Files
pf1e-simulator/tests
ctan 68699ad6c7 fix(rules): set the slumber hex duration to the witch level
PF1e (APG Slumber): the target "remains asleep for a number of rounds equal to the witch's level" (Will negates). _hex_slumber hardcoded 1 round; it now uses the caster's level. The RAW clause that the hex ends when the target takes damage is not modeled (no wake-on-damage hook in the engine) — documented in README. Two behavioral tests pin the failed-save duration (= level) and the saved case.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-12 12:52:52 +02:00
..
2026-09-04 23:02:25 +02:00