Commit Graph

10 Commits

Author SHA1 Message Date
ctan d0f7f3a107 feat(rules): carried items + real steal transfers, unarmed-disarm auto-pickup
- Combatant.carried_items (APG Steal: non-wielded, non-closely-worn gear),
  loaded from JSON, seeded into CombatantState, exposed in the snapshot.
- _maneuver_steal: success transfers the first carried item victim -> thief
  (logged); empty list keeps the documented nothing-stealable behaviour.
- _maneuver_disarm: unarmed attacker's success auto-picks the dropped weapon
  into its carried_items (SRD Disarm); armed disarms unchanged. Dropped-weapon
  recovery via retrieve_weapon (move action) verified + pinned by tests.
- data/pcs: gear transcribed from Foundry sheet inventories (esha 13,
  jeanne 3, misty 9, nairda 7, oni 6, tammara 20); harvie/ierlieth/
  esha_mount and all monsters empty (no stealable inventory), noted in README.
2026-09-20 16:05:07 +02:00
ctan f6292f8bdc feat(rules): encode arcane_caster and armor_spell_failure from the sheets
- arcane_caster true: misty (Magus/Bard sheet class), nairda (Witch/
  Sorcerer), thrune_agent (Human magus 8, KB bestiary/thrune-agent.md);
  lich already true. False: oni (Cleric), tammara (Gunslinger/
  Warpriest - divine), esha (Cavalier/Rogue, spell-like only), the
  companions harvie/ierlieth/jeanne/esha_mount and the remaining
  monsters.
- armor_spell_failure stays 0 everywhere, as the effective PF1e value:
  nairda and the lich wear no armor (sheet note "Pas d'armure", KB lich
  block); misty's mithral shirt (RAW ASF 10%, magic-items/mithral-shirt
  .md) and the thrune agent's +1 studded leather (15%) are light armor
  and every spell they cast is on their own class list - magus and bard
  cast their own spells in light armor with no arcane spell failure
  (classes/magus.md, classes/bard.md).
- tests/test_spell_failure.py: the lich/oni smoke test becomes a
  full-data table pinning all 15 combatants' flags with per-entry
  sources. No shipped combatant incurs a non-zero ASF; the failure roll
  itself stays covered by the synthetic armored-caster tests.
2026-09-20 14:30:57 +02:00
ctan f9e51e377a feat(rules): add alignment field to Combatant with axis gating flags
Adds the PF1e two-axis alignment code (LG/NG/CG/LN/N/CN/LE/NE/CE,
default N) to the Combatant model with a strict validator, derived
is_lawful/is_chaotic/is_good/is_evil properties, exposure in the
observation snapshot, and alignment values for all monsters and PCs
sourced from the bestiary KB and the Foundry sheets.
2026-09-20 11:49:04 +02:00
ctan b74baf1aa9 fix(rules): Lonely and Bitter drawbacks replace bogus +1 Will bonuses (SRD: Lonely -2 Sense Motive and -2 saves vs charm with mind_affecting standing in; Bitter reduces ally-sourced healing by 1 via engine hook) 2026-09-19 10:50:50 +02:00
ctan d0db208610 fix(rules): Exalted of the Society grants +1 channel energy/day via resource_grants; Fortified Drinker becomes documented no-op (SRD: +2 saves vs mind-affecting after drinking, alcohol state not modeled) 2026-09-19 10:37:23 +02:00
ctan 31d970dd5f fix(combat): resolve touch attacks against touch AC and firearms 2026-09-05 11:28:46 +02:00
ctan fd94522546 feat(data): per-level spell slots for 8 PCs 2026-09-04 23:02:21 +02:00
ctan 789d2f5396 fix(combat): correct spell DC formula 2026-09-04 23:02:15 +02:00
ctan c88d8fd6f4 refactor(loaders): unify combatant loader, migrate PC features/spells
Rename monster.py → combatant.py with _KNOWN_FEATS lookup table
that resolves feat name strings to AbilitySpec constants (Power Attack,
Iron Will, Toughness, Weapon Focus, etc.). Unknown feats produce
minimal AbilitySpec (data preserved for future implementation).

Migrate all 8 PC JSONs (data/pcs/) with complete feat/spell lists
extracted from Foundry sheets — including traits, racial abilities,
and all spells. Monsters (goblin, orc) unchanged (no feats/spells).

Update all imports, add backward-compatible aliases (load_monster,
MonsterLoadError), update CLI to use load_combatant.

Gate: 377 tests, ruff clean, basedpyright clean.
2026-08-17 22:49:50 +02:00
ctan 7297494e56 feat(data): transpose Foundry PC sheets into data/pcs
All 8 sheets from fiches_personnages/ converted to the strict Combatant
JSON schema (data/monsters convention) so the CLI can run PCs directly:

  --side players data/pcs/esha.json

- id derived from the file stem; source field points at the original sheet
- oni: placeholder attacks without encoded damage ('une Pioche', 'Weapon')
  left out, documented in notes (pick stats ambiguous light/heavy in the
  rules KB; no identification possible for 'Weapon')
- README: PC section now documents data/pcs usage
- tests: parametrized load check + golden spots for the 8 PC files
2026-08-17 22:49:50 +02:00