Logo
Explore Help
Sign In
ctan/pf1e-simulator
1
0
Fork 0
You've already forked pf1e-simulator
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
396 Commits 1 Branch 0 Tags
de88543c5c19e86cf5001c6b6bd6e4be87e9403b
Commit Graph

1 Commits

Author SHA1 Message Date
ctan 792cec140b fix(rules): dying-but-alive creatures still occupy their squares (SRD cover.md: soft cover from 'a square occupied by a creature'; SRD aiming-a-spell.md: a burst 'affects whatever it catches in its area, including creatures that you can't see') - soft-cover interposer sets and area templates filtered on active, so a dying creature's square was ignored; new CombatantState.occupies_space (not dead) gates both; corpses stay excluded (documented); channel energy keeps its active-only filter (pinned) 2026-09-19 16:19:23 +02:00
Powered by Gitea Version: 1.26.2 Page: 30ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API

Powered by TurnKey Linux.