation
data["features"] = _resolve_features(raw_features, level) # type: ignore[assignment]
validate_payload["features"] = _resolve_features(raw_features, level)
# spells stays as list[str] — Pydantic validates it directly
try:
return Combatant.model_validate(data)
return Combatant.model_validate(validate_payload)
except ValidationError as exc:
raise CombatantLoadError(path, str(exc)) from exc
+10
View File
@@ -27,6 +27,16 @@ class AbilityScores(_FrozenModel):
wis_score: int
cha_score: int
@property
def str_mod(self) -> int:
"""Strength ability modifier."""
return (self.str_score - 10) // 2
@property
def dex_mod(self) -> int:
"""Dexterity ability modifier."""
return (self.dex_score - 10) // 2
class ACProfile(_FrozenModel):
total: int
+111 -37
View File
@@ -17,10 +17,10 @@ from __future__ import annotations
import json
from dataclasses import dataclass
from pathlib import Path
from typing import TYPE_CHECKING, Literal, cast
from typing import TYPE_CHECKING, Literal, TypeGuard, get_args
from pf1e_simulator.dice import DiceExpr, parse_dice
from pf1e_simulator.effects import BonusType, StatModifier
from pf1e_simulator.effects import BonusType, StatModifier, StatTarget
if TYPE_CHECKING:
from pf1e_simulator.loaders.foundry import Json
@@ -106,64 +106,138 @@ def spell_range_ft(spell: SpellSpec, caster_level: int) -> int:
return 400 + 40 * caster_level
def _parse_effect(data: dict[str, Json]) -> SpellEffect:
effect_type = str(data["type"])
def _as_dict(value: Json) -> dict[str, Json]:
if isinstance(value, dict):
return value
msg = f"expected object, got {value!r}"
raise ValueError(msg)
def _as_list(value: Json) -> list[Json]:
if isinstance(value, list):
return value
msg = f"expected list, got {value!r}"
raise ValueError(msg)
def _as_str(value: Json) -> str:
if isinstance(value, str):
return value
msg = f"expected string, got {value!r}"
raise ValueError(msg)
def _as_int(value: Json) -> int:
if isinstance(value, int):
return value
if isinstance(value, float):
return int(value)
if isinstance(value, str):
return int(value)
msg = f"expected integer, got {value!r}"
raise ValueError(msg)
def _as_optional_str(value: Json) -> str | None:
if value is None:
return None
return _as_str(value)
def _is_spell_range(value: str) -> TypeGuard[SpellRange]:
return value in ("personal", "touch", "close", "medium", "long")
def _is_save_type(value: str) -> TypeGuard[SaveType]:
return value in ("fort", "ref", "will", "none")
def _is_stat_target(value: str) -> TypeGuard[StatTarget]:
return value in get_args(StatTarget)
def _is_bonus_type(value: str) -> TypeGuard[BonusType]:
return value in get_args(BonusType)
def _parse_modifier(value: Json) -> StatModifier:
m = _as_dict(value)
target = _as_str(m["target"])
if not _is_stat_target(target):
msg = f"unknown stat target: {target!r}"
raise ValueError(msg)
bonus = _as_str(m.get("bonus_type", ""))
if not _is_bonus_type(bonus):
msg = f"unknown bonus type: {bonus!r}"
raise ValueError(msg)
return StatModifier(
target=target,
value=_as_int(m["value"]),
bonus_type=bonus,
condition=_as_optional_str(m.get("condition")),
weapon_filter=_as_optional_str(m.get("weapon_filter")),
)
def _parse_effect(data: Json) -> SpellEffect:
effect = _as_dict(data)
effect_type = _as_str(effect["type"])
if effect_type == "damage":
return DamageEffect(
formula=parse_dice(str(data["formula"])),
types=tuple(str(t) for t in data["types"]), # type: ignore[index]
half_on_save=bool(data.get("half_on_save", True)),
formula=parse_dice(_as_str(effect["formula"])),
types=tuple(_as_str(t) for t in _as_list(effect["types"])),
half_on_save=bool(effect.get("half_on_save", True)),
)
if effect_type == "condition":
return ConditionEffect(
condition_name=str(data["condition_name"]),
duration_rounds=int(data["duration_rounds"]), # type: ignore[arg-type]
save_negates=bool(data.get("save_negates", True)),
condition_name=_as_str(effect["condition_name"]),
duration_rounds=_as_int(effect["duration_rounds"]),
save_negates=bool(effect.get("save_negates", True)),
)
if effect_type == "heal":
return HealEffect(
formula=parse_dice(str(data["formula"])),
formula=parse_dice(_as_str(effect["formula"])),
)
if effect_type == "buff":
return BuffEffect(
modifiers=tuple(
StatModifier(
target=str(m["target"]), # type: ignore[index]
value=int(m["value"]), # type: ignore[arg-type]
bonus_type=cast("BonusType", str(m.get("bonus_type", ""))), # type: ignore[union-attr]
condition=m.get("condition"), # type: ignore[assignment]
weapon_filter=m.get("weapon_filter"), # type: ignore[assignment]
)
for m in cast("list[dict[str, Json]]", data["modifiers"])
),
duration_rounds=int(data.get("duration_rounds", 0)), # type: ignore[arg-type]
modifiers=tuple(_parse_modifier(m) for m in _as_list(effect["modifiers"])),
duration_rounds=_as_int(effect.get("duration_rounds", 0)),
)
if effect_type == "area":
return AreaEffect(
radius_ft=int(data.get("radius_ft", 20)), # type: ignore[arg-type]
