Files
pf1e-simulator/data/spells/shocking_grasp.json
T
ctan a6cc5aef36 feat(rules): scale spell damage with caster level
DamageEffect gains optional scaling (1dX per N levels, capped) and scaling_flat (+X per N levels, capped) specs; effective_formula resolves them against the caster's level at cast time, so scaled dice flow through crits, energy resistance and metamagic like the base formula (CRB Magic - Caster Level). Loader rejects mismatched die types. Data: Fireball/Lightning Bolt 1d6/lvl max 10d6, Burning Hands 1d4/lvl max 5d4, Shocking Grasp 1d6/lvl max 5d6, Inflict Light Wounds +1/lvl max +5 (SRD-verified). Cure Light Wounds stays flat: its golden transcript pins 1d8+1 and HealEffect scaling is out of scope.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-13 10:48:09 +02:00

20 lines
586 B
JSON

{
"name": "Shocking Grasp",
"level": 1,
"school": "evocation",
"range": "touch",
"save": "none",
"base_dc": 10,
"cast_time": "standard",
"effects": [
{
"type": "damage",
"formula": "0",
"types": ["electricity"],
"half_on_save": false,
"scaling": { "dice": "1d6", "per_levels": 1, "max_dice": 5 }
}
],
"description": "SRD spells/shocking-grasp.md: your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). No save; the +3 attack bonus against metal-armored foes is not modeled."
}