Files
pf1e-simulator/data/spells/sound_burst.json
T
ctan 8c7e7075ad fix(spells): correct the sound burst save
PF1e (SRD spells/sound-burst.md): "Every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round" — the Fortitude partial negates the stun only, never the dice. The damage component declared half_on_save: true, halving the sonic damage on a successful save. DamageEffect gains a save_negates flag (default True, existing behavior unchanged); sound_burst.json declares half_on_save: false + save_negates: false so the 1d8 is full regardless while the condition keeps save_negates. README updated.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-12 12:31:06 +02:00

33 lines
985 B
JSON

{
"name": "Sound Burst",
"level": 2,
"school": "evocation",
"range": "close",
"save": "fort",
"base_dc": 10,
"cast_time": "standard",
"effects": [
{
"type": "area",
"radius_ft": 10,
"save_for_half": false,
"effects": [
{
"type": "damage",
"formula": "1d8",
"types": ["sonic"],
"half_on_save": false,
"save_negates": false
},
{
"type": "condition",
"condition_name": "stunned",
"duration_rounds": 1,
"save_negates": true
}
]
}
],
"description": "A tremendous cacophony blasts a 10-ft.-radius spread: every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round (SRD spells/sound-burst.md: the save only negates the stun - the damage is full regardless). Creatures that cannot hear take the damage but are not stunned (not modeled)."
}