PF1e CRB 'Big and Little Creatures in Combat': a creature's natural
reach is a disk (a Large creature still threatens and strikes adjacent
squares), while a reach weapon doubles the wielder's natural reach but
'can't strike at their natural reach or less' (a ring whose dead zone is
the natural reach). The engine keyed the ring off reach_ft > 5, so
reach-10 natural attacks (giant belostomatid bite/claw, mounted
hooves) wrongly got a 5-ft dead zone.
AttackSpec gains reach_weapon (parsed from the combatant JSON); the
disk-vs-ring rule is centralized in _melee_reach_zone_cells and applied
consistently to weapon selection, melee usability, threatened squares
and charge end placement. Esha's Lance is the only reach weapon in the
shipped data; Large natural attackers keep the default (disk).
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
The per-spell Observation dict gains the additive cast_time key: the
registry spell's budget code on a hit, "standard" on a miss (mirroring
the engine's resolver fallback), so an LLM policy can schedule casts
against the action budget it sees reported back.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>