PF1e (CRB Power Attack): "take a -1 penalty on all melee attack rolls ...
The bonus damage does not apply to touch attacks." A melee touch (kind
"touch", no range increment) is a melee attack, so _power_attack_amt now
rides its attack and confirmation rolls; the +2X/+3X damage bonus stays
gated on kind == "melee". Ranged attacks and rays are unaffected. The
test that pinned the old melee-weapon-only simplification was rewritten to
lock the corrected behavior; README and abilities.py updated.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Power Attack is the first active feat: a free-action toggle declared at
turn start. When state.power_attack is True and the combatant has the
POWER_ATTACK feature, melee attacks apply -X to the attack roll and
+2X to damage, where X = BAB//4 + 1 (min 1). Ranged attacks are
unaffected. The flag is cleared at the start of each turn via
_take_turn, like other per-turn state.
- abilities.py: POWER_ATTACK constant (AbilitySpec, no passive effects)
- combat.py: _has_feat helper, _power_attack_amt, resolve_attack
applies penalty to attack total + crit confirm, bonus to damage
- tests/test_power_attack.py: 14 tests (amount at BAB 1/4/8/12, flag
false, feat missing, attack penalty, damage bonus, ranged unaffected,
flag cleared on turn)
- pyproject.toml: add SLF001 + RUF059 to test per-file-ignores (white-box
testing accesses private helpers, partial tuple unpacking)
- README.md: document Power Attack in abilities.py section, 307 tests