Commit Graph

69 Commits

Author SHA1 Message Date
ctan d9b590ebce fix(rules): acid arrow recurring total cap (1+6=7 rounds at 18th, the SRD max counts additional rounds) and ice slick flat scaling 1d6+1/level max +10 (SRD spells/acid-arrow.md, spells/ice-slick.md) 2026-09-19 13:12:36 +02:00
ctan 2df9dd778c fix(rules): misty Scaled Skin electricity resist 5 and Maw or Claw bite 1d6 (SRD ARG daemon-spawn traits: resistance encoded in resistances, bite upgraded from the sheet's estimated 1d4 to the Medium 1d6 with the discrepancy recorded in notes) 2026-09-19 12:43:38 +02:00
ctan cec3c5f459 fix(rules): summon duration scales with caster level (SRD summon-monster: 1 round/level (D)) - SummonEffect gains duration_rounds_per_level resolved at cast time, summon_monster_i/ii JSON updated 2026-09-19 11:47:34 +02:00
ctan b74baf1aa9 fix(rules): Lonely and Bitter drawbacks replace bogus +1 Will bonuses (SRD: Lonely -2 Sense Motive and -2 saves vs charm with mind_affecting standing in; Bitter reduces ally-sourced healing by 1 via engine hook) 2026-09-19 10:50:50 +02:00
ctan a5ebbecad8 fix(rules): Friendly Face and Extremely Fashionable become documented no-ops (SRD: animal attitude +2 steps and +1 Bluff/Diplomacy/Intimidate in fine clothing - neither attitude nor clothing state is modeled; old +1/+4 Diplomacy bonuses were wrong) 2026-09-19 10:44:25 +02:00
ctan 6d0ee1bfeb fix(rules): Born Damned and Axe to Grind become documented no-ops (SRD: +2 saves vs curses has no curse descriptor; +1 damage vs foes threatened only by you is not expressible - old Fort-vs-poison and axe-damage bonuses were wrong) 2026-09-19 10:41:21 +02:00
ctan d0db208610 fix(rules): Exalted of the Society grants +1 channel energy/day via resource_grants; Fortified Drinker becomes documented no-op (SRD: +2 saves vs mind-affecting after drinking, alcohol state not modeled) 2026-09-19 10:37:23 +02:00
ctan 0c3f5fd907 fix(rules): condition durations scale with caster level (hold person, doom, touch of fatigue, vanish)
ConditionEffect gains duration_rounds_per_level and max_duration_rounds
(mirroring PenaltyEffect), applied as caster_level * per_level rounds capped
at max: hold person 1 rd/lvl, doom 1 min/lvl, touch of fatigue 1 rd/lvl,
vanish 1 rd/lvl (max 5). Extend Spell doubles both the per-level rate and
the cap. Tests cover scaling and the vanish cap.
2026-09-17 23:26:45 +02:00
ctan 6d96779ded fix(rules): spear of purity and shard of chaos deliver their SRD 1d8-per-two-levels ranged-touch damage (Will half); alignment gate documented as unmodeled 2026-09-17 22:45:38 +02:00
ctan bee224ab37 fix(rules): divine favor grants its SRD luck bonus on attack and weapon damage (+1 per three caster levels, max +3) for 1 minute 2026-09-17 22:41:00 +02:00
ctan 47f563e11a fix(rules): shield of faith grants its SRD deflection AC buff (+2, +1 per six caster levels, max +5) via a new BuffEffect flat scaling 2026-09-17 22:36:18 +02:00
ctan 27f962920f fix(rules): small SRD data corrections - alarm close, air bubble/endure elements touch, delay poison conjuration, 10-ft/0-ft range conventions documented, daze 4 HD or fewer 2026-09-17 21:44:19 +02:00
ctan 48c816b303 fix(rules): delay disease is a level-2 conjuration (healing) spell, not level-3 abjuration 2026-09-17 21:41:38 +02:00
ctan 79d9ff0c30 fix(rules): drunkard's breath is a level-2 conjuration cone that nauseates (Fort negates), not an invented abjuration DR-vs-alcohol buff 2026-09-17 21:40:27 +02:00
ctan 83bbcae952 fix(rules): ray of enfeeblement applies a rolled Strength penalty (Fort half) instead of fatigued
SRD ray-of-enfeeblement.md: 1d6 + 1 per 2 caster levels (max 1d6+5) Strength
penalty, Fortitude half, 1 round/level. Adds a PenaltyEffect type (rolled
formula, scaling, half on save, level-scaled duration) applied as negative
untyped modifiers on the rolls Strength feeds (attack, damage), since the
engine has no ability-score track. Formerly modeled as a fatigued condition
with Fort negates.
2026-09-17 21:28:00 +02:00
ctan 611952cbf7 fix(rules): misty - add sheet feat Plot Armor as traced no-op so data matches the Foundry sheet 2026-09-16 22:18:54 +02:00
ctan 2b5b39a9f7 fix(rules): jeanne + esha mount hooves 1d4 (SRD light horse) marked natural, add Jeanne's sheet Bite as secondary 2026-09-16 22:06:59 +02:00
ctan b9477a2ba1 fix(rules): ierlieth - bite damage_bonus -1 per sheet STR, add secondary Tail (stored +4, runtime -5 = sheet -1) 2026-09-16 22:02:10 +02:00
ctan 1c94d48803 fix(rules): harvie - Wis 14 per sheet, Talons primary +2 1d4 (2x), Bite secondary +2 with runtime -5 2026-09-16 21:59:29 +02:00
ctan feaab5ee41 fix(rules): celestial wolf - SRD bestiary wolf baseline (hp 13, Con 15, touch 12, Fort +5, Will +1, bite +2) + celestial DR 5/magic, ER 5, SR 6 2026-09-16 21:55:09 +02:00
ctan b03a61d8ab fix(spells): correct SRD levels, saves, schools, ranges and SR flags (11 spells)
Verified field-by-field against the SRD knowledge base (pathfinder-1e-rules,
spells/):
- levels: abundant_ammunition 0->1, comprehend_languages 0->1, deja_vu 0->1,
  create_water 1->0, enhance_water 2->1
- saves: blindness_deafness will->fort, enhance_water none->fort
- spell resistance: summon_monster_i/ii declared false (SRD RM: no)
- schools: arcane_mark ->universal, color_spray ->illusion,
  dancing_lights ->evocation, deja_vu ->enchantment,
  enhance_water ->transmutation, abundant_ammunition ->conjuration
- ranges: deja_vu personal->medium, dancing_lights close->medium,
  enhance_water personal->touch, create_water medium->close

