Commit Graph

6 Commits

Author SHA1 Message Date
ctan 3c31b88b13 feat(combat): activate standard+move economy (full-speed movement, move-then-attack)
- default_policy returns (move, attack) when target out of reach: full-speed
  move along the Dijkstra path (up to speed cells, 5-10-5 diagonals, stops
  adjacent to nearest enemy), then attack if a weapon is usable; returns
  (attack,) when already in range.
- _move logs the full path in one line (start)->(step1)->...->(end); silent
  on empty path. _execute is silent on invalid attacks/moves (no spurious
  wait log); run() adds a wait line only when a combatant's turn produced
  no transcript line.
- Extract _take_turn helper from run() to keep cyclomatic complexity <= 10.
- Module docstring updated for activated economy.
- 4 pinned transcripts regenerated (move-then-attack shifts combat pacing):
  test_default_policy_moves_toward_enemy, test_scripted_2v2_transcript
  (monsters win in R2 instead of R3 — orc-2 moves + attacks same turn),
  test_ranged_no_line_of_effect_moves_around_wall (archer rounds wall and
  shoots in 1 turn), test_ranged_weapon_unusable_beyond_maximum_range
  (archer moves 6 cells then attacks at -14 penalty).
- README: demo numbers refreshed (1v2: 49.6%->22.0%, 11.4->5.2 rounds;
  3v2: 97.8%->91.4%, 6.9->6.0 rounds), rules and non-modeled sections
  updated for the activated economy.
2026-08-17 22:49:50 +02:00
ctan bb53d049ee feat(combat): grant soft cover (+4 AC) to ranged attacks through creatures 2026-08-17 22:49:50 +02:00
ctan f67cd017e4 feat(combat): apply cumulative -2 range penalties per increment 2026-08-17 22:49:50 +02:00
ctan b748980423 feat(combat): honor AttackSpec.count for multi-swing attacks
A weapon with count>1 ('2x Talons') now resolves one independent attack
roll per swing in the same attack action (label '#N'), aggregating stats
per swing. Remaining swings are lost if the target drops mid-routine.
BAB iterative attacks remain out of Phase 0 scope.
2026-08-17 22:49:50 +02:00
ctan 7297494e56 feat(data): transpose Foundry PC sheets into data/pcs
All 8 sheets from fiches_personnages/ converted to the strict Combatant
JSON schema (data/monsters convention) so the CLI can run PCs directly:

  --side players data/pcs/esha.json

- id derived from the file stem; source field points at the original sheet
- oni: placeholder attacks without encoded damage ('une Pioche', 'Weapon')
  left out, documented in notes (pick stats ambiguous light/heavy in the
  rules KB; no identification possible for 'Weapon')
- README: PC section now documents data/pcs usage
- tests: parametrized load check + golden spots for the 8 PC files
2026-08-17 22:49:50 +02:00
ctan e17c571d7e feat(combat): wire corner-rule LoS/cover into attack resolution
- weapon_for: gate attacks on has_line_of_effect (no LoE -> policy moves)
- resolve_attack: +4 AC cover bonus on hit and crit-confirm (ranged flag)
- tests: cover bonus (ranged pillar, melee wall corner), no-LoE move/attack,
  no-LoE unreachable wait; 11 resolve_attack call sites updated
- README: quick-start and verified example re-measured (55.7% 1x2), rules
  and architecture updated (los.py wired)
2026-08-17 22:49:50 +02:00