a4f7f4e5de
PF1e (CRB Critical Hits): "additional damage dice from weapon special abilities (such as flaming) are not multiplied when you score a critical hit". _resolve_hit_damage now multiplies only the physical dice plus flat bonuses by crit_mult; energy-typed component dice are added at 1x (the energy share on the DR path and the per-component resistance step drop their crit factor). Sneak precision dice were already excluded. README and the module convention list updated. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>