fix(spells): correct the acid arrow range
PF1e (SRD spells/acid-arrow.md): "Range long (400 ft. + 40 ft./level)" - the JSON declared medium. Fixed to long. The spell's ongoing acid (2d4 per extra round, one per three caster levels, unless neutralized) is not modeled: the engine has no per-spell damage-over-time subsystem, documented in README rather than built. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -1300,6 +1300,13 @@ projectiles multiples, ni sauvegarde partielle) :
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sort est modélisé en dégâts fixes `1d4` feu, sauvegarde de Réflexes pour
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moitié, sur la cible résolue (la formule `1d4+1` qui surestimait le dégât de
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base a été corrigée — conformance D6).
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- **Acid Arrow — sans dégâts continus** (SRD spells/acid-arrow.md : portée
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**longue** — corrigée, conformance D7 — et « For every three caster levels
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you possess, the acid, unless neutralized, lasts for another round [...],
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dealing another 2d4 points of damage in each round ») : le moteur n'a pas de
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subsystem de dégâts continus par sort (ni neutralisation d'acide) ; seuls les
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2d4 de dégâts initiaux sont modélisés, les rounds de dégâts persistants sont
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hors périmètre.
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## Architecture
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@@ -2,7 +2,7 @@
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"name": "Acid Arrow",
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"level": 2,
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"school": "evocation",
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"range": "medium",
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"range": "long",
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"save": "none",
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"base_dc": 10,
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"requires_ranged_touch": true,
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@@ -15,5 +15,5 @@
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"half_on_save": false
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}
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],
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"description": "An arrow of acid springs from your hand and speeds to its target, dealing 2d4 points of acid damage. No save."
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"description": "SRD spells/acid-arrow.md: ranged touch attack dealing 2d4 acid damage, plus another 2d4 per round for 1 extra round per three caster levels (max 6 additional rounds). The engine has no damage-over-time subsystem, so only the initial 2d4 is modeled - the ongoing acid is documented as a limitation. No save."
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}
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