3be22b9c55
Add attacker-alignment modifier conditions (attacker_is_evil/lawful/good/ chaotic) evaluated against an optional attacker context threaded through _stat_modifiers/_modifier_condition_holds, _attack_ac_mods (resolve_attack AC path), resolve_save and _area_save (spell save paths), plus the fear aura. Without a source in scope the condition is False, so existing rolls are untouched (golden transcripts bit-identical). Give the four protection_from_evil/law(+communal) JSONs their SRD buff: +2 deflection to AC and +2 resistance on fort/ref/will, gated on the attacker/caster alignment (SRD: bonuses apply 'against attacks or effects created by evil creatures'); duration 1 min/level approximated as 10 rounds (engine convention). Descriptions document the unmodeled mental- control suppression and communal duration-split clauses. Level/range/ save/SR verified against the KB.
192 lines
7.7 KiB
Python
192 lines
7.7 KiB
Python
"""Protection from Evil / Law (and Communal variants): alignment-gated wards.
|
|
|
|
SRD spells/protection-from-evil.md: "+2 deflection bonus to AC and a +2
|
|
resistance bonus on saves against attacks or effects created by evil
|
|
creatures"; spells/protection-from-law.md: same against lawful creatures.
|
|
The bonuses are carried as condition-gated StatModifiers (attacker_is_evil /
|
|
attacker_is_lawful) and only apply when the attack/effect source's alignment
|
|
matches; a neutral (or opposing-axis) source sees no bonus at all.
|
|
|
|
Casting tests pin the buff landing on a willing ally (harmless, no save),
|
|
the AC gate through resolve_attack, the save gate through resolve_save, and
|
|
the communal variants sharing the exact same effect. Not modeled (documented
|
|
in the JSON descriptions): the mental-control suppression clause, the
|
|
summoned-creature contact restriction, and the communal 1-minute-interval
|
|
duration split.
|
|
"""
|
|
|
|
from __future__ import annotations
|
|
|
|
from pathlib import Path
|
|
from typing import TYPE_CHECKING
|
|
|
|
import pytest
|
|
|
|
from pf1e_simulator.combat import CombatEngine
|
|
from pf1e_simulator.rng import ScriptedRng
|
|
from pf1e_simulator.spells import BuffEffect, load_spell
|
|
from tests.test_observation_enriched import make_combatant, make_grid, make_state
|
|
|
|
if TYPE_CHECKING:
|
|
from pf1e_simulator.combat import CombatantState
|
|
from pf1e_simulator.models import Combatant
|
|
from pf1e_simulator.spells import SpellSpec
|
|
|
|
DATA_SPELLS = Path(__file__).resolve().parent.parent / "data" / "spells"
|
|
|
|
|
|
def _loaded(stem: str) -> SpellSpec:
|
|
return load_spell(DATA_SPELLS / f"{stem}.json")
|
|
|
|
|
|
def _aligned(cid: str, alignment: str, *, hp: int = 40) -> Combatant:
|
|
return make_combatant(cid, hp=hp).model_copy(update={"alignment": alignment})
|
|
|
|
|
|
def _cast(stem: str, slot_level: int) -> tuple[CombatEngine, CombatantState]:
|
|
"""Cast a harmless protection spell on a willing ally.
|
|
|
|
Returns the engine and the warded ally's state. The cast consumes no
|
|
rolls (same-side harmless -> save forgone; spell_resistance false); the
|
|
scripted 2s cover the deliberate-miss attack rolls and the saves below
|
|
(attack bonus 5: 2+5=7 misses AC 15/17; saves base 0: total 2 or 2+2).
|
|
"""
|
|
spell = _loaded(stem)
|
|
caster_cb = make_combatant(
|
|
"caster", spells=[spell.name], spell_slots={slot_level: 1}
|
|
)
|
|
ward_cb = make_combatant("ward", hp=40, ac=15)
|
|
c = make_state(caster_cb, "players", (0, 0))
|
|
w = make_state(ward_cb, "players", (1, 0))
|
|
engine = CombatEngine(
|
|
ScriptedRng([2] * 24),
|
|
make_grid(),
|
|
[c, w],
|
|
spell_registry={spell.name: spell},
|
|
)
|
|
engine._cast_spell(c, w, spell.name)
|
|
return engine, w
|
|
|
|
|
|
def _ac_vs(engine: CombatEngine, ward: CombatantState, alignment: str) -> int:
|
|
"""Resolve a deliberate-miss attack from an ``alignment`` foe; return AC."""
|
|
foe_cb = _aligned("foe", alignment)
|
|
f = make_state(foe_cb, "monsters", (2, 0))
|
|
result = engine.resolve_attack(f, ward, foe_cb.attacks[0])
|
|
assert result.hit is False
|
|
return result.ac
|
|
|
|
|
|
@pytest.mark.parametrize(
|
|
("stem", "slot_level"),
|
|
[
|
|
("protection_from_evil", 1),
|
|
("protection_from_evil_communal", 2),
|
|
("protection_from_law", 1),
|
|
("protection_from_law_communal", 2),
|
|
],
|
|
)
|
|
def test_spell_carries_the_gated_buff(stem: str, slot_level: int) -> None:
|
|
"""Given: the shipped protection JSON
|
|
When: load_spell parses it
|
|
Then: one buff carries +2 deflection AC and +2 resistance on all three
|
|
saves, all gated on the attacker's alignment, 10 rounds (1 min/level)."""
