fix(rules): allow one movement opportunity per opponent per round
PF1e (CRB Attacks of Opportunity): moving out of more than one square threatened by the same opponent in the same round counts as one opportunity for that opponent. Track per-round movement provocation in _move_aoo_provoked (cleared with _aoo_used at round start); the stand-up trigger passes movement=False and still provokes. Ranged, casting and maneuver triggers are untouched. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -665,7 +665,12 @@ Règles modélisées :
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naturelle — les 8 cases adjacentes pour un Small/Medium sans allonge — ou
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l'anneau d'une arme à allonge, dont la dead zone n'est pas menacée). Deux déclencheurs sont modélisés : (1) quitter une
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case menacée — le mouvement est résolu pas à pas, et chaque ennemi qui menace
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la case actuelle porte une AoO avant que le mouvant ne la quitte ; (2) tirer
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la case actuelle porte une AoO avant que le mouvant ne la quitte ; sortir
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de plusieurs cases menacées par le **même** adversaire dans le même round ne
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compte qu'**une seule opportunity** pour lui (piste `_move_aoo_provoked`,
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réinitialisée au début du round — conformance A1, CRB « Attacks of
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Opportunity ») ; le relèvement (stand_up) est un déclencheur distinct et
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provoque toujours ; (2) tirer
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avec une arme à distance depuis une case menacée — chaque ennemi menaçant
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porte une AoO avant chaque tir. Une AoO par combattant par round (piste
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`_aoo_used`, réinitialisée au début du round) ; le budget restant est exposé
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@@ -72,7 +72,11 @@ Phase 0 documented deviations from PF1e (conventions):
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threatening enemy gets one AoO before each ranged swing. One AoO per
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combatant per round by default (tracked in ``_aoo_used``, cleared at round
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start); the Combat Reflexes feat raises the allowance to ``max(1, 1 + DEX
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mod)`` per round. AoOs always strike (PF1e allows declining, the simulator
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mod)`` per round. Moving out of more than one square threatened by the same
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opponent in the same round counts as ONE opportunity for that opponent
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(tracked in ``_move_aoo_provoked``, cleared at round start); the ranged,
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casting, stand-up and maneuver triggers are separate and each still
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provokes. AoOs always strike (PF1e allows declining, the simulator
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does not). A 5-foot step never provokes AoOs (it is not a move action); the
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withdraw action protects only the starting square (see below). A 5-foot
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step and any other movement (move, charge, withdraw) are mutually exclusive
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@@ -976,6 +980,10 @@ class CombatEngine:
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self._stats: dict[str, _LiveStats] = {s.combatant.id: _LiveStats() for s in states}
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self._current_round = 0
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self._aoo_used: dict[str, int] = {}
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# Movement-triggered opportunities already taken this round, keyed by
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# mover id: PF1e counts leaving several squares threatened by the same
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# opponent as ONE opportunity for that opponent.
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self._move_aoo_provoked: dict[str, set[str]] = {}
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self._initiative_keys: dict[str, tuple[float, int, int]] = {}
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self._pending_summons: list[CombatantState] = []
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@@ -1778,6 +1786,7 @@ class CombatEngine:
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while round_no <= self._round_cap:
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self._current_round = round_no
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self._aoo_used.clear()
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self._move_aoo_provoked.clear()
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self._expire_summons()
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if self._run_round():
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break
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@@ -2919,16 +2928,31 @@ class CombatEngine:
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attacker, target, weapon, label="AoO"
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)
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def _check_move_aoo(self, mover: CombatantState) -> bool:
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def _check_move_aoo(
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self, mover: CombatantState, *, movement: bool = True
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) -> bool:
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"""Resolve AoOs provoked by leaving any threatened cell of the mover's footprint.
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Each enemy threatening a cell the mover occupies strikes once (capped
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by the per-round AoO allowance). Returns True if the mover dropped.
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by the per-round AoO allowance). PF1e (CRB "Attacks of Opportunity —
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Combat Reflexes and Additional Attacks of Opportunity"): "Moving out of
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more than one square threatened by the same opponent in the same round
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doesn't count as more than one opportunity for that opponent" — with
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``movement`` the per-round per-opponent dedupe in
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``_move_aoo_provoked`` skips a second movement-triggered strike from
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the same enemy. Stand-up (``movement=False``) is a separate trigger and
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always provokes, subject to the allowance. Returns True if the mover
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dropped.
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"""
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provoked = self._move_aoo_provoked.setdefault(mover.combatant.id, set())
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for cell in mover.occupied_cells():
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for enemy in self.enemies_threatening(mover, cell):
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if movement and enemy.combatant.id in provoked:
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continue
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if self._aoo_used.get(enemy.combatant.id, 0) >= self._aoo_allowance(enemy):
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continue
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if movement:
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provoked.add(enemy.combatant.id)
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self._resolve_aoo(enemy, mover)
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if not mover.active:
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return True
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@@ -3380,7 +3404,9 @@ class CombatEngine:
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"""Execute the stand up action (PF1e): move action that ends prone.
