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pf1e-simulator
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cba7bbf3c99f25a488c826307caf6344f5b87716
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ctan
9086038bfb
fix(rules): charge clear-path tests the whole footprint for difficult terrain (SRD movement-position-and-distance-2.md: 'You can't run or charge across difficult terrain' + 'you can move only as fast as the most difficult terrain you occupy') - _charge_path_clear priced only the anchor cell, so a 2x2 creature with one trailing square in rubble charged freely; the move-descent footprint pricing is deferred (would rewrite the anchor-based Dijkstra cost field)
2026-09-19 15:51:15 +02:00
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