91666d84b9
- Every data/spells/*.json now carries a "components" field with the V/S/M/F/DF tokens from its KB Components line (material/focus descriptions dropped; M/DF and F/DF alternatives kept verbatim). - 107/108 encoded. Create Alcool (data/spells/create_alcool.json) is left without the field: it is a homebrew cantrip (level 0) with no KB entry - the closest real spell, Enhance Water (Inner Sea Gods, V, S), is already a separate registry entry. - summon_monster_i/ii map to the KB's numeric files (summon-monster-1/2); hidden_diplomacy maps to its KB name Egorian Diplomacy (same spell, Spymaster's Handbook rename): V, S, M. - tests/test_spell_failure.py: the placeholder asserting the registry was not yet encoded is replaced by an encoded-state smoke test (all spells but Create Alcool declare components; five spot-checks against the SRD stat blocks). Golden transcripts unchanged: the component gates still need deafened/ASF conditions no golden combat has.
14 lines
576 B
JSON
14 lines
576 B
JSON
{
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"name": "Hide from Undead",
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"level": 1,
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"school": "abjuration",
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"components": "V, S, DF",
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"range": "touch",
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"save": "will",
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"harmless": true,
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"base_dc": 10,
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"cast_time": "standard",
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"effects": [],
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"description": "Undead cannot perceive warded creatures (nonintelligent undead ignore them automatically; intelligent undead get a single Will save) until the subject attacks, channels energy, or touches undead. Duration 10 min/level. Saving throw entries here cover the harmless-target save; the undead-perception effect is not modeled by the engine."
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}
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