|
|
spell = _loaded(stem)
|
|
assert spell.level == slot_level
|
|
(effect,) = spell.effects
|
|
assert isinstance(effect, BuffEffect)
|
|
assert effect.duration_rounds == 10
|
|
condition = "attacker_is_lawful" if "law" in stem else "attacker_is_evil"
|
|
by_target = {m.target: m for m in effect.modifiers}
|
|
assert set(by_target) == {"ac", "fort", "ref", "will"}
|
|
assert by_target["ac"].value == 2
|
|
assert by_target["ac"].bonus_type == "deflection"
|
|
for save in ("fort", "ref", "will"):
|
|
assert by_target[save].value == 2
|
|
assert by_target[save].bonus_type == "resistance"
|
|
for mod in effect.modifiers:
|
|
assert mod.condition == condition
|
|
|
|
|
|
def test_cast_lands_buff_on_willing_ally() -> None:
|
|
"""Casting PFE on a same-side ally applies the buff with no save roll."""
|
|
_, w = _cast("protection_from_evil", 1)
|
|
(buff,) = w.active_buffs
|
|
assert buff.source.startswith("spell:")
|
|
assert buff.rounds_left == 10
|
|
assert len(buff.modifiers) == 4
|
|
|
|
|
|
def test_pfe_no_bonus_vs_neutral_attacker() -> None:
|
|
"""Neutral source: the ward is inert - AC stays at base."""
|
|
engine, w = _cast("protection_from_evil", 1)
|
|
assert _ac_vs(engine, w, "N") == 15
|
|
|
|
|
|
def test_pfe_ac_bonus_vs_evil_attacker() -> None:
|
|
"""Evil attacker: +2 deflection to AC (SRD: the bonus applies against
|
|
attacks made by evil creatures)."""
|
|
engine, w = _cast("protection_from_evil", 1)
|
|
assert _ac_vs(engine, w, "CE") == 17
|
|
assert _ac_vs(engine, w, "LE") == 17
|
|
|
|
|
|
def test_pfe_no_ac_bonus_vs_lawful_good_attacker() -> None:
|
|
"""LG is not evil: no AC bonus from protection from evil."""
|
|
engine, w = _cast("protection_from_evil", 1)
|
|
assert _ac_vs(engine, w, "LG") == 15
|
|
|
|
|
|
def test_pfe_save_bonus_vs_evil_attacker_only() -> None:
|
|
"""+2 resistance on fort/ref/will vs an evil source; nothing vs a
|
|
good source; nothing when no source is in scope."""
|
|
engine, w = _cast("protection_from_evil", 1)
|
|
evil = make_state(_aligned("evil", "NE"), "monsters", (5, 5))
|
|
good = make_state(_aligned("good", "CG"), "monsters", (5, 5))
|
|
for save in ("fort", "ref", "will"):
|
|
vs_evil = engine.resolve_save(w, save, 30, attacker=evil)
|
|
vs_good = engine.resolve_save(w, save, 30, attacker=good)
|
|
no_source = engine.resolve_save(w, save, 30)
|
|
assert vs_evil.total == 4 # scripted d20 2 + base 0 + 2 resistance
|
|
assert vs_good.total == 2
|
|
assert no_source.total == 2
|
|
|
|
|
|
def test_pfl_vice_versus() -> None:
|
|
"""Protection from Law: +2 AC and +2 saves vs lawful sources only;
|
|
protection from evil stays inert against the same lawful-but-not-evil
|
|
attacker (the gates are exact opposites on the good-evil axis)."""
|
|
engine, w = _cast("protection_from_law", 1)
|
|
assert _ac_vs(engine, w, "LG") == 17
|
|
assert _ac_vs(engine, w, "LN") == 17
|
|
assert _ac_vs(engine, w, "CE") == 15
|
|
assert _ac_vs(engine, w, "N") == 15
|
|
lawful = make_state(_aligned("lawful", "LN"), "monsters", (5, 5))
|
|
chaotic = make_state(_aligned("chaotic", "CN"), "monsters", (5, 5))
|
|
will_vs_lawful = engine.resolve_save(w, "will", 30, attacker=lawful)
|
|
will_vs_chaotic = engine.resolve_save(w, "will", 30, attacker=chaotic)
|
|
assert will_vs_lawful.total == 4
|
|
assert will_vs_chaotic.total == 2
|
|
|
|
|
|
def test_lawful_evil_attacker_triggers_both_wards() -> None:
|
|
"""LE is on both gates: an LE attacker meets evil AND lawful."""
|
|
engine_pfe, w_pfe = _cast("protection_from_evil", 1)
|
|
engine_pfl, w_pfl = _cast("protection_from_law", 1)
|
|
assert _ac_vs(engine_pfe, w_pfe, "LE") == 17
|
|
assert _ac_vs(engine_pfl, w_pfl, "LE") == 17
|
|
|
|
|
|
def test_communal_variants_share_the_effect() -> None:
|
|
"""The communal spells carry the same gated bonuses as their base spell
|
|
(the 1-minute-interval duration split is documented as not modeled)."""
|
|
engine, w = _cast("protection_from_evil_communal", 2)
|
|
assert _ac_vs(engine, w, "CE") == 17
|
|
assert _ac_vs(engine, w, "N") == 15
|
|
evil = make_state(_aligned("evil", "CE"), "monsters", (5, 5))
|
|
assert engine.resolve_save(w, "will", 30, attacker=evil).total == 4
|
|
|
|
engine_law, w_law = _cast("protection_from_law_communal", 2)
|
|
assert _ac_vs(engine_law, w_law, "LG") == 17
|
|
assert _ac_vs(engine_law, w_law, "CE") == 15
|