Registry pins in test_spell_registry_batch1.py updated to match; descriptions
that stated the old values reworded consistently.
2026-09-16 19:04:14 +02:00
ctan cad35e2e13 fix(rules): cure spells damage undead instead of healing
SRD Cure Light Wounds: 'Since undead are powered by negative energy,
this spell deals damage to them instead of curing their wounds. An
undead creature can apply spell resistance, and can attempt a Will save
to take half damage.'

- _apply_heal_effect takes the rolled save; an undead target takes the
  rolled healing as damage (halved on a successful save; SR already
  resolved upstream, DR never applies to spell energy, no bleeding stop
  or stabilization). Living targets are bit-identical.
- cure_light/cure_moderate descriptions fixed: the SRD save line is
  'Will half (harmless)', not 'negates'.
- Deafened 20% verbal spell failure DEFERRED to the README « Limites
  hors perimetre »: SpellSpec carries no components data (would need a
  verbal flag on all 108 spells) and sound-based Perception is not
  modeled either.
2026-09-16 15:48:36 +02:00
ctan 3e19d2974e feat(rules): SRD Mage Armor spell + non-stacking armor bonus type
SRD spells/mage-armor.md: 'An invisible but tangible field of force
surrounds the subject of a mage armor spell, providing a +4 armor bonus
to AC' - 'School conjuration (creation) [force]', level 1, 'Casting Time
1 standard action', 'Range touch', 'Duration 1 hour/level (D)',
'Spell Resistance no'.

