- Every data/spells/*.json now carries a "components" field with the
V/S/M/F/DF tokens from its KB Components line (material/focus
descriptions dropped; M/DF and F/DF alternatives kept verbatim).
- 107/108 encoded. Create Alcool (data/spells/create_alcool.json) is
left without the field: it is a homebrew cantrip (level 0) with no KB
entry - the closest real spell, Enhance Water (Inner Sea Gods, V, S),
is already a separate registry entry.
- summon_monster_i/ii map to the KB's numeric files (summon-monster-1/2);
hidden_diplomacy maps to its KB name Egorian Diplomacy (same spell,
Spymaster's Handbook rename): V, S, M.
- tests/test_spell_failure.py: the placeholder asserting the registry was
not yet encoded is replaced by an encoded-state smoke test (all spells
but Create Alcool declare components; five spot-checks against the SRD
stat blocks). Golden transcripts unchanged: the component gates still
need deafened/ASF conditions no golden combat has.
SRD Magic Missile fires one missile +1 per two caster levels beyond 1st (max 5, 1d4+1 force, auto-hit); Scorching Ray fires one ray +1 per four levels beyond 3rd (max 3, 4d6 fire, ranged touch each). DamageEffect gains a ProjectileScaling spec (JSON 'projectiles'); _apply_damage_effect loops count_for(caster_level) projectiles, each rolling its own damage and (for a declared-projectile ray) its own ranged touch attack, with the target-drops-mid-sequence convention losing the rest. Updated magic_missile.json/scorching_ray.json, the golden lich transcript (CL 11 now fires 5 missiles, Tammara dies round 1: 43 damage), the scripted MM queues in test_spells/test_conformance_spellflow, added tests/test_multi_projectile.py, and the README.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>