163 lines
5.3 KiB
Python
163 lines
5.3 KiB
Python
"""Tests for hex DC, AoE save DC, and spell damage DR bypass (Task 5)."""
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from __future__ import annotations
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from pathlib import Path
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from pf1e_simulator.combat import CombatantState, CombatEngine
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from pf1e_simulator.dice import parse_dice
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from pf1e_simulator.grid import Grid
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from pf1e_simulator.map import MapSpec, TerrainType
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from pf1e_simulator.models import (
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AbilityScores,
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ACProfile,
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AttackSpec,
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Combatant,
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DamageComponent,
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DamageReduction,
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Saves,
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)
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from pf1e_simulator.rng import ScriptedRng
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from pf1e_simulator.spells import load_spell_registry
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_SPELLS_DIR = Path(__file__).resolve().parent.parent / "data" / "spells"
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def _make_caster(cid: str = "caster", *, level: int = 5, int_score: int = 18) -> Combatant:
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attack = AttackSpec(
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id=f"{cid}-w",
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name="dagger",
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kind="melee",
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attack_bonus=2,
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damage=[DamageComponent(formula=parse_dice("1d4"), types=["piercing"])],
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)
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return Combatant(
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id=cid,
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name=cid,
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level=level,
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size="Medium",
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abilities=AbilityScores(
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str_score=10, dex_score=14, con_score=12,
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int_score=int_score, wis_score=12, cha_score=10,
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),
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hp_max=20,
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ac=ACProfile(total=12, touch=12, flat_footed=10),
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bab=2,
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initiative_mod=2,
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speed_land_ft=30,
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saves=Saves(fort=3, ref=4, will=4),
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attacks=[attack],
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casting_ability="int",
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spell_slots={1: 4, 2: 3, 3: 2},
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resources={"hexes": 3, "channel_energy": 6},
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)
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def _make_target(cid: str = "target", *, hp_max: int = 30) -> Combatant:
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attack = AttackSpec(
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id=f"{cid}-w",
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name="club",
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kind="melee",
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attack_bonus=3,
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damage=[DamageComponent(formula=parse_dice("1d6"), types=["bludgeoning"])],
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)
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return Combatant(
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id=cid,
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name=cid,
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level=1,
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size="Medium",
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abilities=AbilityScores(
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str_score=10, dex_score=10, con_score=10,
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int_score=10, wis_score=10, cha_score=10,
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),
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hp_max=hp_max,
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ac=ACProfile(total=10, touch=10, flat_footed=10),
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bab=1,
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initiative_mod=0,
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speed_land_ft=30,
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saves=Saves(fort=2, ref=2, will=2),
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attacks=[attack],
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)
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def _make_engine(
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caster: Combatant,
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target: Combatant,
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queue: list[int],
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*,
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caster_pos: tuple[int, int] = (0, 0),
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target_pos: tuple[int, int] = (3, 0),
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) -> tuple[CombatEngine, CombatantState, CombatantState]:
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c = CombatantState(
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combatant=caster, side="players", pos=caster_pos, hp=caster.hp_max,
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resources_left=dict(caster.resources),
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)
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t = CombatantState(
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combatant=target, side="monsters", pos=target_pos, hp=target.hp_max,
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resources_left=dict(target.resources),
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)
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legend = {".": TerrainType(type="floor", move_cost=1)}
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spec = MapSpec(name="test", terrain=tuple(["." * 12] * 12), legend=legend)
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grid = Grid.from_spec(spec)
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reg = load_spell_registry(_SPELLS_DIR)
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engine = CombatEngine(ScriptedRng(queue), grid, [c, t], spell_registry=reg)
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return engine, c, t
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class TestHexDcUsesInt:
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"""Given: a witch with level 4, INT 21 (mod +5)
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When: evil_eye hex is cast (Will save)
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Then: DC = 10 + 4//2 + (21-10)//2 = 17.
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Behavioral test: target has Will +2. d20=13 -> total 15.
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DC 17: 15 < 17 -> fail -> shaken applied.
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DC 12 (wrong, uses CHA): 15 >= 12 -> success -> no effect.
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"""
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def test_hex_dc_uses_int_not_cha(self) -> None:
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caster = _make_caster(level=4, int_score=21)
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target = _make_target(hp_max=100)
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engine, c, t = _make_engine(caster, target, [13])
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engine._execute_hex(c, t, "evil_eye")
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assert any("shaken" in line for line in engine._transcript)
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class TestAoEDcEqualsCasterSpellDc:
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"""Given: a caster with INT 18 (mod +4) casting Fireball (level 3)
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When: the AoE targets a secondary creature (caster self in area)
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Then: the area save DC equals the caster's spell DC (17), not hardcoded 15.
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Behavioral test: secondary target (caster) has ref +4.
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d20=12 -> total 12+4=16. DC 17 -> 16<17 -> fail (full damage).
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If DC 15 (old bug): 16>=15 -> success (half damage).
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"""
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def test_area_save_uses_caster_dc(self) -> None:
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caster = _make_caster(level=5, int_score=18)
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target = _make_target(hp_max=200)
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queue = [1, 12, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
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engine, c, t = _make_engine(caster, target, queue)
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hp_before_caster = c.hp
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hp_before_target = t.hp
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engine._cast_spell(c, t, "Fireball")
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assert t.hp == hp_before_target - 18
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assert c.hp == hp_before_caster - 18
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class TestSpellDamageBypassesDr:
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"""Given: a target with DR 5/- (bypassed by nothing)
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When: a spell deals fire damage
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Then: DR does NOT reduce spell damage (PF1e: spells/energy bypass DR)."""
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def test_dr_does_not_reduce_spell_damage(self) -> None:
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caster = _make_caster(level=5, int_score=18)
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target = _make_target(hp_max=200)
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target_with_dr = target.model_copy(update={
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"dr": DamageReduction(amount=5, bypass=frozenset()),
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})
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queue = [2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
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engine, c, t = _make_engine(caster, target_with_dr, queue)
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hp_before = t.hp
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engine._cast_spell(c, t, "Fireball")
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assert t.hp == hp_before - 18
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