- data/spells/mage_armor.json: buff +4 armor to AC, 600 rounds (1
  hour/level modeled fixed, the shield.json convention). Description
  documents the known simplification: the engine bakes worn armor into
  the AC total and cannot see it, so the armor bonus stacks additively
  with that baked value (two mage armors still do not stack).
- effects.py: 'armor' added to BonusType; absent from _STACKING_TYPES it
  behaves as a keep-the-highest type (verified by resolve_modifiers
  tests).
- Spell-count pins 107 -> 108 (test_runner_spells, batch3, test_spells)
  and the README references.
- Golden transcript untouched (buff branch only fires when no offensive
  spell is selected; the lich still opens with Magic Missile).
2026-09-16 15:36:43 +02:00
ctan 881f2ef9b2 fix(rules): lich data conforms to the KB stat block
Verified against the KB (bestiary/lich.md, Bestiary Lich CR 12):
- bab 8 -> 5 ('Base Atk +5')
- Paralyzing Touch attack_bonus 10 -> 5 ('Melee touch +5 (1d8+5 plus
  paralyzing touch)') and marked natural: true (template: 'A lich has a
  touch attack that it can use once per round as a natural weapon [...]
  treated as a primary natural weapon' - no BAB iteratives per e5691bd)
- damage_bonus 5 -> 0: the +5 (1 point per 2 HD) is already in the
  1d8+5 formula and _resolve_swing adds damage_bonus on top (double
  counting: the old data dealt 1d8+10)
- ac 25/14/23 -> 23/14/21 ('AC 23, touch 14, flat-footed 21'; touch was
  already correct)
- saves 10/10/14 -> 6/7/11 ('Fort +6, Ref +7, Will +11')
- con_score 14 -> 10: 'Being undead, a lich has no Constitution score'
  (Con '—'); the int-only schema encodes 'no score' as the neutral 10
  (modifier +0), inert anyway since undead are destroyed at hp <= 0.
Left as intentional engine tuning (residual divergences, documented in
the final report): hp 100 vs 111, Str 12 vs 10, Int 20 vs 22,
initiative +6 vs +2, fear aura 30 ft/DC 22 vs 60 ft/DC 18.
Golden transcript untouched (the lich wins via Magic Missile before any
weapon swing; MM DC depends on Int, unchanged). Pinned a new
test_json_matches_srd_stat_block.
2026-09-16 15:22:10 +02:00
ctan e5691bdb6f fix(rules): natural weapons get no BAB iteratives, secondary attacks at -5
PF1e (CRB "Natural Attacks"):
- Natural weapons (natural=true) get exactly one swing per full attack,
  regardless of BAB (no BAB iteratives for natural attacks).
- Secondary natural attacks (secondary=true) attack at BAB -5; the
  Multiattack feat reduces this to -2.
- Manifested in combat.py (_full_attack_weapon, _resolve_swing),
  models.py (AttackSpec.natural/secondary), 6 data JSONs, 4 new tests,
  and README documentation.

1461 passed, ruff clean, basedpyright 0 errors.
2026-09-16 12:25:30 +02:00
ctan 5e3505dc8c fix(rules): convert bane to a 50-ft enemies-only burst
SRD spells/bane.md: enemies within a 50-ft burst centered on the caster
take a -1 penalty on attack rolls and a -1 penalty on saving throws
against fear effects; Will negates. The -1 penalty is approximated with
the shaken condition (-2), matching the existing Doom approximation.

