Files
pf1e-simulator/data/spells/create_water.json
T
ctan 91666d84b9 feat(rules): encode SRD spell components for all 108 registry spells
- Every data/spells/*.json now carries a "components" field with the
  V/S/M/F/DF tokens from its KB Components line (material/focus
  descriptions dropped; M/DF and F/DF alternatives kept verbatim).
- 107/108 encoded. Create Alcool (data/spells/create_alcool.json) is
  left without the field: it is a homebrew cantrip (level 0) with no KB
  entry - the closest real spell, Enhance Water (Inner Sea Gods, V, S),
  is already a separate registry entry.
- summon_monster_i/ii map to the KB's numeric files (summon-monster-1/2);
  hidden_diplomacy maps to its KB name Egorian Diplomacy (same spell,
  Spymaster's Handbook rename): V, S, M.
- tests/test_spell_failure.py: the placeholder asserting the registry was
  not yet encoded is replaced by an encoded-state smoke test (all spells
  but Create Alcool declare components; five spot-checks against the SRD
  stat blocks). Golden transcripts unchanged: the component gates still
  need deafened/ASF conditions no golden combat has.
2026-09-20 14:21:15 +02:00

14 lines
350 B
JSON

{
"name": "Create Water",
"level": 0,
"school": "conjuration",
"components": "V, S",
"range": "close",
"save": "none",
"base_dc": 10,
"cast_time": "standard",
"spell_resistance": false,
"effects": [],
"description": "Conjures 4 gallons of clean water per level in an open space or container. Utility spell, no combat effect."
}