feat(rules): carried items + real steal transfers, unarmed-disarm auto-pickup
- Combatant.carried_items (APG Steal: non-wielded, non-closely-worn gear), loaded from JSON, seeded into CombatantState, exposed in the snapshot. - _maneuver_steal: success transfers the first carried item victim -> thief (logged); empty list keeps the documented nothing-stealable behaviour. - _maneuver_disarm: unarmed attacker's success auto-picks the dropped weapon into its carried_items (SRD Disarm); armed disarms unchanged. Dropped-weapon recovery via retrieve_weapon (move action) verified + pinned by tests. - data/pcs: gear transcribed from Foundry sheet inventories (esha 13, jeanne 3, misty 9, nairda 7, oni 6, tammara 20); harvie/ierlieth/ esha_mount and all monsters empty (no stealable inventory), noted in README.
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@@ -126,5 +126,14 @@
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"Delay Poison",
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"Ironskin",
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"Restoration, Lesser"
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]
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],
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"carried_items": [
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"Arrow",
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"Holy symbol (Wood)",
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"Clefs de la loge",
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"Eh je suis Éclaireuse maintenant",
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"Kit, Fishing",
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"Alchemist's Fire"
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]
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}
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