SpellSpec gains a cast_time field (seven budget codes; the JSON loader
also accepts RAW phrasings like "1 round" or "1 minute"). The pure
budget filters take a CastTimeResolver so a cast_spell occupies the slot
its casting time maps to: standard->standard, swift->swift (competing
with deed/inspire courage and dropped by a consumed immediate),
immediate/free->free, full_round and one_round->full_round (one_round
clamped: resolved end-of-turn, documented approximation), long->dropped
before the budget filter with the new downgraded:cast_time reason. The
engine binds its registry lookup via _cast_time_of (unknown names fall
back to standard, keeping transcripts byte-identical);
_choose_spell_action never selects long casts; the staggered filter now
drops full-round casts and spell_combat via the effective slot
(_FULL_ROUND_KINDS becomes dead and is deleted). Summon Monster I/II are
the only data spells marked 1 round. Metamagic full-round casting for
spontaneous casters is out of scope (future hook documented in
_cast_time_of).
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Rename monster.py → combatant.py with _KNOWN_FEATS lookup table
that resolves feat name strings to AbilitySpec constants (Power Attack,
Iron Will, Toughness, Weapon Focus, etc.). Unknown feats produce
minimal AbilitySpec (data preserved for future implementation).
Migrate all 8 PC JSONs (data/pcs/) with complete feat/spell lists
extracted from Foundry sheets — including traits, racial abilities,
and all spells. Monsters (goblin, orc) unchanged (no feats/spells).
Update all imports, add backward-compatible aliases (load_monster,
MonsterLoadError), update CLI to use load_combatant.
Gate: 377 tests, ruff clean, basedpyright clean.
All 8 sheets from fiches_personnages/ converted to the strict Combatant
JSON schema (data/monsters convention) so the CLI can run PCs directly:
--side players data/pcs/esha.json
- id derived from the file stem; source field points at the original sheet
- oni: placeholder attacks without encoded damage ('une Pioche', 'Weapon')
left out, documented in notes (pick stats ambiguous light/heavy in the
rules KB; no identification possible for 'Weapon')
- README: PC section now documents data/pcs usage
- tests: parametrized load check + golden spots for the 8 PC files