Commit Graph

3 Commits

Author SHA1 Message Date
ctan 74f5d64c43 feat(rules): sunder deals real weapon damage vs object hardness/hp; broken weapons usable at -2 with restricted crits
SRD Sunder + CRB 'Smashing an Object' / 'Conditions - Broken': weapons
carry Table 7-12 object stats (AttackSpec.hardness/hit_points/enhancement,
defaults by weapon class); a successful sunder deals the attacker's actual
physical weapon damage minus the target weapon's hardness, subtracted from
its hp. At <= half hp the weapon gains the broken condition - still usable
at -2 attack/damage, crits only on a natural 20 at x2. At <= 0 it is
destroyed (weapon_destroyed, unusable). The old flat str_mod+2 / durability
10 / synthetic 'disarmed' condition is gone. Firearm misfire carve-out kept
(broken firearms stay unusable until Quick Clear - misfire escalation not
modeled, documented).
2026-09-20 15:43:45 +02:00
ctan 9aee4f6f6b fix(rules): correct P2/P3 PF1e conformance bugs (flanking, touch, blinded, disabled, death, maneuvers, DR, sneak) 2026-09-10 21:45:50 +02:00
ctan fdcd103e8a feat(combat): add repair_weapon action to fix broken weapons 2026-09-06 10:05:55 +02:00