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115f54a7e53c26a26790bef52ca401eb5b60aa96
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1 Commits

Author SHA1 Message Date
ctan 9086038bfb fix(rules): charge clear-path tests the whole footprint for difficult terrain (SRD movement-position-and-distance-2.md: 'You can't run or charge across difficult terrain' + 'you can move only as fast as the most difficult terrain you occupy') - _charge_path_clear priced only the anchor cell, so a 2x2 creature with one trailing square in rubble charged freely; the move-descent footprint pricing is deferred (would rewrite the anchor-based Dijkstra cost field) 2026-09-19 15:51:15 +02:00
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