effects=tuple(_parse_effect(e) for e in data["effects"]), # type: ignore[index]
save_for_half=bool(data.get("save_for_half", True)),
radius_ft=_as_int(effect.get("radius_ft", 20)),
effects=tuple(_parse_effect(e) for e in _as_list(effect["effects"])),
save_for_half=bool(effect.get("save_for_half", True)),
)
if effect_type == "summon":
return SummonEffect(
creature=str(data["creature"]), # type: ignore[index]
duration_rounds=int(data["duration_rounds"]), # type: ignore[arg-type]
creature=_as_str(effect["creature"]),
duration_rounds=_as_int(effect["duration_rounds"]),
)
raise ValueError(f"Unknown effect type: {effect_type}")
msg = f"Unknown effect type: {effect_type}"
raise ValueError(msg)
def load_spell(path: str | Path) -> SpellSpec:
data: dict[str, Json] = json.loads(Path(path).read_text())
effects = tuple(_parse_effect(e) for e in data.get("effects", [])) # type: ignore[arg-type]
data = _as_dict(json.loads(Path(path).read_text()))
effects = tuple(_parse_effect(e) for e in _as_list(data.get("effects", [])))
range_raw = _as_str(data.get("range", "medium"))
if not _is_spell_range(range_raw):
msg = f"unknown spell range: {range_raw!r}"
raise ValueError(msg)
save_raw = _as_str(data.get("save", "none"))
if not _is_save_type(save_raw):
msg = f"unknown save type: {save_raw!r}"
raise ValueError(msg)
return SpellSpec(
name=str(data["name"]),
level=int(data["level"]), # type: ignore[arg-type]
school=str(data["school"]),
range=str(data.get("range", "medium")), # type: ignore[assignment]
save=str(data.get("save", "none")), # type: ignore[assignment]
base_dc=int(data.get("base_dc", 10)), # type: ignore[arg-type]
name=_as_str(data["name"]),
level=_as_int(data["level"]),
school=_as_str(data["school"]),
range=range_raw,
save=save_raw,
base_dc=_as_int(data.get("base_dc", 10)),
effects=effects,
description=str(data.get("description", "")),
description=_as_str(data.get("description", "")),
)
+7 -4
View File
@@ -2,6 +2,8 @@
from __future__ import annotations
from typing import Literal
from pf1e_simulator.abilities import (
ALERTNESS,
DODGE,
@@ -9,6 +11,7 @@ from pf1e_simulator.abilities import (
IRON_WILL,
LIGHTNING_REFLEXES,
POINT_BLANK_SHOT,
AbilitySpec,
weapon_focus,
)
from pf1e_simulator.combat import CombatantState, CombatEngine
@@ -30,16 +33,16 @@ from pf1e_simulator.rng import ScriptedRng
def _make_hero(
cid: str = "hero",
*,
features: list[object] | None = None,
features: list[AbilitySpec] | None = None,
weapon_name: str = "sword",
weapon_kind: str = "melee",
weapon_kind: Literal["melee", "ranged", "touch"] = "melee",
attack_bonus: int = 5,
damage_bonus: int = 2,
) -> Combatant:
attack = AttackSpec(
id=f"{cid}-w",
name=weapon_name,
kind=weapon_kind, # type: ignore[arg-type]
kind=weapon_kind,
attack_bonus=attack_bonus,
damage=[DamageComponent(formula=parse_dice("1d8"), types=["slashing"])],
damage_bonus=damage_bonus,
@@ -61,7 +64,7 @@ def _make_hero(
speed_land_ft=30,
saves=Saves(fort=5, ref=4, will=3),
attacks=[attack],
features=features or [], # type: ignore[arg-type]
features=features or [],
)
+4 -1
View File
@@ -8,6 +8,8 @@ from typing import TYPE_CHECKING
if TYPE_CHECKING:
from pathlib import Path
from pf1e_simulator.loaders.foundry import Json
from pf1e_simulator.abilities import (
DODGE,
IRON_WILL,
@@ -79,7 +81,8 @@ class TestResolveFeatures:
assert result[1] is DODGE
def test_filters_non_strings(self) -> None:
result = _resolve_features(["Iron Will", 42, None, True], 1) # type: ignore[list-item]
raw: list[Json] = ["Iron Will", 42, None, True]
result = _resolve_features(raw, 1)
assert len(result) == 1
def test_empty_list(self) -> None:
+3 -3
View File
@@ -2,7 +2,7 @@
from __future__ import annotations
from pf1e_simulator.abilities import POWER_ATTACK
from pf1e_simulator.abilities import POWER_ATTACK, AbilitySpec
from pf1e_simulator.combat import CombatantState, CombatEngine
from pf1e_simulator.dice import parse_dice
from pf1e_simulator.grid import Grid
@@ -24,7 +24,7 @@ def _make_fighter(
bab: int = 4,
attack_bonus: int = 5,
damage_bonus: int = 2,
features: list[object] | None = None,
features: list[AbilitySpec] | None = None,
) -> Combatant:
attack = AttackSpec(
id=f"{cid}-w",
@@ -50,7 +50,7 @@ def _make_fighter(
speed_land_ft=30,
saves=Saves(fort=6, ref=2, will=2),
attacks=[attack],
features=features or [], # type: ignore[arg-type]
features=features or [],
)
+2 -1
View File
@@ -407,7 +407,8 @@ class TestSpellDamageWithDr:
"dr": DamageReduction(amount=5, bypass=frozenset()),
})
# 2 save rolls (2 targets in area) + 6 damage dice
engine, c, t = _make_engine(caster, target_with_dr, [2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3])
queue = [2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
engine, c, t = _make_engine(caster, target_with_dr, queue)
hp_before = t.hp
engine._cast_spell(c, t, "Fireball")
# Save fails (2), 6d6 rolls all 3 = 18 damage, DR 5/- -> 13 damage