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Standing up provokes an AoO from each enemy threatening the
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combatant's squares (``_check_move_aoo``, the movement machinery);
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combatant's squares (``_check_move_aoo`` with ``movement=False``:
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standing is a separate trigger, never deduped against a movement
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opportunity already taken this round);
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the AoOs resolve while the combatant is still prone (-4 AC). The
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prone condition is then removed from both representations: the
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duration-tracked ``active_conditions`` (trip/overrun) and the
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@@ -3395,7 +3421,7 @@ class CombatEngine:
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f"{kind} rejected ({_REASON_NOT_PRONE})"
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)
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return ActionResult(kind=kind, ok=False, reason=_REASON_NOT_PRONE)
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self._check_move_aoo(state)
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self._check_move_aoo(state, movement=False)
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state.active_conditions = [
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ac for ac in state.active_conditions if ac.condition.name != "prone"
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]
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+76
-2
@@ -1401,7 +1401,13 @@ def _make_guard_cr(dex: int, *, combat_reflexes: bool) -> Combatant:
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def test_combat_reflexes_multiple_aoos() -> None:
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"""Guard with Combat Reflexes + DEX 16 takes multiple AoOs when enemies move."""
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"""Guard with Combat Reflexes + DEX 16 takes multiple AoOs when enemies move.
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A1 conformance: each moving opponent counts as its own opportunity, so
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three runners crossing the guard's threatened zone each provoke once (a
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single runner leaving two threatened squares would NOT add a second
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opportunity for the guard).
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"""
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runner1 = make_combatant("runner1", hp=20, ac=12, speed=30)
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runner2 = make_combatant("runner2", hp=20, ac=12, speed=30)
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runner3 = make_combatant("runner3", hp=20, ac=12, speed=30)
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@@ -1410,7 +1416,7 @@ def test_combat_reflexes_multiple_aoos() -> None:
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states = [
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make_state(runner1, "players", (2, 3)),
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make_state(runner2, "players", (4, 3)),
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make_state(runner3, "players", (3, 2)),
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make_state(runner3, "players", (2, 4)),
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make_state(guard, "monsters", (3, 5)),
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make_state(dest, "monsters", (6, 5)),
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]
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@@ -1450,3 +1456,71 @@ def test_no_combat_reflexes_single_aoo() -> None:
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result = engine.run()
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aoo_lines = [line for line in result.transcript if "AoO" in line]
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assert len(aoo_lines) == 1
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# ── A1: one movement opportunity per opponent per round (CRB AoO) ─────────── #
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def test_movement_two_squares_same_guard_one_opportunity() -> None:
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"""Leaving two squares threatened by the same opponent counts as one opportunity.
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PF1e (CRB "Attacks of Opportunity"): "Moving out of more than one square
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threatened by the same opponent in the same round doesn't count as more
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than one opportunity for that opponent." The guard holds Combat Reflexes
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with DEX 16 (allowance 4), so the per-round budget alone would NOT stop
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the second strike — only the dedupe does.
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"""
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runner = make_combatant("runner", hp=20, ac=12, speed=30)
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guard = _make_guard_cr(dex=16, combat_reflexes=True)
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states = [make_state(runner, "players", (4, 1)), make_state(guard, "monsters", (3, 1))]
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engine = CombatEngine(ScriptedRng([15, 3, 15, 3]), make_grid(), states)
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runner_s, _guard_s = engine._states
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# Step 1: leaving (4,1) — threatened by the guard — provokes.
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assert engine._check_move_aoo(runner_s) is False
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runner_s.pos = (4, 2)
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# Step 2: leaving (4,2) — still threatened by the SAME guard — is the
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# same opponent, so no second movement opportunity.
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assert engine._check_move_aoo(runner_s) is False
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assert engine._aoo_used.get("guard", 0) == 1
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aoo_lines = [line for line in engine._transcript if "AoO" in line]
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assert len(aoo_lines) == 1
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def test_movement_dedupe_exempts_stand_up_trigger() -> None:
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"""A movement opportunity already taken does not absorb the stand-up trigger.
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The dedupe covers ONLY the "leaving a threatened square" trigger; standing
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up is a separate trigger (``movement=False``) and still provokes.
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"""
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runner = make_combatant("runner", hp=20, ac=12, speed=30)
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guard = _make_guard_cr(dex=16, combat_reflexes=True)
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states = [make_state(runner, "players", (4, 1)), make_state(guard, "monsters", (3, 1))]
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engine = CombatEngine(ScriptedRng([15, 3, 15, 3]), make_grid(), states)
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runner_s, _guard_s = engine._states
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assert engine._check_move_aoo(runner_s) is False # movement: provokes
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assert engine._check_move_aoo(runner_s) is False # movement again: deduped
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assert engine._check_move_aoo(runner_s, movement=False) is False # stand-up: provokes
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assert engine._aoo_used.get("guard", 0) == 2
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aoo_lines = [line for line in engine._transcript if "AoO" in line]
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assert len(aoo_lines) == 2
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def test_two_guards_each_one_movement_opportunity() -> None:
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"""Two different opponents each keep their own movement opportunity."""
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runner = make_combatant("runner", hp=20, ac=12, speed=30)
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g1 = make_combatant("g1", hp=20, ac=15, attack_bonus=5, speed=0)
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g2 = make_combatant("g2", hp=20, ac=15, attack_bonus=5, speed=0)
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states = [
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make_state(runner, "players", (4, 1)),
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make_state(g1, "monsters", (3, 1)),
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make_state(g2, "monsters", (3, 2)),
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]
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engine = CombatEngine(ScriptedRng([15, 3, 15, 3, 15, 3, 15, 3]), make_grid(), states)
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runner_s, _g1, _g2 = engine._states
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assert engine._check_move_aoo(runner_s) is False # both guards strike
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runner_s.pos = (4, 2)
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assert engine._check_move_aoo(runner_s) is False # same squares, deduped
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assert engine._aoo_used.get("g1", 0) == 1
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assert engine._aoo_used.get("g2", 0) == 1
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aoo_lines = [line for line in engine._transcript if "AoO" in line]
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assert len(aoo_lines) == 2
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