Files
pf1e-simulator/data/spells/fear.json
T
ctan 91666d84b9 feat(rules): encode SRD spell components for all 108 registry spells
- Every data/spells/*.json now carries a "components" field with the
  V/S/M/F/DF tokens from its KB Components line (material/focus
  descriptions dropped; M/DF and F/DF alternatives kept verbatim).
- 107/108 encoded. Create Alcool (data/spells/create_alcool.json) is
  left without the field: it is a homebrew cantrip (level 0) with no KB
  entry - the closest real spell, Enhance Water (Inner Sea Gods, V, S),
  is already a separate registry entry.
- summon_monster_i/ii map to the KB's numeric files (summon-monster-1/2);
  hidden_diplomacy maps to its KB name Egorian Diplomacy (same spell,
  Spymaster's Handbook rename): V, S, M.
- tests/test_spell_failure.py: the placeholder asserting the registry was
  not yet encoded is replaced by an encoded-state smoke test (all spells
  but Create Alcool declare components; five spot-checks against the SRD
  stat blocks). Golden transcripts unchanged: the component gates still
  need deafened/ASF conditions no golden combat has.
2026-09-20 14:21:15 +02:00

29 lines
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JSON

{
"name": "Fear",
"level": 4,
"school": "necromancy",
"components": "V, S, M",
"range": "close",
"save": "will",
"base_dc": 10,
"cast_time": "standard",
"effects": [
{
"type": "area",
"shape": "cone",
"radius_ft": 30,
"save_for_half": false,
"effects": [
{
"type": "condition",
"condition_name": "panicked",
"duration_rounds": 4,
"save_negates": true,
"on_success": { "condition_name": "shaken", "duration_rounds": 1 }
}
]
}
],
"description": "SRD spells/fear.md: each living creature in the 30-ft. cone becomes panicked unless it succeeds on a Will save; a creature that succeeds on the save is instead shaken for 1 round (partial save). Modeled as panicked for 4 rounds on a failed save, shaken for 1 round on a successful save. The SRD range is 30 ft. - modeled as the closest category (close)."
}