Commit Graph

15 Commits

Author SHA1 Message Date
ctan 9adc87c9e1 fix(loaders): coerce combatant level with Pydantic-consistent rules
Feat resolution read level with an isinstance(int) check and fell back
to 1, while Pydantic accepts numeric strings and lossless floats: a
level-4 sheet authored as "4" got Toughness for level 1. _parse_level
now runs the value through TypeAdapter(int) (same lax coercion as the
model) and raises CombatantLoadError for values the model would reject.
2026-09-20 17:05:36 +02:00
ctan b8e96294a6 fix(loaders): non-list features and blank/non-string entries fail cleanly
features was popped and only re-added when it was a list, so a bare
string (or dict/null) loaded with zero feats - silent data loss. Now a
present non-list features raises CombatantLoadError, and the list
resolution adopts an accept-string-or-error contract: non-string or
blank entries raise instead of being silently dropped.
2026-09-20 17:02:39 +02:00
ctan 9656ae820a fix(loaders): malformed spell_slots key raises CombatantLoadError, not bare ValueError
int(k) on a non-numeric JSON key escaped the loader as an unhandled
ValueError traceback (CLI exit 1) instead of the documented exit code 2.
Route the conversion through _parse_spell_slot_keys which wraps it in a
CombatantLoadError with a clear message. Audited the other loader-side
int()/conversions: foundry.py guards every int() with isinstance/isdigit
checks and combatant.py has no other unguarded conversion.
2026-09-20 16:58:57 +02:00
ctan d0f7f3a107 feat(rules): carried items + real steal transfers, unarmed-disarm auto-pickup
- Combatant.carried_items (APG Steal: non-wielded, non-closely-worn gear),
  loaded from JSON, seeded into CombatantState, exposed in the snapshot.
- _maneuver_steal: success transfers the first carried item victim -> thief
  (logged); empty list keeps the documented nothing-stealable behaviour.
- _maneuver_disarm: unarmed attacker's success auto-picks the dropped weapon
  into its carried_items (SRD Disarm); armed disarms unchanged. Dropped-weapon
  recovery via retrieve_weapon (move action) verified + pinned by tests.
- data/pcs: gear transcribed from Foundry sheet inventories (esha 13,
  jeanne 3, misty 9, nairda 7, oni 6, tammara 20); harvie/ierlieth/
  esha_mount and all monsters empty (no stealable inventory), noted in README.
2026-09-20 16:05:07 +02:00
ctan 1f8f068dd1 feat(rules): spell components + deafened verbal failure and arcane spell failure rolls
- SpellSpec.components (frozenset of V/S/M/F/DF, JSON key accepting the RAW
  string notation "V, S, M/DF" or a token list; slash = alternative; unknown
  token is a data error). Default empty = not encoded yet -> no failure.
- Combatant.armor_spell_failure (0-100 percent, authored on the JSON - the
  model has no equipment) and arcane_caster (divine casters never incur ASF);
  both load directly through load_combatant.
- _cast_spell: after the start-of-casting gates and before delivery, two
  conditional d100 rolls (convention mirrors the concealment roll, <=):
  deafened + V component spoils the spell on <=20 (SRD cast-a-spell.md);
  arcane_caster + S component + armor_spell_failure > 0 fails the spell on
  <= the ASF percent (SRD arcane-spells-and-armor.md). The slot stays spent
  (mirrors the concentration fizzle). No condition -> no roll: the RNG
  stream is bit-identical for every current combat (registry encodes no
  components yet - full encoding is a follow-up task).
- Observation: spell summary gains "components" (sorted tuple), combatant
  snapshot gains "armor_spell_failure"/"arcane_caster"; README documents
  the keys and the two former out-of-scope bullets now describe the modeled
  rule with its data-encoding follow-up.
- Data smoke test: lich arcane_caster true / ASF 0, oni arcane_caster false.
- tests/test_spell_failure.py: 21 tests (parsing, thresholds <=20 / <=ASF,
  divine/no-ASF/no-component never roll, roll order, slot stays spent,
  observation keys). Golden transcripts unchanged.
2026-09-20 14:02:10 +02:00
ctan f9e51e377a feat(rules): add alignment field to Combatant with axis gating flags
Adds the PF1e two-axis alignment code (LG/NG/CG/LN/N/CN/LE/NE/CE,
default N) to the Combatant model with a strict validator, derived
is_lawful/is_chaotic/is_good/is_evil properties, exposure in the
observation snapshot, and alignment values for all monsters and PCs
sourced from the bestiary KB and the Foundry sheets.
2026-09-20 11:49:04 +02:00
ctan 7262568959 fix(rules): Esha sylph traits and invented names to documented traced no-ops (Whispering Wind/Like the Wind/Breeze-Kissed are real sylph racial traits whose SRD effects the engine cannot resolve - the coded bonuses were fabricated; Fey-touched and Pingre are not PF1e features and move to _NOOP_FEATS; descriptor gating stays covered via local probe specs) 2026-09-19 12:37:32 +02:00
ctan d0db208610 fix(rules): Exalted of the Society grants +1 channel energy/day via resource_grants; Fortified Drinker becomes documented no-op (SRD: +2 saves vs mind-affecting after drinking, alcohol state not modeled) 2026-09-19 10:37:23 +02:00
ctan 611952cbf7 fix(rules): misty - add sheet feat Plot Armor as traced no-op so data matches the Foundry sheet 2026-09-16 22:18:54 +02:00
ctan 3cc0502228 feat(rules): add the surprise round
SRD Surprise: when some but not all combatants are aware of their
opponents, a surprise round precedes round 1. Aware combatants take a
single standard OR move action plus free actions (swift and full-round
are dropped, full_attack collapses to one standard attack, withdraw
survives as the Restricted Withdraw standard); unaware combatants skip
their turn. New Combatant.aware flag (default true, parsed at the JSON
boundary) keeps every existing encounter bit-identical, exposed in the
observation snapshot. Unaware combatants are not flagged flat-footed
(documented simplification).

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-13 13:20:37 +02:00
ctan d0833c7a2c feat(data): wire all 55 PC feats 2026-09-04 23:02:25 +02:00
ctan fd94522546 feat(data): per-level spell slots for 8 PCs 2026-09-04 23:02:21 +02:00
ctan 1893072b5d chore(lint): restore green gate 2026-09-04 23:02:20 +02:00
ctan 4d7f1b8233 feat(loaders): map 8-PC feats 2026-09-04 23:02:18 +02:00
ctan c88d8fd6f4 refactor(loaders): unify combatant loader, migrate PC features/spells
Rename monster.py → combatant.py with _KNOWN_FEATS lookup table
that resolves feat name strings to AbilitySpec constants (Power Attack,
Iron Will, Toughness, Weapon Focus, etc.). Unknown feats produce
minimal AbilitySpec (data preserved for future implementation).

Migrate all 8 PC JSONs (data/pcs/) with complete feat/spell lists
extracted from Foundry sheets — including traits, racial abilities,
and all spells. Monsters (goblin, orc) unchanged (no feats/spells).

Update all imports, add backward-compatible aliases (load_monster,
MonsterLoadError), update CLI to use load_combatant.

Gate: 377 tests, ruff clean, basedpyright clean.
2026-08-17 22:49:50 +02:00