Files
pf1e-simulator/data/spells/disrupt_undead.json
T
ctan 6f784d3369 fix(rules): require a ranged touch attack for ray spells
PF1e CRB (Magic - Ranged Touch Attacks): spells delivered by ray require a
ranged touch attack (BAB + Dex vs touch AC, no range increment) to hit a
hostile target; a miss wastes the slot. SpellSpec gains requires_ranged_touch,
set on the 8 SRD-confirmed rays (Ray of Frost, Ray of Enfeeblement, Scorching
Ray, Acid Arrow, Acid Splash, Disrupt Undead, Shard of Chaos, Spear of Purity).
Magic Missile and area spells are unaffected. Simplification (documented): no
size modifier / Weapon Finesse on the roll.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 20:19:03 +02:00

20 lines
527 B
JSON

{
"name": "Disrupt Undead",
"level": 0,
"school": "necromancy",
"range": "close",
"save": "none",
"base_dc": 10,
"requires_ranged_touch": true,
"cast_time": "standard",
"effects": [
{
"type": "damage",
"formula": "1d6",
"types": ["force"],
"half_on_save": false
}
],
"description": "A cantrip: a line of crackling energy strikes one undead creature, dealing 1d6 points of damage (ranged touch attack, no save). The engine does not restrict the damage to undead targets."
}