- Every data/spells/*.json now carries a "components" field with the
V/S/M/F/DF tokens from its KB Components line (material/focus
descriptions dropped; M/DF and F/DF alternatives kept verbatim).
- 107/108 encoded. Create Alcool (data/spells/create_alcool.json) is
left without the field: it is a homebrew cantrip (level 0) with no KB
entry - the closest real spell, Enhance Water (Inner Sea Gods, V, S),
is already a separate registry entry.
- summon_monster_i/ii map to the KB's numeric files (summon-monster-1/2);
hidden_diplomacy maps to its KB name Egorian Diplomacy (same spell,
Spymaster's Handbook rename): V, S, M.
- tests/test_spell_failure.py: the placeholder asserting the registry was
not yet encoded is replaced by an encoded-state smoke test (all spells
but Create Alcool declare components; five spot-checks against the SRD
stat blocks). Golden transcripts unchanged: the component gates still
need deafened/ASF conditions no golden combat has.
PF1e (SRD spells/sound-burst.md): "Every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round" — the Fortitude partial negates the stun only, never the dice. The damage component declared half_on_save: true, halving the sonic damage on a successful save. DamageEffect gains a save_negates flag (default True, existing behavior unchanged); sound_burst.json declares half_on_save: false + save_negates: false so the 1d8 is full regardless while the condition keeps save_negates. README updated.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>