- bane.json: single-target condition -> AreaEffect burst radius_ft 50,
  targets "enemies", ConditionEffect shaken 10 rounds save_negates
  (range/save kept as medium/will for the registry pin)
- combat.py: _metamagic_transform_sub now copies AreaEffect.targets so
  an Extend Spell on an area spell preserves the allies/enemies filter
- tests: TestBaneEnemiesOnly (enemy in burst debuffed, allies/caster
  unaffected, successful Will save negates)
2026-09-16 11:37:23 +02:00
ctan e43066e0ef feat(rules): restrict bless to allies in a 50-ft burst
SRD spells/bless.md: 'The caster and all allies within a 50-ft. burst,
centered on the caster'. Add an AreaEffect.targets filter (all/allies/
enemies) applied where area creatures are collected; bless.json now
declares radius_ft 50 and targets allies (the caster included).
2026-09-16 11:14:46 +02:00
ctan 312f9fd6b8 fix(rules): conform aid, bladed dash, doom, bulls/bears strength to the SRD 2026-09-13 18:56:17 +02:00
ctan 6c4bdc5d14 docs(rules): document the bladed dash approximation
Bladed Dash's description now matches the SRD (standard action, move up
to 30 ft in a straight line without provoking attacks of opportunity,
single melee attack at highest BAB against any creature adjacent along
the path) and the README's spell-limits section records the engine
approximation: a +30 ft speed buff for 1 round, with the free melee
attack, the no-AoO movement, the straight-line constraint and the
circumstance attack bonus left unmodeled.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-13 17:43:09 +02:00
ctan 0c141414a9 feat(rules): conform bulls strength, bears endurance and shield to the SRD
Bull's Strength now grants the SRD +4 enhancement bonus to Strength as
+2 melee attack, +2 melee damage and +2 CMB (three modifiers instead of
the previous +1/+1 approximation). Shield now uses a real shield bonus
type (+4 AC) instead of approximating it as deflection: the engine's
BonusType literal and stacking docs gain the shield type, which stays
out of the CMD bonus list (SRD Combat Maneuver Defense). Bear's
Endurance keeps its +2 Fortitude / +2 hp per HD and its description now
cites the SRD and flags the hp modifier as informational. Golden
transcripts updated: the buff log reports 3 mods and Tammara's pistol
attacks gain the extra +1 enhancement (d20=10+9-6=15).

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-13 17:39:52 +02:00
ctan b84238792c feat(rules): scale healing spells with caster level
PF1e (SRD spells/cure-light-wounds.md): 'cures 1d8 points of damage +1
point per caster level (maximum +5)'; (spells/cure-moderate-wounds.md):
'cures 2d8 points of damage +1 point per caster level (maximum +10)'.
A HealEffect now carries the same DamageFlatScaling spec as damage
effects (S1b) and resolves it through effective_formula(caster_level)
at cast time, so the flat bonus grows with the caster and stops at the
stated cap. The engine passes the caster's level into _apply_heal_effect
(required keyword: no silent level-0 under-heal); Maximize Spell
maximizes the scaled formula. Cure Light/Moderate Wounds ship the SRD
values; inflict_light_wounds already carried its scaling_flat.

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Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-13 17:19:58 +02:00
ctan 9768f5ae1d feat(spells): allow spells to ignore spell resistance
SpellSpec gains spell_resistance: bool = True (JSON 'spell_resistance'). When false, _spell_delivery_blocked skips the targeted SR check and _apply_area_effect skips the per-creature SR check (threaded through the effect chain). Verified each imported spell against the local KB and set false on the 28 whose SRD block says 'Spell Resistance: no' (Acid Arrow, Flurry of Snowballs, Web, Darkness, Sanctuary, the Protection from X spells, etc.). Added no-SR targeted/area tests and a high-SR control in test_spell_resistance.py, and the README.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-13 12:44:35 +02:00
ctan c96b36d3f9 fix(spells): apply a shaken effect when a fear save succeeds
ConditionEffect gains save_partial (JSON 'on_success': condition_name + duration_rounds). On a successful save that would otherwise negate, _apply_condition_effect now imposes the weaker condition (SRD fear.md: panicked on a failed Will save, shaken for 1 round on a success). Extended _metamagic_transform_sub to preserve/double it; extracted _impose_condition helper. Updated fear.json, added failed/successful-save and loader tests in test_spells.py, and the README.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-13 12:32:45 +02:00
ctan a59ebee37a feat(rules): add ongoing spell damage
Acid Arrow (SRD spells/acid-arrow.md) deals 2d4 acid, then 2d4 again at the start of each of the target's turns for 1 round + 1 per three caster levels (max 6). DamageEffect gains a RecurringDamageSpec (JSON 'recurring'); a landed hit attaches a RecurringDamage source to CombatantState.recurring_damage, ticked in _turn_gate (after bleed), reduced by energy resistance/immunity but never DR (spell damage), cleared at expiry, and exposed in the observation snapshot. Extracted _resolve_one_projectile to keep _apply_damage_effect under the complexity ceiling. Updated acid_arrow.json, added tests/test_recurring_damage.py, and the README.

