Files
pf1e-simulator/data/spells/fireball.json
T
ctan a6cc5aef36 feat(rules): scale spell damage with caster level
DamageEffect gains optional scaling (1dX per N levels, capped) and scaling_flat (+X per N levels, capped) specs; effective_formula resolves them against the caster's level at cast time, so scaled dice flow through crits, energy resistance and metamagic like the base formula (CRB Magic - Caster Level). Loader rejects mismatched die types. Data: Fireball/Lightning Bolt 1d6/lvl max 10d6, Burning Hands 1d4/lvl max 5d4, Shocking Grasp 1d6/lvl max 5d6, Inflict Light Wounds +1/lvl max +5 (SRD-verified). Cure Light Wounds stays flat: its golden transcript pins 1d8+1 and HealEffect scaling is out of scope.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-13 10:48:09 +02:00

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677 B
JSON

{
"name": "Fireball",
"level": 3,
"school": "evocation",
"range": "long",
"save": "ref",
"base_dc": 10,
"cast_time": "standard",
"effects": [
{
"type": "area",
"radius_ft": 20,
"save_for_half": true,
"effects": [
{
"type": "damage",
"formula": "0",
"types": ["fire"],
"half_on_save": true,
"scaling": { "dice": "1d6", "per_levels": 1, "max_dice": 10 }
}
]
}
],
"description": "A glowing bead streaks from you and bursts into a 20-foot radius explosion of fire, dealing 1d6 points of fire damage per caster level (maximum 10d6). Reflex save for half."
}