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Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-13 12:25:38 +02:00
ctan 88ef9f39be feat(rules): support multi-projectile spells
SRD Magic Missile fires one missile +1 per two caster levels beyond 1st (max 5, 1d4+1 force, auto-hit); Scorching Ray fires one ray +1 per four levels beyond 3rd (max 3, 4d6 fire, ranged touch each). DamageEffect gains a ProjectileScaling spec (JSON 'projectiles'); _apply_damage_effect loops count_for(caster_level) projectiles, each rolling its own damage and (for a declared-projectile ray) its own ranged touch attack, with the target-drops-mid-sequence convention losing the rest. Updated magic_missile.json/scorching_ray.json, the golden lich transcript (CL 11 now fires 5 missiles, Tammara dies round 1: 43 damage), the scripted MM queues in test_spells/test_conformance_spellflow, added tests/test_multi_projectile.py, and the README.

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Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-13 12:05:56 +02:00
ctan ee8c8f80ff fix(spells): set the correct area shapes
SRD-verified area templates: Burning Hands 15-ft cone, Color Spray 15-ft cone, Fear 30-ft cone, Flurry of Snowballs 30-ft cone, Lightning Bolt 120-ft line (all converted from single-target/burst approximations to proper AreaEffect shapes); Fireball 20-ft burst, Sound Burst 10-ft spread, Sleep 10-ft burst, Web 20-ft spread kept. Close-range spells note the 15/30-ft RAW ranges as an approximation in their descriptions. README: cone/scaling limitations moved out of the limitations list, new area-shape + caster-level scaling rules documented, areas.py added to the architecture.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-13 11:01:07 +02:00
ctan a6cc5aef36 feat(rules): scale spell damage with caster level
DamageEffect gains optional scaling (1dX per N levels, capped) and scaling_flat (+X per N levels, capped) specs; effective_formula resolves them against the caster's level at cast time, so scaled dice flow through crits, energy resistance and metamagic like the base formula (CRB Magic - Caster Level). Loader rejects mismatched die types. Data: Fireball/Lightning Bolt 1d6/lvl max 10d6, Burning Hands 1d4/lvl max 5d4, Shocking Grasp 1d6/lvl max 5d6, Inflict Light Wounds +1/lvl max +5 (SRD-verified). Cure Light Wounds stays flat: its golden transcript pins 1d8+1 and HealEffect scaling is out of scope.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-13 10:48:09 +02:00
ctan 734cfa4e55 docs(rules): document quick clear and doom description
README: the quick_clear deed is classified swift in the engine (SRD: standard action, or move with All Firearms) and is a functional no-op without a misfire model - documented rather than half-implemented. doom.json: the description mentioned a '-1 on a successful save' (a D&D 3.5 rule); PF1e Doom is Will negates with no partial success - description text corrected, effects unchanged (save_negates was already correct).

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-12 15:11:56 +02:00
ctan 5b64fbee48 fix(spells): correct the fear condition
PF1e (SRD spells/fear.md): creatures become panicked unless they succeed on a Will save - the JSON applied frightened instead. Condition fixed to panicked. The shaken-for-1-round on a successful save needs partial-save support for conditions and the 30-ft cone needs a cone template, neither of which the engine has; both documented in README as out of scope rather than built.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-12 13:05:49 +02:00
ctan b5b1bfd395 fix(spells): correct the acid arrow range
PF1e (SRD spells/acid-arrow.md): "Range long (400 ft. + 40 ft./level)" - the JSON declared medium. Fixed to long. The spell's ongoing acid (2d4 per extra round, one per three caster levels, unless neutralized) is not modeled: the engine has no per-spell damage-over-time subsystem, documented in README rather than built.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-12 13:03:11 +02:00
ctan 5c48579768 fix(spells): correct the burning hands damage
PF1e (SRD spells/burning-hands.md): "1d4 points of fire damage per caster level (maximum 5d4)" — the JSON encoded 1d4+1, a flat bonus the spell never grants. Base is now 1d4. Per-caster-level scaling and the 15-ft. cone are not modeled by the engine (no CL-scaled dice, no cone template); documented in README rather than built.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-12 13:01:12 +02:00
ctan 910ed1dc7d fix(spells): make the bleed spell bleed
PF1e (SRD spells/bleed.md): "Saving Throw Will negates" and the target takes 1 point of damage per round. Two divergences: the JSON declared a Fortitude save, and the bleeding condition never set the engine's bleed_damage field, so the spell was a no-op. Bleed now saves Will; _apply_condition_effect sets bleed_damage = 1 when a spell applies bleeding, and _decrement_durations lands the final tick as the last bleeding condition expires before clearing the field (heal-path clearing already existed in _stop_bleeding). README updated.

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Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-12 12:46:53 +02:00
ctan 8c7e7075ad fix(spells): correct the sound burst save
PF1e (SRD spells/sound-burst.md): "Every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round" — the Fortitude partial negates the stun only, never the dice. The damage component declared half_on_save: true, halving the sonic damage on a successful save. DamageEffect gains a save_negates flag (default True, existing behavior unchanged); sound_burst.json declares half_on_save: false + save_negates: false so the 1d8 is full regardless while the condition keeps save_negates. README updated.

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Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-12 12:31:06 +02:00
ctan 4d89305881 fix(rules): distinguish natural reach from reach weapons
PF1e CRB 'Big and Little Creatures in Combat': a creature's natural
reach is a disk (a Large creature still threatens and strikes adjacent
squares), while a reach weapon doubles the wielder's natural reach but
'can't strike at their natural reach or less' (a ring whose dead zone is
the natural reach). The engine keyed the ring off reach_ft > 5, so
reach-10 natural attacks (giant belostomatid bite/claw, mounted
hooves) wrongly got a 5-ft dead zone.

AttackSpec gains reach_weapon (parsed from the combatant JSON); the
disk-vs-ring rule is centralized in _melee_reach_zone_cells and applied
consistently to weapon selection, melee usability, threatened squares
and charge end placement. Esha's Lance is the only reach weapon in the
shipped data; Large natural attackers keep the default (disk).

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 22:06:46 +02:00
ctan 6f784d3369 fix(rules): require a ranged touch attack for ray spells
PF1e CRB (Magic - Ranged Touch Attacks): spells delivered by ray require a
ranged touch attack (BAB + Dex vs touch AC, no range increment) to hit a
hostile target; a miss wastes the slot. SpellSpec gains requires_ranged_touch,
set on the 8 SRD-confirmed rays (Ray of Frost, Ray of Enfeeblement, Scorching
Ray, Acid Arrow, Acid Splash, Disrupt Undead, Shard of Chaos, Spear of Purity).
Magic Missile and area spells are unaffected. Simplification (documented): no
size modifier / Weapon Finesse on the roll.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 20:19:03 +02:00
ctan 24af1687ab fix(spells): backfill casting times for all imported spells 2026-09-11 15:01:42 +02:00
ctan c5426ffe34 feat(spells): honor spell cast time in the action budget
SpellSpec gains a cast_time field (seven budget codes; the JSON loader
also accepts RAW phrasings like "1 round" or "1 minute"). The pure
budget filters take a CastTimeResolver so a cast_spell occupies the slot
its casting time maps to: standard->standard, swift->swift (competing
with deed/inspire courage and dropped by a consumed immediate),
immediate/free->free, full_round and one_round->full_round (one_round
clamped: resolved end-of-turn, documented approximation), long->dropped
before the budget filter with the new downgraded:cast_time reason. The
engine binds its registry lookup via _cast_time_of (unknown names fall
back to standard, keeping transcripts byte-identical);
_choose_spell_action never selects long casts; the staggered filter now
drops full-round casts and spell_combat via the effective slot
(_FULL_ROUND_KINDS becomes dead and is deleted). Summon Monster I/II are
the only data spells marked 1 round. Metamagic full-round casting for
spontaneous casters is out of scope (future hook documented in
_cast_time_of).

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 14:09:58 +02:00
ctan 1960b8f655 fix(rules): scale Power Attack for two-handed weapons and apply its CMB penalty 2026-09-11 00:19:06 +02:00
ctan 1ca5aed758 data(spells): add batch 3 of PC spell list (32 spells) 2026-09-10 19:43:07 +02:00
ctan 543da6a931 data(spells): add batch 2 of PC spell list (32 spells) 2026-09-10 19:12:57 +02:00